AuroraOpenALSoft/OpenAL32/Include/alu.h

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#ifndef _ALU_H_
#define _ALU_H_
#include <limits.h>
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#include <math.h>
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#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
#ifdef HAVE_IEEEFP_H
#include <ieeefp.h>
#endif
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#include "alMain.h"
#include "alBuffer.h"
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#include "hrtf.h"
#include "math_defs.h"
#include "filters/defs.h"
#include "filters/nfc.h"
enum class DistanceModel;
#define MAX_PITCH (255)
/* Maximum number of samples to pad on either end of a buffer for resampling.
* Note that both the beginning and end need padding!
*/
#define MAX_RESAMPLE_PADDING 24
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#ifdef __cplusplus
extern "C" {
#endif
struct BSincTable;
struct ALsource;
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struct ALbufferlistitem;
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struct ALvoice;
struct ALeffectslot;
#define DITHER_RNG_SEED 22222
enum SpatializeMode {
SpatializeOff = AL_FALSE,
SpatializeOn = AL_TRUE,
SpatializeAuto = AL_AUTO_SOFT
};
enum Resampler {
PointResampler,
LinearResampler,
FIR4Resampler,
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BSinc12Resampler,
BSinc24Resampler,
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ResamplerMax = BSinc24Resampler
};
extern enum Resampler ResamplerDefault;
/* The number of distinct scale and phase intervals within the bsinc filter
* table.
*/
#define BSINC_SCALE_BITS 4
#define BSINC_SCALE_COUNT (1<<BSINC_SCALE_BITS)
#define BSINC_PHASE_BITS 4
#define BSINC_PHASE_COUNT (1<<BSINC_PHASE_BITS)
/* Interpolator state. Kind of a misnomer since the interpolator itself is
* stateless. This just keeps it from having to recompute scale-related
* mappings for every sample.
*/
typedef struct BsincState {
ALfloat sf; /* Scale interpolation factor. */
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ALsizei m; /* Coefficient count. */
ALsizei l; /* Left coefficient offset. */
/* Filter coefficients, followed by the scale, phase, and scale-phase
* delta coefficients. Starting at phase index 0, each subsequent phase
* index follows contiguously.
*/
const ALfloat *filter;
} BsincState;
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typedef union InterpState {
BsincState bsinc;
} InterpState;
typedef const ALfloat* (*ResamplerFunc)(const InterpState *state,
const ALfloat *RESTRICT src, ALsizei frac, ALint increment,
ALfloat *RESTRICT dst, ALsizei dstlen
);
void BsincPrepare(const ALuint increment, BsincState *state, const struct BSincTable *table);
extern const struct BSincTable bsinc12;
extern const struct BSincTable bsinc24;
enum {
AF_None = 0,
AF_LowPass = 1,
AF_HighPass = 2,
AF_BandPass = AF_LowPass | AF_HighPass
};
typedef struct MixHrtfParams {
const ALfloat (*Coeffs)[2];
ALsizei Delay[2];
ALfloat Gain;
ALfloat GainStep;
} MixHrtfParams;
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typedef struct DirectParams {
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BiquadFilter LowPass;
BiquadFilter HighPass;
NfcFilter NFCtrlFilter;
struct {
HrtfParams Old;
HrtfParams Target;
HrtfState State;
} Hrtf;
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
ALfloat Target[MAX_OUTPUT_CHANNELS];
} Gains;
} DirectParams;
typedef struct SendParams {
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BiquadFilter LowPass;
BiquadFilter HighPass;
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
ALfloat Target[MAX_OUTPUT_CHANNELS];
} Gains;
} SendParams;
struct ALvoiceProps {
ATOMIC(struct ALvoiceProps*) next;
ALfloat Pitch;
ALfloat Gain;
ALfloat OuterGain;
ALfloat MinGain;
ALfloat MaxGain;
ALfloat InnerAngle;
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
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ALfloat RolloffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
DistanceModel mDistanceModel;
enum Resampler Resampler;
ALboolean DirectChannels;
enum SpatializeMode SpatializeMode;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
ALboolean WetGainHFAuto;
ALfloat OuterGainHF;
ALfloat AirAbsorptionFactor;
ALfloat RoomRolloffFactor;
ALfloat DopplerFactor;
ALfloat StereoPan[2];
ALfloat Radius;
/** Direct filter and auxiliary send info. */
struct {
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Direct;
struct {
struct ALeffectslot *Slot;
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[];
};
#define VOICE_IS_STATIC (1<<0)
#define VOICE_IS_FADING (1<<1) /* Fading sources use gain stepping for smooth transitions. */
#define VOICE_HAS_HRTF (1<<2)
#define VOICE_HAS_NFC (1<<3)
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typedef struct ALvoice {
struct ALvoiceProps *Props;
ATOMIC(struct ALvoiceProps*) Update;
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ATOMIC(struct ALsource*) Source;
ATOMIC(bool) Playing;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
*/
ATOMIC(ALuint) position;
ATOMIC(ALsizei) position_fraction;
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/* Current buffer queue item being played. */
ATOMIC(struct ALbufferlistitem*) current_buffer;
/* Buffer queue item to loop to at end of queue (will be NULL for non-
* looping voices).
*/
ATOMIC(struct ALbufferlistitem*) loop_buffer;
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/**
* Number of channels and bytes-per-sample for the attached source's
* buffer(s).
*/
ALsizei NumChannels;
ALsizei SampleSize;
/** Current target parameters used for mixing. */
ALint Step;
ResamplerFunc Resampler;
ALuint Flags;
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ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_RESAMPLE_PADDING];
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InterpState ResampleState;
struct {
int FilterType;
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DirectParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
ALsizei ChannelsPerOrder[MAX_AMBI_ORDER+1];
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} Direct;
struct {
int FilterType;
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SendParams Params[MAX_INPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALsizei Channels;
} Send[];
} ALvoice;
void DeinitVoice(ALvoice *voice);
typedef void (*MixerFunc)(const ALfloat *data, ALsizei OutChans,
ALfloat (*RESTRICT OutBuffer)[BUFFERSIZE], ALfloat *CurrentGains,
const ALfloat *TargetGains, ALsizei Counter, ALsizei OutPos,
ALsizei BufferSize);
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typedef void (*RowMixerFunc)(ALfloat *OutBuffer, const ALfloat *gains,
const ALfloat (*RESTRICT data)[BUFFERSIZE], ALsizei InChans,
ALsizei InPos, ALsizei BufferSize);
typedef void (*HrtfMixerFunc)(ALfloat *RESTRICT LeftOut, ALfloat *RESTRICT RightOut,
const ALfloat *data, ALsizei Offset, ALsizei OutPos,
const ALsizei IrSize, MixHrtfParams *hrtfparams,
HrtfState *hrtfstate, ALsizei BufferSize);
typedef void (*HrtfMixerBlendFunc)(ALfloat *RESTRICT LeftOut, ALfloat *RESTRICT RightOut,
const ALfloat *data, ALsizei Offset, ALsizei OutPos,
const ALsizei IrSize, const HrtfParams *oldparams,
MixHrtfParams *newparams, HrtfState *hrtfstate,
ALsizei BufferSize);
typedef void (*HrtfDirectMixerFunc)(ALfloat *RESTRICT LeftOut, ALfloat *RESTRICT RightOut,
const ALfloat *data, ALsizei Offset, const ALsizei IrSize,
const ALfloat (*RESTRICT Coeffs)[2],
ALfloat (*RESTRICT Values)[2], ALsizei BufferSize);
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#define GAIN_MIX_MAX (16.0f) /* +24dB */
#define GAIN_SILENCE_THRESHOLD (0.00001f) /* -100dB */
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#define SPEEDOFSOUNDMETRESPERSEC (343.3f)
#define AIRABSORBGAINHF (0.99426f) /* -0.05dB */
/* Target gain for the reverb decay feedback reaching the decay time. */
#define REVERB_DECAY_GAIN (0.001f) /* -60 dB */
#define FRACTIONBITS (12)
#define FRACTIONONE (1<<FRACTIONBITS)
#define FRACTIONMASK (FRACTIONONE-1)
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inline ALfloat minf(ALfloat a, ALfloat b)
{ return ((a > b) ? b : a); }
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inline ALfloat maxf(ALfloat a, ALfloat b)
{ return ((a > b) ? a : b); }
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inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
{ return minf(max, maxf(min, val)); }
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inline ALdouble mind(ALdouble a, ALdouble b)
{ return ((a > b) ? b : a); }
inline ALdouble maxd(ALdouble a, ALdouble b)
{ return ((a > b) ? a : b); }
inline ALdouble clampd(ALdouble val, ALdouble min, ALdouble max)
{ return mind(max, maxd(min, val)); }
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inline ALuint minu(ALuint a, ALuint b)
{ return ((a > b) ? b : a); }
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inline ALuint maxu(ALuint a, ALuint b)
{ return ((a > b) ? a : b); }
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inline ALuint clampu(ALuint val, ALuint min, ALuint max)
{ return minu(max, maxu(min, val)); }
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inline ALint mini(ALint a, ALint b)
{ return ((a > b) ? b : a); }
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inline ALint maxi(ALint a, ALint b)
{ return ((a > b) ? a : b); }
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inline ALint clampi(ALint val, ALint min, ALint max)
{ return mini(max, maxi(min, val)); }
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inline ALint64 mini64(ALint64 a, ALint64 b)
{ return ((a > b) ? b : a); }
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inline ALint64 maxi64(ALint64 a, ALint64 b)
{ return ((a > b) ? a : b); }
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inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
{ return mini64(max, maxi64(min, val)); }
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inline ALuint64 minu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? b : a); }
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inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? a : b); }
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inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
{ return minu64(max, maxu64(min, val)); }
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inline size_t minz(size_t a, size_t b)
{ return ((a > b) ? b : a); }
inline size_t maxz(size_t a, size_t b)
{ return ((a > b) ? a : b); }
inline size_t clampz(size_t val, size_t min, size_t max)
{ return minz(max, maxz(min, val)); }
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inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
{
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return val1 + (val2-val1)*mu;
}
inline ALfloat cubic(ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat mu)
{
ALfloat mu2 = mu*mu, mu3 = mu2*mu;
ALfloat a0 = -0.5f*mu3 + mu2 + -0.5f*mu;
ALfloat a1 = 1.5f*mu3 + -2.5f*mu2 + 1.0f;
ALfloat a2 = -1.5f*mu3 + 2.0f*mu2 + 0.5f*mu;
ALfloat a3 = 0.5f*mu3 + -0.5f*mu2;
return val1*a0 + val2*a1 + val3*a2 + val4*a3;
}
enum HrtfRequestMode {
Hrtf_Default = 0,
Hrtf_Enable = 1,
Hrtf_Disable = 2,
};
void aluInit(void);
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void aluInitMixer(void);
ResamplerFunc SelectResampler(enum Resampler resampler);
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/* aluInitRenderer
*
* Set up the appropriate panning method and mixing method given the device
* properties.
*/
void aluInitRenderer(ALCdevice *device, ALint hrtf_id, enum HrtfRequestMode hrtf_appreq, enum HrtfRequestMode hrtf_userreq);
void aluInitEffectPanning(struct ALeffectslot *slot);
void aluSelectPostProcess(ALCdevice *device);
/**
* Calculates ambisonic encoder coefficients using the X, Y, and Z direction
* components, which must represent a normalized (unit length) vector, and the
* spread is the angular width of the sound (0...tau).
*
* NOTE: The components use ambisonic coordinates. As a result:
*
* Ambisonic Y = OpenAL -X
* Ambisonic Z = OpenAL Y
* Ambisonic X = OpenAL -Z
*
* The components are ordered such that OpenAL's X, Y, and Z are the first,
* second, and third parameters respectively -- simply negate X and Z.
*/
void CalcAmbiCoeffs(const ALfloat y, const ALfloat z, const ALfloat x, const ALfloat spread,
ALfloat coeffs[MAX_AMBI_COEFFS]);
Use an ambisonics-based panning method For mono sources, third-order ambisonics is utilized to generate panning gains. The general idea is that a panned mono sound can be encoded into b-format ambisonics as: w[i] = sample[i] * 0.7071; x[i] = sample[i] * dir[0]; y[i] = sample[i] * dir[1]; ... and subsequently rendered using: output[chan][i] = w[i] * w_coeffs[chan] + x[i] * x_coeffs[chan] + y[i] * y_coeffs[chan] + ...; By reordering the math, channel gains can be generated by doing: gain[chan] = 0.7071 * w_coeffs[chan] + dir[0] * x_coeffs[chan] + dir[1] * y_coeffs[chan] + ...; which then get applied as normal: output[chan][i] = sample[i] * gain[chan]; One of the reasons to use ambisonics for panning is that it provides arguably better reproduction for sounds emanating from between two speakers. As well, this makes it easier to pan in all 3 dimensions, with for instance a "3D7.1" or 8-channel cube speaker configuration by simply providing the necessary coefficients (this will need some work since some methods still use angle-based panpot, particularly multi-channel sources). Unfortunately, the math to reliably generate the coefficients for a given speaker configuration is too costly to do at run-time. They have to be pre- generated based on a pre-specified speaker arangement, which means the config options for tweaking speaker angles are no longer supportable. Eventually I hope to provide config options for custom coefficients, which can either be generated and written in manually, or via alsoft-config from user-specified speaker positions. The current default set of coefficients were generated using the MATLAB scripts (compatible with GNU Octave) from the excellent Ambisonic Decoder Toolbox, at https://bitbucket.org/ambidecodertoolbox/adt/
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/**
* CalcDirectionCoeffs
Use an ambisonics-based panning method For mono sources, third-order ambisonics is utilized to generate panning gains. The general idea is that a panned mono sound can be encoded into b-format ambisonics as: w[i] = sample[i] * 0.7071; x[i] = sample[i] * dir[0]; y[i] = sample[i] * dir[1]; ... and subsequently rendered using: output[chan][i] = w[i] * w_coeffs[chan] + x[i] * x_coeffs[chan] + y[i] * y_coeffs[chan] + ...; By reordering the math, channel gains can be generated by doing: gain[chan] = 0.7071 * w_coeffs[chan] + dir[0] * x_coeffs[chan] + dir[1] * y_coeffs[chan] + ...; which then get applied as normal: output[chan][i] = sample[i] * gain[chan]; One of the reasons to use ambisonics for panning is that it provides arguably better reproduction for sounds emanating from between two speakers. As well, this makes it easier to pan in all 3 dimensions, with for instance a "3D7.1" or 8-channel cube speaker configuration by simply providing the necessary coefficients (this will need some work since some methods still use angle-based panpot, particularly multi-channel sources). Unfortunately, the math to reliably generate the coefficients for a given speaker configuration is too costly to do at run-time. They have to be pre- generated based on a pre-specified speaker arangement, which means the config options for tweaking speaker angles are no longer supportable. Eventually I hope to provide config options for custom coefficients, which can either be generated and written in manually, or via alsoft-config from user-specified speaker positions. The current default set of coefficients were generated using the MATLAB scripts (compatible with GNU Octave) from the excellent Ambisonic Decoder Toolbox, at https://bitbucket.org/ambidecodertoolbox/adt/
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*
* Calculates ambisonic coefficients based on an OpenAL direction vector. The
* vector must be normalized (unit length), and the spread is the angular width
* of the sound (0...tau).
Use an ambisonics-based panning method For mono sources, third-order ambisonics is utilized to generate panning gains. The general idea is that a panned mono sound can be encoded into b-format ambisonics as: w[i] = sample[i] * 0.7071; x[i] = sample[i] * dir[0]; y[i] = sample[i] * dir[1]; ... and subsequently rendered using: output[chan][i] = w[i] * w_coeffs[chan] + x[i] * x_coeffs[chan] + y[i] * y_coeffs[chan] + ...; By reordering the math, channel gains can be generated by doing: gain[chan] = 0.7071 * w_coeffs[chan] + dir[0] * x_coeffs[chan] + dir[1] * y_coeffs[chan] + ...; which then get applied as normal: output[chan][i] = sample[i] * gain[chan]; One of the reasons to use ambisonics for panning is that it provides arguably better reproduction for sounds emanating from between two speakers. As well, this makes it easier to pan in all 3 dimensions, with for instance a "3D7.1" or 8-channel cube speaker configuration by simply providing the necessary coefficients (this will need some work since some methods still use angle-based panpot, particularly multi-channel sources). Unfortunately, the math to reliably generate the coefficients for a given speaker configuration is too costly to do at run-time. They have to be pre- generated based on a pre-specified speaker arangement, which means the config options for tweaking speaker angles are no longer supportable. Eventually I hope to provide config options for custom coefficients, which can either be generated and written in manually, or via alsoft-config from user-specified speaker positions. The current default set of coefficients were generated using the MATLAB scripts (compatible with GNU Octave) from the excellent Ambisonic Decoder Toolbox, at https://bitbucket.org/ambidecodertoolbox/adt/
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*/
inline void CalcDirectionCoeffs(const ALfloat dir[3], ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS])
{
/* Convert from OpenAL coords to Ambisonics. */
CalcAmbiCoeffs(-dir[0], dir[1], -dir[2], spread, coeffs);
}
Use an ambisonics-based panning method For mono sources, third-order ambisonics is utilized to generate panning gains. The general idea is that a panned mono sound can be encoded into b-format ambisonics as: w[i] = sample[i] * 0.7071; x[i] = sample[i] * dir[0]; y[i] = sample[i] * dir[1]; ... and subsequently rendered using: output[chan][i] = w[i] * w_coeffs[chan] + x[i] * x_coeffs[chan] + y[i] * y_coeffs[chan] + ...; By reordering the math, channel gains can be generated by doing: gain[chan] = 0.7071 * w_coeffs[chan] + dir[0] * x_coeffs[chan] + dir[1] * y_coeffs[chan] + ...; which then get applied as normal: output[chan][i] = sample[i] * gain[chan]; One of the reasons to use ambisonics for panning is that it provides arguably better reproduction for sounds emanating from between two speakers. As well, this makes it easier to pan in all 3 dimensions, with for instance a "3D7.1" or 8-channel cube speaker configuration by simply providing the necessary coefficients (this will need some work since some methods still use angle-based panpot, particularly multi-channel sources). Unfortunately, the math to reliably generate the coefficients for a given speaker configuration is too costly to do at run-time. They have to be pre- generated based on a pre-specified speaker arangement, which means the config options for tweaking speaker angles are no longer supportable. Eventually I hope to provide config options for custom coefficients, which can either be generated and written in manually, or via alsoft-config from user-specified speaker positions. The current default set of coefficients were generated using the MATLAB scripts (compatible with GNU Octave) from the excellent Ambisonic Decoder Toolbox, at https://bitbucket.org/ambidecodertoolbox/adt/
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/**
* CalcAngleCoeffs
*
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* Calculates ambisonic coefficients based on azimuth and elevation. The
* azimuth and elevation parameters are in radians, going right and up
* respectively.
*/
inline void CalcAngleCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS])
{
ALfloat x = -sinf(azimuth) * cosf(elevation);
ALfloat y = sinf(elevation);
ALfloat z = cosf(azimuth) * cosf(elevation);
CalcAmbiCoeffs(x, y, z, spread, coeffs);
}
/**
* ScaleAzimuthFront
*
* Scales the given azimuth toward the side (+/- pi/2 radians) for positions in
* front.
*/
inline float ScaleAzimuthFront(float azimuth, float scale)
{
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ALfloat sign = copysignf(1.0f, azimuth);
if(!(fabsf(azimuth) > F_PI_2))
return minf(fabsf(azimuth) * scale, F_PI_2) * sign;
return azimuth;
}
void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALsizei numchans, ALsizei numcoeffs, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALsizei numchans, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
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/**
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* ComputePanGains
*
* Computes panning gains using the given channel decoder coefficients and the
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* pre-calculated direction or angle coefficients. For B-Format sources, the
* coeffs are a 'slice' of a transform matrix for the input channel, used to
* scale and orient the sound samples.
*/
inline void ComputePanGains(const MixParams *dry, const ALfloat*RESTRICT coeffs, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS])
{
if(dry->CoeffCount > 0)
ComputePanningGainsMC(dry->Ambi.Coeffs, dry->NumChannels, dry->CoeffCount,
coeffs, ingain, gains);
else
ComputePanningGainsBF(dry->Ambi.Map, dry->NumChannels, coeffs, ingain, gains);
}
ALboolean MixSource(struct ALvoice *voice, ALuint SourceID, ALCcontext *Context, ALsizei SamplesToDo);
void aluMixData(ALCdevice *device, ALvoid *OutBuffer, ALsizei NumSamples);
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/* Caller must lock the device, and the mixer must not be running. */
void aluHandleDisconnect(ALCdevice *device, const char *msg, ...) DECL_FORMAT(printf, 2, 3);
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extern MixerFunc MixSamples;
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extern RowMixerFunc MixRowSamples;
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extern ALfloat ConeScale;
extern ALfloat ZScale;
extern ALboolean OverrideReverbSpeedOfSound;
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#ifdef __cplusplus
}
#endif
#endif