Rework MIDI clock timing
It's best to avoid using doubles in the mixer since the FPU's set to single- precision mode. The new clock timing is similar to the device clock timing, and should hopefully be less prone to drift caused by fp rounding errors.
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755f161fc5
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7c4339c195
@ -16,9 +16,6 @@
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#include "alu.h"
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/* Nanosecond resolution */
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#define TICKS_PER_SECOND (1000000000)
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/* MIDI events */
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#define SYSEX_EVENT (0xF0)
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@ -129,12 +126,9 @@ void MidiSynth_Construct(MidiSynth *self, ALCdevice *device)
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self->Gain = 1.0f;
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self->State = AL_INITIAL;
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self->LastEvtTime = 0;
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self->NextEvtTime = UINT64_MAX;
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self->SamplesSinceLast = 0.0;
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self->SamplesToNext = 0.0;
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self->SamplesPerTick = (ALdouble)device->Frequency / TICKS_PER_SECOND;
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self->ClockBase = 0;
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self->SamplesDone = 0;
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self->SampleRate = device->Frequency;
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}
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void MidiSynth_Destruct(MidiSynth *self)
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@ -195,29 +189,22 @@ void MidiSynth_stop(MidiSynth *self)
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{
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ResetEvtQueue(&self->EventQueue);
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self->LastEvtTime = 0;
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self->NextEvtTime = UINT64_MAX;
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self->SamplesSinceLast = 0.0;
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self->SamplesToNext = 0.0;
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self->ClockBase = 0;
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self->SamplesDone = 0;
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}
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extern inline void MidiSynth_reset(MidiSynth *self);
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ALuint64 MidiSynth_getTime(const MidiSynth *self)
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{
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ALuint64 time = self->LastEvtTime + (self->SamplesSinceLast/self->SamplesPerTick);
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return clampu64(time, self->LastEvtTime, self->NextEvtTime);
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}
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extern inline ALuint64 MidiSynth_getTime(const MidiSynth *self);
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extern inline ALuint64 MidiSynth_getNextEvtTime(const MidiSynth *self);
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void MidiSynth_setSampleRate(MidiSynth *self, ALdouble srate)
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void MidiSynth_setSampleRate(MidiSynth *self, ALuint srate)
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{
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ALdouble sampletickrate = srate / TICKS_PER_SECOND;
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self->SamplesSinceLast = self->SamplesSinceLast * sampletickrate / self->SamplesPerTick;
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self->SamplesToNext = self->SamplesToNext * sampletickrate / self->SamplesPerTick;
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self->SamplesPerTick = sampletickrate;
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if(self->SampleRate != srate)
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{
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self->ClockBase += self->SamplesDone * MIDI_CLOCK_RES / self->SampleRate;
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self->SamplesDone = 0;
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self->SampleRate = srate;
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}
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}
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extern inline void MidiSynth_update(MidiSynth *self, ALCdevice *device);
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@ -225,25 +212,11 @@ extern inline void MidiSynth_update(MidiSynth *self, ALCdevice *device);
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ALenum MidiSynth_insertEvent(MidiSynth *self, ALuint64 time, ALuint event, ALsizei param1, ALsizei param2)
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{
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MidiEvent entry;
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ALenum err;
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entry.time = time;
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entry.event = event;
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entry.param.val[0] = param1;
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entry.param.val[1] = param2;
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err = InsertEvtQueue(&self->EventQueue, &entry);
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if(err != AL_NO_ERROR) return err;
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if(entry.time < self->NextEvtTime)
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{
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self->NextEvtTime = entry.time;
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self->SamplesToNext = (self->NextEvtTime - self->LastEvtTime) * self->SamplesPerTick;
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self->SamplesToNext -= self->SamplesSinceLast;
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}
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return AL_NO_ERROR;
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return InsertEvtQueue(&self->EventQueue, &entry);
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}
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ALenum MidiSynth_insertSysExEvent(MidiSynth *self, ALuint64 time, const ALbyte *data, ALsizei size)
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@ -261,18 +234,6 @@ ALenum MidiSynth_insertSysExEvent(MidiSynth *self, ALuint64 time, const ALbyte *
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err = InsertEvtQueue(&self->EventQueue, &entry);
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if(err != AL_NO_ERROR)
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{
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free(entry.param.sysex.data);
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return err;
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}
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if(entry.time < self->NextEvtTime)
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{
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self->NextEvtTime = entry.time;
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self->SamplesToNext = (self->NextEvtTime - self->LastEvtTime) * self->SamplesPerTick;
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self->SamplesToNext -= self->SamplesSinceLast;
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}
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return AL_NO_ERROR;
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return err;
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}
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@ -23,17 +23,17 @@ typedef struct Reader {
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ALboolean loadSf2(Reader *stream, struct ALsoundfont *sfont, ALCcontext *context);
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#define MIDI_CLOCK_RES U64(1000000000)
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struct MidiSynthVtable;
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typedef struct MidiSynth {
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EvtQueue EventQueue;
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ALuint64 LastEvtTime;
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ALuint64 NextEvtTime;
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ALdouble SamplesSinceLast;
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ALdouble SamplesToNext;
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ALdouble SamplesPerTick;
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ALuint64 ClockBase;
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ALuint SamplesDone;
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ALuint SampleRate;
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/* NOTE: This rwlock is for the state and soundfont. The EventQueue and
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* related must instead use the device lock as they're used in the mixer
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@ -59,14 +59,15 @@ inline void MidiSynth_setState(MidiSynth *self, ALenum state) { ExchangeInt(&sel
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inline ALenum MidiSynth_getState(const MidiSynth *self) { return self->State; }
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void MidiSynth_stop(MidiSynth *self);
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inline void MidiSynth_reset(MidiSynth *self) { MidiSynth_stop(self); }
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ALuint64 MidiSynth_getTime(const MidiSynth *self);
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inline ALuint64 MidiSynth_getTime(const MidiSynth *self)
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{ return self->ClockBase + (self->SamplesDone*MIDI_CLOCK_RES/self->SampleRate); }
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inline ALuint64 MidiSynth_getNextEvtTime(const MidiSynth *self)
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{
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if(self->EventQueue.pos == self->EventQueue.size)
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return UINT64_MAX;
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return self->EventQueue.events[self->EventQueue.pos].time;
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}
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void MidiSynth_setSampleRate(MidiSynth *self, ALdouble srate);
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void MidiSynth_setSampleRate(MidiSynth *self, ALuint srate);
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inline void MidiSynth_update(MidiSynth *self, ALCdevice *device)
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{ MidiSynth_setSampleRate(self, device->Frequency); }
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ALenum MidiSynth_insertEvent(MidiSynth *self, ALuint64 time, ALuint event, ALsizei param1, ALsizei param2);
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@ -49,30 +49,17 @@ static void DSynth_processQueue(DSynth *self, ALuint64 time)
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static void DSynth_process(DSynth *self, ALuint SamplesToDo, ALfloatBUFFERSIZE*restrict UNUSED(DryBuffer))
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{
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MidiSynth *synth = STATIC_CAST(MidiSynth, self);
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ALuint64 curtime;
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if(synth->State != AL_PLAYING)
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return;
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synth->SamplesSinceLast += SamplesToDo;
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synth->SamplesToNext -= SamplesToDo;
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while(synth->SamplesToNext < 1.0f)
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{
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ALuint64 time = synth->NextEvtTime;
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if(time == UINT64_MAX)
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{
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synth->SamplesToNext = 0.0;
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break;
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}
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synth->SamplesDone += SamplesToDo;
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synth->ClockBase += (synth->SamplesDone/synth->SampleRate) * MIDI_CLOCK_RES;
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synth->SamplesDone %= synth->SampleRate;
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synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick;
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synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0);
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synth->LastEvtTime = time;
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DSynth_processQueue(self, time);
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synth->NextEvtTime = MidiSynth_getNextEvtTime(synth);
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if(synth->NextEvtTime != UINT64_MAX)
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synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick;
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}
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curtime = MidiSynth_getTime(synth);
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DSynth_processQueue(self, maxi64(curtime-1, 0));
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}
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@ -640,24 +640,12 @@ static void FSynth_setState(FSynth *self, ALenum state)
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static void FSynth_stop(FSynth *self)
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{
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MidiSynth *synth = STATIC_CAST(MidiSynth, self);
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ALuint64 curtime;
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ALsizei chan;
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/* Make sure all pending events are processed. */
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while(!(synth->SamplesToNext >= 1.0))
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{
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ALuint64 time = synth->NextEvtTime;
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if(time == UINT64_MAX)
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break;
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synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick;
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synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0);
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synth->LastEvtTime = time;
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FSynth_processQueue(self, time);
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synth->NextEvtTime = MidiSynth_getNextEvtTime(synth);
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if(synth->NextEvtTime != UINT64_MAX)
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synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick;
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}
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curtime = MidiSynth_getTime(synth);
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FSynth_processQueue(self, curtime);
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/* All notes off */
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for(chan = 0;chan < 16;chan++)
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@ -759,6 +747,7 @@ static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict
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{
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MidiSynth *synth = STATIC_CAST(MidiSynth, self);
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ALenum state = synth->State;
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ALuint64 curtime;
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ALuint total = 0;
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if(state == AL_INITIAL)
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@ -770,41 +759,42 @@ static void FSynth_process(FSynth *self, ALuint SamplesToDo, ALfloat (*restrict
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return;
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}
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curtime = MidiSynth_getTime(synth);
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while(total < SamplesToDo)
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{
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if(synth->SamplesToNext >= 1.0)
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{
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ALuint todo = minu(SamplesToDo - total, fastf2u(synth->SamplesToNext));
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ALuint64 time, diff;
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ALint tonext;
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fluid_synth_write_float(self->Synth, todo,
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&DryBuffer[FrontLeft][total], 0, 1,
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&DryBuffer[FrontRight][total], 0, 1);
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total += todo;
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synth->SamplesSinceLast += todo;
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synth->SamplesToNext -= todo;
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time = MidiSynth_getNextEvtTime(synth);
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diff = maxu64(time, curtime) - curtime;
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if(diff >= MIDI_CLOCK_RES || time == UINT64_MAX)
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{
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/* If there's no pending event, or if it's more than 1 second
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* away, do as many samples as we can. */
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tonext = INT_MAX;
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}
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else
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{
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ALuint64 time = synth->NextEvtTime;
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if(time == UINT64_MAX)
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{
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synth->SamplesSinceLast += SamplesToDo-total;
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fluid_synth_write_float(self->Synth, SamplesToDo-total,
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&DryBuffer[FrontLeft][total], 0, 1,
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&DryBuffer[FrontRight][total], 0, 1);
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break;
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}
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synth->SamplesSinceLast -= (time - synth->LastEvtTime) * synth->SamplesPerTick;
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synth->SamplesSinceLast = maxd(synth->SamplesSinceLast, 0.0);
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synth->LastEvtTime = time;
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FSynth_processQueue(self, time);
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synth->NextEvtTime = MidiSynth_getNextEvtTime(synth);
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if(synth->NextEvtTime != UINT64_MAX)
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synth->SamplesToNext += (synth->NextEvtTime - synth->LastEvtTime) * synth->SamplesPerTick;
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/* Figure out how many samples until the next event. */
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tonext = (ALint)(((diff * synth->SampleRate)+(MIDI_CLOCK_RES-1)) / MIDI_CLOCK_RES);
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tonext -= total;
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}
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if(tonext > 0)
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{
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ALuint todo = mini(tonext, SamplesToDo-total);
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fluid_synth_write_float(self->Synth, todo, DryBuffer[FrontLeft], total, 1,
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DryBuffer[FrontRight], total, 1);
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total += todo;
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tonext -= todo;
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}
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if(total < SamplesToDo && tonext == 0)
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FSynth_processQueue(self, time);
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}
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synth->SamplesDone += SamplesToDo;
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synth->ClockBase += (synth->SamplesDone/synth->SampleRate) * MIDI_CLOCK_RES;
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synth->SamplesDone %= synth->SampleRate;
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}
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