Reorder filter coefficients
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@ -146,11 +146,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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/* Copy the filter coefficients for the other input channels. */
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[0][i].a1 = state->filter[0][0].a1;
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state->filter[0][i].a2 = state->filter[0][0].a2;
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state->filter[0][i].b0 = state->filter[0][0].b0;
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state->filter[0][i].b1 = state->filter[0][0].b1;
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state->filter[0][i].b2 = state->filter[0][0].b2;
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state->filter[0][i].a1 = state->filter[0][0].a1;
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state->filter[0][i].a2 = state->filter[0][0].a2;
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}
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gain = props->Equalizer.Mid1Gain;
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@ -162,11 +162,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[1][i].a1 = state->filter[1][0].a1;
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state->filter[1][i].a2 = state->filter[1][0].a2;
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state->filter[1][i].b0 = state->filter[1][0].b0;
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state->filter[1][i].b1 = state->filter[1][0].b1;
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state->filter[1][i].b2 = state->filter[1][0].b2;
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state->filter[1][i].a1 = state->filter[1][0].a1;
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state->filter[1][i].a2 = state->filter[1][0].a2;
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}
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gain = props->Equalizer.Mid2Gain;
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@ -178,11 +178,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[2][i].a1 = state->filter[2][0].a1;
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state->filter[2][i].a2 = state->filter[2][0].a2;
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state->filter[2][i].b0 = state->filter[2][0].b0;
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state->filter[2][i].b1 = state->filter[2][0].b1;
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state->filter[2][i].b2 = state->filter[2][0].b2;
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state->filter[2][i].a1 = state->filter[2][0].a1;
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state->filter[2][i].a2 = state->filter[2][0].a2;
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}
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gain = sqrtf(props->Equalizer.HighGain);
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@ -192,11 +192,11 @@ static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *
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);
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->filter[3][i].a1 = state->filter[3][0].a1;
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state->filter[3][i].a2 = state->filter[3][0].a2;
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state->filter[3][i].b0 = state->filter[3][0].b0;
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state->filter[3][i].b1 = state->filter[3][0].b1;
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state->filter[3][i].b2 = state->filter[3][0].b2;
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state->filter[3][i].a1 = state->filter[3][0].a1;
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state->filter[3][i].a2 = state->filter[3][0].a2;
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}
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}
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@ -137,11 +137,11 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCdevice *
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->Filter[i].a1 = -a;
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state->Filter[i].a2 = 0.0f;
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state->Filter[i].b0 = a;
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state->Filter[i].b1 = -a;
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state->Filter[i].b2 = 0.0f;
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state->Filter[i].a1 = -a;
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state->Filter[i].a2 = 0.0f;
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}
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STATIC_CAST(ALeffectState,state)->OutBuffer = Device->FOAOut.Buffer;
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@ -42,8 +42,8 @@ typedef enum ALfilterType {
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typedef struct ALfilterState {
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ALfloat x[2]; /* History of two last input samples */
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ALfloat y[2]; /* History of two last output samples */
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ALfloat a1, a2; /* Transfer function coefficients "a" (a0 is pre-applied) */
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ALfloat b0, b1, b2; /* Transfer function coefficients "b" */
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ALfloat a1, a2; /* Transfer function coefficients "a" (a0 is pre-applied) */
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} ALfilterState;
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/* Currently only a C-based filter process method is implemented. */
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#define ALfilterState_process ALfilterState_processC
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