Clear the buffer queue when underrun
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506d316f55
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@ -746,9 +746,11 @@ int AudioState::handler()
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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if(state == AL_STOPPED)
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{
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/* AL_STOPPED means there was an underrun. Rewind the source to get
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/* AL_STOPPED means there was an underrun. Clear the buffer queue
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* since this likely means we're late, and rewind the source to get
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* it back into an AL_INITIAL state.
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*/
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alSourcei(mSource, AL_BUFFER, 0);
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alSourceRewind(mSource);
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continue;
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}
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