Fix reverb panning direction

This commit is contained in:
Chris Robinson 2014-11-25 17:55:17 -08:00
parent aa231d25a7
commit 0a3e11b75e

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@ -1031,8 +1031,8 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
// Update the early and late 3D panning gains.
static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State)
{
ALfloat earlyPan[3] = { ReflectionsPan[0], ReflectionsPan[1], ReflectionsPan[2] };
ALfloat latePan[3] = { LateReverbPan[0], LateReverbPan[1], LateReverbPan[2] };
ALfloat earlyPan[3] = { ReflectionsPan[0], ReflectionsPan[1], -ReflectionsPan[2] };
ALfloat latePan[3] = { LateReverbPan[0], LateReverbPan[1], -LateReverbPan[2] };
ALfloat AmbientGains[MAX_OUTPUT_CHANNELS];
ALfloat DirGains[MAX_OUTPUT_CHANNELS];
ALfloat length, invlen;