Use the source's offset type to determine if there's an offset
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182c0cb61a
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@ -1604,7 +1604,7 @@ void ALCcontext_ProcessUpdates(ALCcontext *context)
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ALenum new_state;
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if((Source->state == AL_PLAYING || Source->state == AL_PAUSED) &&
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Source->Offset >= 0.0)
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Source->OffsetType != AL_NONE)
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{
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WriteLock(&Source->queue_lock);
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ApplyOffset(Source);
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@ -2544,7 +2544,8 @@ static ALvoid InitSourceParams(ALsource *Source)
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Source->state = AL_INITIAL;
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Source->new_state = AL_NONE;
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Source->SourceType = AL_UNDETERMINED;
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Source->Offset = -1.0;
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Source->OffsetType = AL_NONE;
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Source->Offset = 0.0;
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ATOMIC_INIT(&Source->queue, NULL);
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ATOMIC_INIT(&Source->current_buffer, NULL);
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@ -2608,7 +2609,7 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
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}
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// Check if an Offset has been set
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if(Source->Offset >= 0.0)
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if(Source->OffsetType != AL_NONE)
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{
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ApplyOffset(Source);
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/* discontinuity = AL_TRUE;??? */
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@ -2680,7 +2681,8 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
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Source->state = AL_STOPPED;
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ATOMIC_STORE(&Source->current_buffer, NULL);
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}
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Source->Offset = -1.0;
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Source->OffsetType = AL_NONE;
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Source->Offset = 0.0;
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}
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else if(state == AL_INITIAL)
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{
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@ -2691,7 +2693,8 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
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Source->position_fraction = 0;
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ATOMIC_STORE(&Source->current_buffer, ATOMIC_LOAD(&Source->queue));
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}
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Source->Offset = -1.0;
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Source->OffsetType = AL_NONE;
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Source->Offset = 0.0;
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}
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WriteUnlock(&Source->queue_lock);
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}
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@ -2942,7 +2945,8 @@ static ALboolean GetSampleOffset(ALsource *Source, ALuint *offset, ALuint *frac)
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}
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if(!Buffer)
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{
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Source->Offset = -1.0;
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Source->OffsetType = AL_NONE;
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Source->Offset = 0.0;
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return AL_FALSE;
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}
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@ -2980,7 +2984,8 @@ static ALboolean GetSampleOffset(ALsource *Source, ALuint *offset, ALuint *frac)
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*frac = (ALuint)mind(dblfrac*FRACTIONONE, FRACTIONONE-1.0);
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break;
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}
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Source->Offset = -1.0;
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Source->OffsetType = AL_NONE;
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Source->Offset = 0.0;
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return AL_TRUE;
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}
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