Update the examples to use SDL2
This should make it easier to build the examples on 64-bit, where there are no premade dev libs for SDL1 on 64-bit mingw. FindSDL_sound.cmake has been updated to accept SDL or SDL2.
This commit is contained in:
parent
5ef5d218c4
commit
13eac2552e
@ -901,11 +901,11 @@ IF(ALSOFT_UTILS AND NOT ALSOFT_NO_CONFIG_UTIL)
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add_subdirectory(utils/alsoft-config)
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ENDIF()
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IF(ALSOFT_EXAMPLES)
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FIND_PACKAGE(SDL)
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IF(SDL_FOUND)
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FIND_PACKAGE(SDL2)
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IF(SDL2_FOUND)
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FIND_PACKAGE(SDL_sound)
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IF(SDL_SOUND_FOUND AND CMAKE_VERSION VERSION_LESS "2.8.8")
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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ENDIF()
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ENDIF()
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ENDIF()
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@ -1056,26 +1056,30 @@ IF(ALSOFT_UTILS)
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ENDIF()
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IF(ALSOFT_EXAMPLES)
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IF(SDL_FOUND AND SDL_SOUND_FOUND)
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IF(SDL2_FOUND AND SDL_SOUND_FOUND)
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ADD_LIBRARY(ex-common STATIC examples/common/alhelpers.c
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examples/common/sdl_sound.c)
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SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
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SET_PROPERTY(TARGET ex-common APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIR})
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ADD_EXECUTABLE(alstream examples/alstream.c)
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TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
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SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(alstream ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
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SET_PROPERTY(TARGET alstream APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIR})
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ADD_EXECUTABLE(alreverb examples/alreverb.c)
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TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
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SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(alreverb ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
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SET_PROPERTY(TARGET alreverb APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIR})
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ADD_EXECUTABLE(allatency examples/allatency.c)
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TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${LIBNAME})
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SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_SOUND_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(allatency ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
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SET_PROPERTY(TARGET allatency APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIR})
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ADD_EXECUTABLE(alloopback examples/alloopback.c)
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TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL_LIBRARY} ${LIBNAME})
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SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL_INCLUDE_DIR}
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TARGET_LINK_LIBRARIES(alloopback ex-common ${SDL_SOUND_LIBRARIES} ${SDL2_LIBRARY} ${LIBNAME})
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SET_PROPERTY(TARGET alloopback APPEND PROPERTY INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIR})
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INSTALL(TARGETS alstream alreverb allatency alloopback
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193
cmake/FindSDL2.cmake
Normal file
193
cmake/FindSDL2.cmake
Normal file
@ -0,0 +1,193 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDL2main.h and SDL2main.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL2 guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL2 convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#
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# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
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# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
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# was not created for redistribution, and exists temporarily pending official
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# SDL2 CMake modules.
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local/include/SDL2
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/usr/include/SDL2
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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SET(SDL2_FOUND "NO")
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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IF(WIN32)
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SET(SDL2_LIBRARY_TEMP winmm imm32 version msimg32 ${SDL2_LIBRARY_TEMP})
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ENDIF(WIN32)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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SET(SDL2_FOUND "YES")
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ENDIF(SDL2_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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IF(SDL2_STATIC)
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if (UNIX AND NOT APPLE)
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EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
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STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
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SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
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ENDIF()
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ENDIF(SDL2_STATIC)
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@ -1,7 +1,7 @@
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# - Locates the SDL_sound library
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#
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# This module depends on SDL being found and
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# must be called AFTER FindSDL.cmake is called.
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# must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
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#
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# This module defines
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# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
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@ -52,8 +52,8 @@
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL_LIBRARY to override this selectionor set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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# SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
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# environment CMAKE_INCLUDE_PATH to modify the search paths.
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#=============================================================================
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# Copyright 2005-2009 Kitware, Inc.
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@ -78,27 +78,27 @@ find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
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ENV SDLSOUNDDIR
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ENV SDLDIR
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PATH_SUFFIXES SDL SDL12 SDL11
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)
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)
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find_library(SDL_SOUND_LIBRARY
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NAMES SDL_sound
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HINTS
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ENV SDLSOUNDDIR
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ENV SDLDIR
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)
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if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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)
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if(SDL2_FOUND OR SDL_FOUND)
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if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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# CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
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# for the :STRING syntax if I have multiple values contained in a
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# single variable. This is a problem for the SDL_LIBRARY variable
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# single variable. This is a problem for the SDL2_LIBRARY variable
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# because it does just that. When I feed this variable to the command,
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# only the first value gets the appropriate modifier (e.g. -I) and
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# the rest get dropped.
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# To get multiple single variables to work, I must separate them with a "\;"
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# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
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# I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
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# The solution would be to try something like:
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# set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
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# set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
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# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
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# with a temporary test project and invoke that with TRY_COMPILE.
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# See message thread "Figuring out dependencies for a library in order to build"
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@ -108,8 +108,8 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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# ${CMAKE_BINARY_DIR}
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# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
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# CMAKE_FLAGS
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# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
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# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
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# -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
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# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
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# OUTPUT_VARIABLE MY_OUTPUT
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# )
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@ -140,31 +140,41 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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)
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# Calling
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# target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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# causes problems when SDL_LIBRARY looks like
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# /Library/Frameworks/SDL.framework;-framework Cocoa
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# target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
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# causes problems when SDL2_LIBRARY looks like
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# /Library/Frameworks/SDL2.framework;-framework Cocoa
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# The ;-framework Cocoa seems to be confusing CMake once the OS X
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# framework support was added. I was told that breaking up the list
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# would fix the problem.
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set(TMP_TRY_LIBS)
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if(SDL2_FOUND)
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foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
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set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
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endforeach()
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set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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else()
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foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
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set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
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endforeach()
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set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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endif()
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# message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
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# Write the CMakeLists.txt and test project
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# Weird, this is still sketchy. If I don't quote the variables
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# in the TARGET_LINK_LIBRARIES, I seem to loose everything
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# in the SDL_LIBRARY string after the "-framework".
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# in the SDL2_LIBRARY string after the "-framework".
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# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
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file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
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"cmake_minimum_required(VERSION 2.8)
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project(DetermineSoundLibs C)
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include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
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include_directories(${TMP_INCLUDE_DIRS})
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add_executable(DetermineSoundLibs DetermineSoundLibs.c)
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target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
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)
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unset(TMP_INCLUDE_DIRS)
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unset(TMP_TRY_LIBS)
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try_compile(
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MY_RESULT
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@ -173,12 +183,10 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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DetermineSoundLibs
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OUTPUT_VARIABLE MY_OUTPUT
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)
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# message("${MY_RESULT}")
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# message(${MY_OUTPUT})
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if(NOT MY_RESULT)
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# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
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# I think Timidity is also compiled in statically.
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# I've never had to explcitly link against Quicktime, so I'll skip that for now.
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@ -197,8 +205,7 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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/opt/local
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/opt/csw
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/opt
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PATH_SUFFIXES
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lib
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PATH_SUFFIXES lib
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)
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if(MIKMOD_LIBRARY)
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set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
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@ -217,15 +224,13 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
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/opt/local
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/opt/csw
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/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(MODPLUG_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
# Find Ogg and Vorbis
|
||||
if("${MY_OUTPUT}" MATCHES "ov_")
|
||||
find_library(VORBIS_LIBRARY
|
||||
@ -239,13 +244,11 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(VORBIS_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
|
||||
endif()
|
||||
|
||||
find_library(OGG_LIBRARY
|
||||
NAMES ogg Ogg OGG
|
||||
PATHS
|
||||
@ -257,15 +260,13 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(OGG_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
# Find SMPEG
|
||||
if("${MY_OUTPUT}" MATCHES "SMPEG_")
|
||||
find_library(SMPEG_LIBRARY
|
||||
@ -278,8 +279,7 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(SMPEG_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
|
||||
@ -299,8 +299,7 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(FLAC_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
|
||||
@ -323,8 +322,7 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
PATH_SUFFIXES
|
||||
lib
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
if(SPEEX_LIBRARY)
|
||||
set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
|
||||
@ -357,6 +355,7 @@ if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
|
||||
else()
|
||||
set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
|
||||
@ -376,7 +375,6 @@ if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
|
||||
REQUIRED_VARS SDL_SOUND_LIBRARY SDL_SOUND_INCLUDE_DIR
|
||||
REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
|
||||
VERSION_VAR SDL_SOUND_VERSION_STRING)
|
||||
|
@ -92,13 +92,15 @@ static ALuint CreateSineWave(void)
|
||||
}
|
||||
|
||||
|
||||
int main()
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
PlaybackInfo playback = { NULL, NULL, 0 };
|
||||
SDL_AudioSpec desired, obtained;
|
||||
ALuint source, buffer;
|
||||
ALCint attrs[16];
|
||||
ALenum state;
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
|
||||
/* Print out error if extension is missing. */
|
||||
if(!alcIsExtensionPresent(NULL, "ALC_SOFT_loopback"))
|
||||
@ -167,6 +169,8 @@ int main()
|
||||
|
||||
attrs[6] = 0; /* end of list */
|
||||
|
||||
playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]);
|
||||
|
||||
/* Initialize OpenAL loopback device, using our format attributes. */
|
||||
playback.Device = alcLoopbackOpenDeviceSOFT(NULL);
|
||||
if(!playback.Device)
|
||||
@ -187,7 +191,6 @@ int main()
|
||||
fprintf(stderr, "Failed to set an OpenAL audio context\n");
|
||||
goto error;
|
||||
}
|
||||
playback.FrameSize = FramesToBytes(1, attrs[1], attrs[3]);
|
||||
|
||||
/* Start SDL playing. Our callback (thus alcRenderSamplesSOFT) will now
|
||||
* start being called regularly to update the AL playback state. */
|
||||
|
Loading…
Reference in New Issue
Block a user