Don't destroy the fluid_sfont_t if any of its samples are still playing
FluidSynth apparently doesn't check for this itself before calling the free callback.
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7640c658ee
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396a2f1595
@ -129,6 +129,18 @@ static void FPreset_Destruct(FPreset *self)
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self->NumSamples = 0;
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}
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static ALboolean FPreset_canDelete(FPreset *self)
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{
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ALsizei i;
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for(i = 0;i < self->NumSamples;i++)
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{
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if(fluid_sample_refcount(STATIC_CAST(fluid_sample_t, &self->Samples[i])) != 0)
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return AL_FALSE;
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}
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return AL_TRUE;
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}
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static char* FPreset_getName(fluid_preset_t *preset)
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{
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return ((FPreset*)preset->data)->Name;
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@ -265,6 +277,14 @@ static void FSfont_Destruct(FSfont *self)
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static int FSfont_free(fluid_sfont_t *sfont)
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{
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FSfont *self = STATIC_UPCAST(FSfont, fluid_sfont_t, sfont);
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ALsizei i;
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for(i = 0;i < self->NumPresets;i++)
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{
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if(!FPreset_canDelete(&self->Presets[i]))
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return 1;
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}
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FSfont_Destruct(self);
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free(self);
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return 0;
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