Skip mixing after checking looping validity
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e98f1205e5
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@ -1030,11 +1030,11 @@ next_source:
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while(State == AL_PLAYING && j < SamplesToDo)
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{
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ALfloat *Data = NULL;
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ALuint LoopStart = 0;
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ALuint LoopEnd = 0;
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ALuint DataSize = 0;
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ALbuffer *ALBuffer;
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ALfloat *Data;
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ALuint BufferSize;
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/* Get buffer info */
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@ -1046,8 +1046,6 @@ next_source:
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LoopStart = ALBuffer->LoopStart;
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LoopEnd = ALBuffer->LoopEnd;
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}
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if(DataPosInt >= DataSize)
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goto skipmix;
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if(Looping && ALSource->lSourceType == AL_STATIC)
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{
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@ -1062,6 +1060,9 @@ next_source:
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LoopEnd = DataSize;
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}
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if(DataPosInt >= DataSize)
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goto skipmix;
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if(BufferListItem->next)
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{
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ALbuffer *NextBuf = BufferListItem->next->buffer;
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