AuroraOpenALSoft/alsoftrc.sample

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# OpenAL config file. Options that are not under a block or are under the
# [general] block are for general, non-backend-specific options. Blocks may
# appear multiple times, and duplicated options will take the last value
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# specified.
# The system-wide settings can be put in /etc/openal/alsoft.conf and user-
# specific override settings in ~/.alsoftrc.
# For Windows, these settings should go into %AppData%\alsoft.ini
# The environment variable ALSOFT_CONF can be used to specify another config
# override
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# Option and block names are case-insenstive. The supplied values are only
# hints and may not be honored (though generally it'll try to get as close as
# possible). Note: options that are left unset may default to app- or system-
# specified values. These are the current available settings:
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## format:
# Sets the output format. Can be one of:
# AL_FORMAT_MONO8 (8-bit mono)
# AL_FORMAT_STEREO8 (8-bit stereo)
# AL_FORMAT_QUAD8 (8-bit 4-channel)
# AL_FORMAT_51CHN8 (8-bit 5.1 output)
# AL_FORMAT_61CHN8 (8-bit 6.1 output)
# AL_FORMAT_71CHN8 (8-bit 7.1 output)
# AL_FORMAT_MONO16 (16-bit mono)
# AL_FORMAT_STEREO16 (16-bit stereo)
# AL_FORMAT_QUAD16 (16-bit 4-channel)
# AL_FORMAT_51CHN16 (16-bit 5.1 output)
# AL_FORMAT_61CHN16 (16-bit 6.1 output)
# AL_FORMAT_71CHN16 (16-bit 7.1 output)
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# AL_FORMAT_MONO32 (32-bit float mono)
# AL_FORMAT_STEREO32 (32-bit float stereo)
# AL_FORMAT_QUAD32 (32-bit float 4-channel)
# AL_FORMAT_51CHN32 (32-bit float 5.1 output)
# AL_FORMAT_61CHN32 (32-bit float 6.1 output)
# AL_FORMAT_71CHN32 (32-bit float 7.1 output)
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#format = AL_FORMAT_STEREO16
## cf_level:
# Sets the crossfeed level for stereo output. Valid values are:
# 0 - No crossfeed
# 1 - Low crossfeed
# 2 - Middle crossfeed
# 3 - High crossfeed (virtual speakers are closer to itself)
# 4 - Low easy crossfeed
# 5 - Middle easy crossfeed
# 6 - High easy crossfeed
# Users of headphones may want to try various settings. Has no effect on non-
# stereo modes.
#cf_level = 0
## head_dampen:
# Sets the amount of dampening on sounds emanating from behind the listener.
# This is used to simulate the natural occlusion of the head, which is
# typically missing with mono and stereo output, and as such, only works on
# mono and stereo output modes. Valid values range from 0 to 1 (inclusive),
# and higher values provide a stronger effect.
#head_dampen = 0.25
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## frequency:
# Sets the output frequency.
#frequency = 44100
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## resampler:
# Selects the resampler used when mixing sources. Valid values are:
# 0 - None (nearest sample, no interpolation)
# 1 - Linear (extrapolates samples using a linear slope between samples)
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# 2 - Cubic (extrapolates samples using a Catmull-Rom spline)
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# Specifying other values will result in using the default (linear).
#resampler = 1
## rt-prio:
# Sets real-time priority for the mixing thread. Not all drivers may use this
# (eg. PortAudio) as they already control the priority of the mixing thread.
# 0 and negative values will disable it. Note that this may constitute a
# security risk since a real-time priority thread can indefinitely block
# normal-priority threads if it fails to wait. As such, the default is
# disabled.
#rt-prio = 0
## period_size:
# Sets the update period size, in frames. This is the number of frames needed
# for each mixing update.
#period_size = 1024
## periods:
# Sets the number of update periods. Higher values create a larger mix ahead,
# which helps protect against skips when the CPU is under load, but increases
# the delay between a sound getting mixed and being heard.
#periods = 4
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## sources:
# Sets the maximum number of allocatable sources. Lower values may help for
# systems with apps that try to play more sounds than the CPU can handle.
#sources = 256
## stereodup:
# Sets whether to duplicate stereo sounds on the rear and side speakers for 4+
# channel output. This provides a "fuller" playback quality for 4+ channel
# output modes, although each individual speaker will have a slight reduction
# in volume to compensate for the extra output speakers. True, yes, on, and
# non-0 values will duplicate stereo sources. 0 and anything else will cause
# stereo sounds to only play out the front speakers. This only has an effect
# when a suitable output format is used (ie. those that contain side and/or
# rear speakers).
#stereodup = true
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## scalemix:
# Sets whether to scale the remixed output. When the final mix is written to
# the device, the multi-channel data is remixed so pure-virtual channels (eg.
# front-center on stereo output) are remixed and added to available channels
# (eg. front-left and front-right). Scaling helps ensure that no single source
# will put out more than 100% on a given physical channel. This can cause a
# noticeable reduction in overall volume, however, so it is off by default.
#scalemix = false
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## drivers:
# Sets the backend driver list order, comma-seperated. Unknown backends and
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# duplicated names are ignored. Unlisted backends won't be considered for use
# unless the list is ended with a comma (eg. 'oss,' will list OSS first
# followed by all other available backends, while 'oss' will list OSS only).
# Backends prepended with - won't be available for use (eg. '-oss,' will allow
# all available backends except OSS). An empty list means the default.
#drivers = pulse,alsa,oss,solaris,dsound,winmm,port,null,wave
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## excludefx:
# Sets which effects to exclude, preventing apps from using them. This can
# help for apps that try to use effects which are too CPU intensive for the
# system to handle. Available effects are: eaxreverb,reverb,echo,modulator
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#excludefx =
## slots:
# Sets the maximum number of Auxiliary Effect Slots an app can create. A slot
# can use a non-negligible amount of CPU time if an effect is set on it even
# if no sources are feeding it, so this may help when apps use more than the
# system can handle.
#slots = 4
## sends:
# Sets the number of auxiliary sends per source. When not specified (default),
# it allows the app to request how many it wants. The maximum value currently
# possible is 4.
#sends =
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## layout:
# Sets the virtual speaker layout. Values are specified in degrees, where 0 is
# straight in front, negative goes left, and positive goes right. Unspecified
# speakers will remain at their default positions (which are dependant on the
# output format). Available speakers are back-left(bl), side-left(sl), front-
# left(fl), front-center(fc), front-right(fr), side-right(sr), back-right(br),
# and back-center(bc).
#layout =
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##
## ALSA backend stuff
##
[alsa]
## device:
# Sets the device name for the default playback device.
#device = default
## capture:
# Sets the device name for the default capture device.
#capture = default
## mmap:
# Sets whether to try using mmap mode (helps reduce latencies and CPU
# consumption). If mmap isn't available, it will automatically fall back to
# non-mmap mode. True, yes, on, and non-0 values will attempt to use mmap. 0
# and anything else will force mmap off.
#mmap = true
##
## OSS backend stuff
##
[oss]
## device:
# Sets the device name for OSS output.
#device = /dev/dsp
## capture:
# Sets the device name for OSS capture.
#capture = /dev/dsp
##
## Solaris backend stuff
##
[solaris]
## device:
# Sets the device name for Solaris output.
#device = /dev/audio
##
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## DirectSound backend stuff
##
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[dsound]
##
## Windows Multimedia backend stuff
##
[winmm]
##
## PortAudio backend stuff
##
[port]
## device:
# Sets the device index for output. Negative values will use the default as
# given by PortAudio itself.
#device = -1
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## capture:
# Sets the device index for capture. Negative values will use the default as
# given by PortAudio itself.
#capture = -1
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##
## PulseAudio backend stuff
##
[pulse]
## spawn-server:
# Attempts to spawn a PulseAudio server when requesting to open a PulseAudio
# device. Note that some apps may open and probe all enumerated devices on
# startup, causing a server to spawn even if a PulseAudio device is not
# actually selected. Setting autospawn to false in Pulse's client.conf will
# still prevent autospawning even if this is set to true.
#spawn-server = false
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##
## Wave File Writer stuff
##
[wave]
## file:
# Sets the filename of the wave file to write to. An empty name prevents the
# backend from opening, even when explicitly requested.
# THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
#file =