Reduce some more indentation
This commit is contained in:
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8a1d5a21c3
commit
97daaade8a
@ -104,52 +104,53 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effect
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{
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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ALboolean SlotsValid = AL_FALSE;
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ALsizei i;
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Context = GetContextSuspended();
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if(!Context) return;
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if (n >= 0)
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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SlotsValid = AL_TRUE;
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// Check that all effectslots are valid
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for (i = 0; i < n; i++)
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for(i = 0;i < n;i++)
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{
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if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
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{
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alSetError(Context, AL_INVALID_NAME);
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SlotsValid = AL_FALSE;
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break;
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}
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else
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else if(EffectSlot->refcount > 0)
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{
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if(EffectSlot->refcount > 0)
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{
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alSetError(Context, AL_INVALID_NAME);
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break;
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}
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}
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}
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if (i == n)
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{
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// All effectslots are valid
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for (i = 0; i < n; i++)
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{
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// Recheck that the effectslot is valid, because there could be duplicated names
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if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) != NULL)
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{
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ALEffect_Destroy(EffectSlot->EffectState);
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RemoveUIntMapKey(&Context->EffectSlotMap, EffectSlot->effectslot);
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ALTHUNK_REMOVEENTRY(EffectSlot->effectslot);
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memset(EffectSlot, 0, sizeof(ALeffectslot));
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free(EffectSlot);
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}
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alSetError(Context, AL_INVALID_NAME);
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SlotsValid = AL_FALSE;
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break;
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}
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}
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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if(SlotsValid)
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{
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// All effectslots are valid
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for(i = 0;i < n;i++)
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{
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// Recheck that the effectslot is valid, because there could be duplicated names
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if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
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continue;
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ALEffect_Destroy(EffectSlot->EffectState);
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RemoveUIntMapKey(&Context->EffectSlotMap, EffectSlot->effectslot);
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ALTHUNK_REMOVEENTRY(EffectSlot->effectslot);
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memset(EffectSlot, 0, sizeof(ALeffectslot));
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free(EffectSlot);
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}
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}
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ProcessContext(Context);
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}
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@ -157,67 +157,67 @@ AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers)
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*
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* Deletes the n AL Buffers pointed to by puiBuffers
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*/
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AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *puiBuffers)
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AL_API ALvoid AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers)
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{
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ALCcontext *Context;
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ALCdevice *device;
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ALboolean Failed;
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ALbuffer *ALBuf;
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ALsizei i;
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Context = GetContextSuspended();
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if(!Context) return;
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// Check we are actually Deleting some Buffers
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Failed = AL_TRUE;
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device = Context->Device;
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/* Check we are actually Deleting some Buffers */
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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ALCdevice *device = Context->Device;
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ALboolean bFailed = AL_FALSE;
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Failed = AL_FALSE;
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// Check that all the buffers are valid and can actually be deleted
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/* Check that all the buffers are valid and can actually be deleted */
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for(i = 0;i < n;i++)
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{
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if(!puiBuffers[i])
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if(!buffers[i])
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continue;
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// Check for valid Buffer ID (can be NULL buffer)
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if((ALBuf=LookupBuffer(device->BufferMap, puiBuffers[i])) != NULL)
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{
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if(ALBuf->refcount != 0)
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{
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// Buffer still in use, cannot be deleted
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alSetError(Context, AL_INVALID_OPERATION);
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bFailed = AL_TRUE;
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break;
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}
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}
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else
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/* Check for valid Buffer ID (can be NULL buffer) */
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if((ALBuf=LookupBuffer(device->BufferMap, buffers[i])) == NULL)
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{
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// Invalid Buffer
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alSetError(Context, AL_INVALID_NAME);
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bFailed = AL_TRUE;
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Failed = AL_TRUE;
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break;
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}
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else if(ALBuf->refcount != 0)
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{
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/* Buffer still in use, cannot be deleted */
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alSetError(Context, AL_INVALID_OPERATION);
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Failed = AL_TRUE;
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break;
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}
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}
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}
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// If all the Buffers were valid (and have Reference Counts of 0), then we can delete them
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if(!bFailed)
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/* If all the Buffers were valid (and have Reference Counts of 0), then we can delete them */
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if(!Failed)
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{
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for(i = 0;i < n;i++)
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{
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for(i = 0;i < n;i++)
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{
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if((ALBuf=LookupBuffer(device->BufferMap, puiBuffers[i])) != NULL)
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{
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// Release the memory used to store audio data
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free(ALBuf->data);
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if((ALBuf=LookupBuffer(device->BufferMap, buffers[i])) == NULL)
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continue;
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// Release buffer structure
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RemoveUIntMapKey(&device->BufferMap, ALBuf->buffer);
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ALTHUNK_REMOVEENTRY(ALBuf->buffer);
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/* Release the memory used to store audio data */
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free(ALBuf->data);
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memset(ALBuf, 0, sizeof(ALbuffer));
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free(ALBuf);
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}
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}
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/* Release buffer structure */
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RemoveUIntMapKey(&device->BufferMap, ALBuf->buffer);
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ALTHUNK_REMOVEENTRY(ALBuf->buffer);
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memset(ALBuf, 0, sizeof(ALbuffer));
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free(ALBuf);
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}
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}
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@ -93,76 +93,74 @@ AL_API ALvoid AL_APIENTRY alGenDatabuffersEXT(ALsizei n,ALuint *puiBuffers)
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*
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* Deletes the n AL Databuffers pointed to by puiBuffers
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*/
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AL_API ALvoid AL_APIENTRY alDeleteDatabuffersEXT(ALsizei n, const ALuint *puiBuffers)
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AL_API ALvoid AL_APIENTRY alDeleteDatabuffersEXT(ALsizei n, const ALuint *buffers)
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{
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ALCcontext *Context;
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ALCdevice *device;
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ALdatabuffer *ALBuf;
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ALboolean Failed;
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ALsizei i;
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ALboolean bFailed = AL_FALSE;
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Context = GetContextSuspended();
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if(!Context) return;
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/* Check we are actually Deleting some Databuffers */
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if(n >= 0)
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Failed = AL_TRUE;
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device = Context->Device;
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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ALCdevice *device = Context->Device;
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Failed = AL_FALSE;
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/* Check that all the databuffers are valid and can actually be
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* deleted */
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for(i = 0;i < n;i++)
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{
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if(!puiBuffers[i])
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if(!buffers[i])
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continue;
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/* Check for valid Buffer ID */
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if((ALBuf=LookupDatabuffer(device->DatabufferMap, puiBuffers[i])) != NULL)
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{
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if(ALBuf->state != UNMAPPED)
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{
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/* Databuffer still in use, cannot be deleted */
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alSetError(Context, AL_INVALID_OPERATION);
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bFailed = AL_TRUE;
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break;
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}
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}
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else
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if((ALBuf=LookupDatabuffer(device->DatabufferMap, buffers[i])) == NULL)
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{
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/* Invalid Databuffer */
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alSetError(Context, AL_INVALID_NAME);
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bFailed = AL_TRUE;
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Failed = AL_TRUE;
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break;
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}
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else if(ALBuf->state != UNMAPPED)
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{
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/* Databuffer still in use, cannot be deleted */
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alSetError(Context, AL_INVALID_OPERATION);
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Failed = AL_TRUE;
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break;
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}
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}
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}
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/* If all the Databuffers were valid (and unmapped), then we can
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* delete them */
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if(!bFailed)
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/* If all the Databuffers were valid (and unmapped), then we can delete them */
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if(!Failed)
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{
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for(i = 0;i < n;i++)
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{
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for(i = 0;i < n;i++)
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{
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if((ALBuf=LookupDatabuffer(device->DatabufferMap, puiBuffers[i])) != NULL)
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{
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if(ALBuf == Context->SampleSource)
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Context->SampleSource = NULL;
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if(ALBuf == Context->SampleSink)
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Context->SampleSink = NULL;
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if((ALBuf=LookupDatabuffer(device->DatabufferMap, buffers[i])) == NULL)
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continue;
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// Release the memory used to store audio data
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free(ALBuf->data);
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if(ALBuf == Context->SampleSource)
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Context->SampleSource = NULL;
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if(ALBuf == Context->SampleSink)
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Context->SampleSink = NULL;
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// Release buffer structure
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RemoveUIntMapKey(&device->DatabufferMap, ALBuf->databuffer);
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ALTHUNK_REMOVEENTRY(puiBuffers[i]);
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// Release the memory used to store audio data
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free(ALBuf->data);
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memset(ALBuf, 0, sizeof(ALdatabuffer));
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free(ALBuf);
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}
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}
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// Release buffer structure
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RemoveUIntMapKey(&device->DatabufferMap, ALBuf->databuffer);
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ALTHUNK_REMOVEENTRY(puiBuffers[i]);
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memset(ALBuf, 0, sizeof(ALdatabuffer));
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free(ALBuf);
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}
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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ProcessContext(Context);
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}
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@ -87,48 +87,52 @@ AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
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AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects)
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{
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ALCcontext *Context;
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ALCdevice *device;
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ALeffect *ALEffect;
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ALboolean Failed;
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ALsizei i;
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Context = GetContextSuspended();
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if(!Context) return;
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if (n >= 0)
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Failed = AL_TRUE;
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device = Context->Device;
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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ALCdevice *device = Context->Device;
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Failed = AL_FALSE;
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// Check that all effects are valid
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for (i = 0; i < n; i++)
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for(i = 0;i < n;i++)
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{
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if(!effects[i])
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continue;
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if(!LookupEffect(device->EffectMap, effects[i]))
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if(LookupEffect(device->EffectMap, effects[i]) == NULL)
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{
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alSetError(Context, AL_INVALID_NAME);
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Failed = AL_TRUE;
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break;
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}
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}
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}
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if (i == n)
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if(!Failed)
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{
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// All effects are valid
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for(i = 0;i < n;i++)
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{
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// All effects are valid
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for (i = 0; i < n; i++)
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{
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// Recheck that the effect is valid, because there could be duplicated names
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if((ALEffect=LookupEffect(device->EffectMap, effects[i])) != NULL)
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{
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RemoveUIntMapKey(&device->EffectMap, ALEffect->effect);
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ALTHUNK_REMOVEENTRY(ALEffect->effect);
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// Recheck that the effect is valid, because there could be duplicated names
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if((ALEffect=LookupEffect(device->EffectMap, effects[i])) == NULL)
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continue;
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memset(ALEffect, 0, sizeof(ALeffect));
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free(ALEffect);
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}
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}
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RemoveUIntMapKey(&device->EffectMap, ALEffect->effect);
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ALTHUNK_REMOVEENTRY(ALEffect->effect);
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memset(ALEffect, 0, sizeof(ALeffect));
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free(ALEffect);
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}
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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ProcessContext(Context);
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}
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@ -83,48 +83,52 @@ AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters)
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AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, ALuint *filters)
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{
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ALCcontext *Context;
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ALCdevice *device;
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ALfilter *ALFilter;
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ALboolean Failed;
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ALsizei i;
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Context = GetContextSuspended();
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if(!Context) return;
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if (n >= 0)
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Failed = AL_TRUE;
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device = Context->Device;
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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ALCdevice *device = Context->Device;
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Failed = AL_FALSE;
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// Check that all filters are valid
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for (i = 0; i < n; i++)
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for(i = 0;i < n;i++)
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{
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if(!filters[i])
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continue;
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if(!LookupFilter(device->FilterMap, filters[i]))
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if(LookupFilter(device->FilterMap, filters[i]) == NULL)
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{
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alSetError(Context, AL_INVALID_NAME);
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Failed = AL_TRUE;
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break;
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}
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}
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}
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if (i == n)
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if(!Failed)
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{
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// All filters are valid
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for(i = 0;i < n;i++)
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{
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// All filters are valid
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for (i = 0; i < n; i++)
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{
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// Recheck that the filter is valid, because there could be duplicated names
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if((ALFilter=LookupFilter(device->FilterMap, filters[i])) != NULL)
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{
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RemoveUIntMapKey(&device->FilterMap, ALFilter->filter);
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ALTHUNK_REMOVEENTRY(ALFilter->filter);
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// Recheck that the filter is valid, because there could be duplicated names
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if((ALFilter=LookupFilter(device->FilterMap, filters[i])) == NULL)
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continue;
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memset(ALFilter, 0, sizeof(ALfilter));
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free(ALFilter);
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}
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}
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RemoveUIntMapKey(&device->FilterMap, ALFilter->filter);
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ALTHUNK_REMOVEENTRY(ALFilter->filter);
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memset(ALFilter, 0, sizeof(ALfilter));
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free(ALFilter);
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}
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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ProcessContext(Context);
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}
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@ -99,11 +99,10 @@ AL_API ALvoid AL_APIENTRY alGenSources(ALsizei n,ALuint *sources)
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AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources)
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{
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ALCcontext *Context;
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ALCdevice *Device;
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ALsource *Source;
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ALsizei i, j;
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ALbufferlistitem *BufferList;
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ALboolean bSourcesValid = AL_TRUE;
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ALboolean SourcesValid = AL_FALSE;
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Context = GetContextSuspended();
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if(!Context) return;
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@ -112,65 +111,64 @@ AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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Device = Context->Device;
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SourcesValid = AL_TRUE;
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// Check that all Sources are valid (and can therefore be deleted)
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for(i = 0;i < n;i++)
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{
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if(LookupSource(Context->SourceMap, sources[i]) == NULL)
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{
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alSetError(Context, AL_INVALID_NAME);
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bSourcesValid = AL_FALSE;
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SourcesValid = AL_FALSE;
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break;
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}
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}
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}
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if(bSourcesValid)
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if(SourcesValid)
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{
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// All Sources are valid, and can be deleted
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for(i = 0;i < n;i++)
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{
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// All Sources are valid, and can be deleted
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for(i = 0;i < n;i++)
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// Recheck that the Source is valid, because there could be duplicated Source names
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if((Source=LookupSource(Context->SourceMap, sources[i])) == NULL)
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continue;
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for(j = 0;j < Context->ActiveSourceCount;j++)
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{
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// Recheck that the Source is valid, because there could be duplicated Source names
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if((Source=LookupSource(Context->SourceMap, sources[i])) != NULL)
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if(Context->ActiveSources[j] == Source)
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{
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for(j = 0;j < Context->ActiveSourceCount;j++)
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{
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if(Context->ActiveSources[j] == Source)
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{
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ALsizei end = --(Context->ActiveSourceCount);
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Context->ActiveSources[j] = Context->ActiveSources[end];
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break;
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}
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}
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// For each buffer in the source's queue, decrement its reference counter and remove it
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while(Source->queue != NULL)
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{
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BufferList = Source->queue;
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||||
// Decrement buffer's reference counter
|
||||
if(BufferList->buffer != NULL)
|
||||
BufferList->buffer->refcount--;
|
||||
// Update queue to point to next element in list
|
||||
Source->queue = BufferList->next;
|
||||
// Release memory allocated for buffer list item
|
||||
free(BufferList);
|
||||
}
|
||||
|
||||
for(j = 0;j < MAX_SENDS;++j)
|
||||
{
|
||||
if(Source->Send[j].Slot)
|
||||
Source->Send[j].Slot->refcount--;
|
||||
Source->Send[j].Slot = NULL;
|
||||
}
|
||||
|
||||
// Remove Source from list of Sources
|
||||
RemoveUIntMapKey(&Context->SourceMap, Source->source);
|
||||
ALTHUNK_REMOVEENTRY(Source->source);
|
||||
|
||||
memset(Source,0,sizeof(ALsource));
|
||||
free(Source);
|
||||
ALsizei end = --(Context->ActiveSourceCount);
|
||||
Context->ActiveSources[j] = Context->ActiveSources[end];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// For each buffer in the source's queue...
|
||||
while(Source->queue != NULL)
|
||||
{
|
||||
BufferList = Source->queue;
|
||||
// Decrement buffer's reference counter
|
||||
if(BufferList->buffer != NULL)
|
||||
BufferList->buffer->refcount--;
|
||||
// Update queue to point to next element in list
|
||||
Source->queue = BufferList->next;
|
||||
// Release memory allocated for buffer list item
|
||||
free(BufferList);
|
||||
}
|
||||
|
||||
for(j = 0;j < MAX_SENDS;++j)
|
||||
{
|
||||
if(Source->Send[j].Slot)
|
||||
Source->Send[j].Slot->refcount--;
|
||||
Source->Send[j].Slot = NULL;
|
||||
}
|
||||
|
||||
// Remove Source from list of Sources
|
||||
RemoveUIntMapKey(&Context->SourceMap, Source->source);
|
||||
ALTHUNK_REMOVEENTRY(Source->source);
|
||||
|
||||
memset(Source,0,sizeof(ALsource));
|
||||
free(Source);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user