Use aluVector in some more places

This commit is contained in:
Chris Robinson 2014-12-16 07:20:27 -08:00
parent 97f6d302fe
commit 3b8f54d572
6 changed files with 66 additions and 93 deletions

View File

@ -2259,12 +2259,8 @@ static ALvoid InitContext(ALCcontext *Context)
//Initialise listener
Context->Listener->Gain = 1.0f;
Context->Listener->MetersPerUnit = 1.0f;
Context->Listener->Position[0] = 0.0f;
Context->Listener->Position[1] = 0.0f;
Context->Listener->Position[2] = 0.0f;
Context->Listener->Velocity[0] = 0.0f;
Context->Listener->Velocity[1] = 0.0f;
Context->Listener->Velocity[2] = 0.0f;
aluVectorSet(&Context->Listener->Position, 0.0f, 0.0f, 0.0f, 1.0f);
aluVectorSet(&Context->Listener->Velocity, 0.0f, 0.0f, 0.0f, 0.0f);
Context->Listener->Forward[0] = 0.0f;
Context->Listener->Forward[1] = 0.0f;
Context->Listener->Forward[2] = -1.0f;

View File

@ -260,9 +260,9 @@ static ALvoid CalcListenerParams(ALlistener *Listener)
aluCrossproduct(N, V, U);
aluNormalize(U);
P[0] = Listener->Position[0];
P[1] = Listener->Position[1];
P[2] = Listener->Position[2];
P[0] = Listener->Position.v[0];
P[1] = Listener->Position.v[1];
P[2] = Listener->Position.v[2];
aluMatrixSet(&Listener->Params.Matrix,
U[0], V[0], -N[0], 0.0f,
@ -273,9 +273,7 @@ static ALvoid CalcListenerParams(ALlistener *Listener)
aluMatrixVector(P, 1.0f, &Listener->Params.Matrix);
aluMatrixSetRow(&Listener->Params.Matrix, 3, -P[0], -P[1], -P[2], 1.0f);
aluVectorSet(&Listener->Params.Velocity,
Listener->Velocity[0], Listener->Velocity[1], Listener->Velocity[2], 0.0f
);
Listener->Params.Velocity = Listener->Velocity;
aluMatrixVector(Listener->Params.Velocity.v, 0.0f, &Listener->Params.Matrix);
}
@ -669,7 +667,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCcontext *ALContext)
{
ALCdevice *Device = ALContext->Device;
ALfloat Velocity[3],Direction[3],Position[3],SourceToListener[3];
aluVector Position, Velocity, Direction, SourceToListener;
ALfloat InnerAngle,OuterAngle,Angle,Distance,ClampedDist;
ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff;
ALfloat ConeVolume,ConeHF,SourceVolume,ListenerGain;
@ -720,15 +718,9 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
MinVolume = ALSource->MinGain;
MaxVolume = ALSource->MaxGain;
Pitch = ALSource->Pitch;
Position[0] = ALSource->Position[0];
Position[1] = ALSource->Position[1];
Position[2] = ALSource->Position[2];
Direction[0] = ALSource->Direction[0];
Direction[1] = ALSource->Direction[1];
Direction[2] = ALSource->Direction[2];
Velocity[0] = ALSource->Velocity[0];
Velocity[1] = ALSource->Velocity[1];
Velocity[2] = ALSource->Velocity[2];
Position = ALSource->Position;
Direction = ALSource->Direction;
Velocity = ALSource->Velocity;
MinDist = ALSource->RefDistance;
MaxDist = ALSource->MaxDistance;
Rolloff = ALSource->RollOffFactor;
@ -791,27 +783,28 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
{
const aluMatrix *Matrix = &ALContext->Listener->Params.Matrix;
/* Transform source vectors */
aluMatrixVector(Position, 1.0f, Matrix);
aluMatrixVector(Direction, 0.0f, Matrix);
aluMatrixVector(Velocity, 0.0f, Matrix);
aluMatrixVector(Position.v, 1.0f, Matrix);
aluMatrixVector(Direction.v, 0.0f, Matrix);
aluMatrixVector(Velocity.v, 0.0f, Matrix);
}
else
{
const aluVector *lvelocity = &ALContext->Listener->Params.Velocity;
/* Offset the source velocity to be relative of the listener velocity */
Velocity[0] += lvelocity->v[0];
Velocity[1] += lvelocity->v[1];
Velocity[2] += lvelocity->v[2];
Velocity.v[0] += lvelocity->v[0];
Velocity.v[1] += lvelocity->v[1];
Velocity.v[2] += lvelocity->v[2];
}
SourceToListener[0] = -Position[0];
SourceToListener[1] = -Position[1];
SourceToListener[2] = -Position[2];
aluNormalize(SourceToListener);
aluNormalize(Direction);
SourceToListener.v[0] = -Position.v[0];
SourceToListener.v[1] = -Position.v[1];
SourceToListener.v[2] = -Position.v[2];
SourceToListener.v[2] = 0.0f;
aluNormalize(SourceToListener.v);
aluNormalize(Direction.v);
/* Calculate distance attenuation */
Distance = sqrtf(aluDotproduct(Position, Position));
Distance = sqrtf(aluDotproduct(Position.v, Position.v));
ClampedDist = Distance;
Attenuation = 1.0f;
@ -908,7 +901,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
}
/* Calculate directional soundcones */
Angle = RAD2DEG(acosf(aluDotproduct(Direction,SourceToListener)) * ConeScale) * 2.0f;
Angle = RAD2DEG(acosf(aluDotproduct(Direction.v,SourceToListener.v)) * ConeScale) * 2.0f;
if(Angle > InnerAngle && Angle <= OuterAngle)
{
ALfloat scale = (Angle-InnerAngle) / (OuterAngle-InnerAngle);
@ -968,8 +961,8 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
SpeedOfSound = 1.0f;
}
VSS = aluDotproduct(Velocity, SourceToListener) * DopplerFactor;
VLS = aluDotproduct(lvelocity->v, SourceToListener) * DopplerFactor;
VSS = aluDotproduct(Velocity.v, SourceToListener.v) * DopplerFactor;
VLS = aluDotproduct(lvelocity->v, SourceToListener.v) * DopplerFactor;
Pitch *= clampf(SpeedOfSound-VLS, 1.0f, SpeedOfSound*2.0f - 1.0f) /
clampf(SpeedOfSound-VSS, 1.0f, SpeedOfSound*2.0f - 1.0f);
@ -1012,9 +1005,9 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
if(Distance > FLT_EPSILON)
{
ALfloat invlen = 1.0f/Distance;
dir[0] = Position[0] * invlen;
dir[1] = Position[1] * invlen;
dir[2] = Position[2] * invlen * ZScale;
dir[0] = Position.v[0] * invlen;
dir[1] = Position.v[1] * invlen;
dir[2] = Position.v[2] * invlen * ZScale;
/* Calculate elevation and azimuth only when the source is not at
* the listener. This prevents +0 and -0 Z from producing
@ -1075,9 +1068,9 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
if(Distance > FLT_EPSILON || radius > FLT_EPSILON)
{
ALfloat invlen = 1.0f/maxf(Distance, radius);
dir[0] = Position[0] * invlen;
dir[1] = Position[1] * invlen;
dir[2] = Position[2] * invlen * ZScale;
dir[0] = Position.v[0] * invlen;
dir[1] = Position.v[1] * invlen;
dir[2] = Position.v[2] * invlen * ZScale;
}
ComputeDirectionalGains(Device, dir, DryGain, Target);

View File

@ -9,8 +9,8 @@ extern "C" {
#endif
typedef struct ALlistener {
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
aluVector Position;
aluVector Velocity;
volatile ALfloat Forward[3];
volatile ALfloat Up[3];
volatile ALfloat Gain;

View File

@ -57,9 +57,9 @@ typedef struct ALsource {
volatile ALfloat RefDistance;
volatile ALfloat MaxDistance;
volatile ALfloat RollOffFactor;
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Direction[3];
aluVector Position;
aluVector Velocity;
aluVector Direction;
volatile ALfloat Orientation[2][3];
volatile ALboolean HeadRelative;
volatile ALboolean Looping;

View File

@ -74,9 +74,7 @@ AL_API ALvoid AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat val
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
LockContext(context);
context->Listener->Position[0] = value1;
context->Listener->Position[1] = value2;
context->Listener->Position[2] = value3;
aluVectorSet(&context->Listener->Position, value1, value2, value3, 1.0f);
ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
UnlockContext(context);
break;
@ -86,9 +84,7 @@ AL_API ALvoid AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat val
SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
LockContext(context);
context->Listener->Velocity[0] = value1;
context->Listener->Velocity[1] = value2;
context->Listener->Velocity[2] = value3;
aluVectorSet(&context->Listener->Velocity, value1, value2, value3, 0.0f);
ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
UnlockContext(context);
break;
@ -282,17 +278,17 @@ AL_API ALvoid AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat
{
case AL_POSITION:
LockContext(context);
*value1 = context->Listener->Position[0];
*value2 = context->Listener->Position[1];
*value3 = context->Listener->Position[2];
*value1 = context->Listener->Position.v[0];
*value2 = context->Listener->Position.v[1];
*value3 = context->Listener->Position.v[2];
UnlockContext(context);
break;
case AL_VELOCITY:
LockContext(context);
*value1 = context->Listener->Velocity[0];
*value2 = context->Listener->Velocity[1];
*value3 = context->Listener->Velocity[2];
*value1 = context->Listener->Velocity.v[0];
*value2 = context->Listener->Velocity.v[1];
*value3 = context->Listener->Velocity.v[2];
UnlockContext(context);
break;
@ -383,17 +379,17 @@ AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *valu
{
case AL_POSITION:
LockContext(context);
*value1 = (ALint)context->Listener->Position[0];
*value2 = (ALint)context->Listener->Position[1];
*value3 = (ALint)context->Listener->Position[2];
*value1 = (ALint)context->Listener->Position.v[0];
*value2 = (ALint)context->Listener->Position.v[1];
*value3 = (ALint)context->Listener->Position.v[2];
UnlockContext(context);
break;
case AL_VELOCITY:
LockContext(context);
*value1 = (ALint)context->Listener->Velocity[0];
*value2 = (ALint)context->Listener->Velocity[1];
*value3 = (ALint)context->Listener->Velocity[2];
*value1 = (ALint)context->Listener->Velocity.v[0];
*value2 = (ALint)context->Listener->Velocity.v[1];
*value3 = (ALint)context->Listener->Velocity.v[2];
UnlockContext(context);
break;

View File

@ -519,9 +519,7 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SrcFloatProp
CHECKVAL(isfinite(values[0]) && isfinite(values[1]) && isfinite(values[2]));
LockContext(Context);
Source->Position[0] = values[0];
Source->Position[1] = values[1];
Source->Position[2] = values[2];
aluVectorSet(&Source->Position, values[0], values[1], values[2], 1.0f);
UnlockContext(Context);
ATOMIC_STORE(&Source->NeedsUpdate, AL_TRUE);
return AL_TRUE;
@ -530,9 +528,7 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SrcFloatProp
CHECKVAL(isfinite(values[0]) && isfinite(values[1]) && isfinite(values[2]));
LockContext(Context);
Source->Velocity[0] = values[0];
Source->Velocity[1] = values[1];
Source->Velocity[2] = values[2];
aluVectorSet(&Source->Velocity, values[0], values[1], values[2], 0.0f);
UnlockContext(Context);
ATOMIC_STORE(&Source->NeedsUpdate, AL_TRUE);
return AL_TRUE;
@ -541,9 +537,7 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SrcFloatProp
CHECKVAL(isfinite(values[0]) && isfinite(values[1]) && isfinite(values[2]));
LockContext(Context);
Source->Direction[0] = values[0];
Source->Direction[1] = values[1];
Source->Direction[2] = values[2];
aluVectorSet(&Source->Direction, values[0], values[1], values[2], 0.0f);
UnlockContext(Context);
ATOMIC_STORE(&Source->NeedsUpdate, AL_TRUE);
return AL_TRUE;
@ -1054,25 +1048,25 @@ static ALboolean GetSourcedv(ALsource *Source, ALCcontext *Context, SrcFloatProp
case AL_POSITION:
LockContext(Context);
values[0] = Source->Position[0];
values[1] = Source->Position[1];
values[2] = Source->Position[2];
values[0] = Source->Position.v[0];
values[1] = Source->Position.v[1];
values[2] = Source->Position.v[2];
UnlockContext(Context);
return AL_TRUE;
case AL_VELOCITY:
LockContext(Context);
values[0] = Source->Velocity[0];
values[1] = Source->Velocity[1];
values[2] = Source->Velocity[2];
values[0] = Source->Velocity.v[0];
values[1] = Source->Velocity.v[1];
values[2] = Source->Velocity.v[2];
UnlockContext(Context);
return AL_TRUE;
case AL_DIRECTION:
LockContext(Context);
values[0] = Source->Direction[0];
values[1] = Source->Direction[1];
values[2] = Source->Direction[2];
values[0] = Source->Direction.v[0];
values[1] = Source->Direction.v[1];
values[2] = Source->Direction.v[2];
UnlockContext(Context);
return AL_TRUE;
@ -2464,15 +2458,9 @@ static ALvoid InitSourceParams(ALsource *Source)
Source->InnerAngle = 360.0f;
Source->OuterAngle = 360.0f;
Source->Pitch = 1.0f;
Source->Position[0] = 0.0f;
Source->Position[1] = 0.0f;
Source->Position[2] = 0.0f;
Source->Velocity[0] = 0.0f;
Source->Velocity[1] = 0.0f;
Source->Velocity[2] = 0.0f;
Source->Direction[0] = 0.0f;
Source->Direction[1] = 0.0f;
Source->Direction[2] = 0.0f;
aluVectorSet(&Source->Position, 0.0f, 0.0f, 0.0f, 1.0f);
aluVectorSet(&Source->Velocity, 0.0f, 0.0f, 0.0f, 0.0f);
aluVectorSet(&Source->Direction, 0.0f, 0.0f, 0.0f, 0.0f);
Source->Orientation[0][0] = 0.0f;
Source->Orientation[0][1] = 0.0f;
Source->Orientation[0][2] = -1.0f;