Use MixSamples for the dedicated and ring modulator effect output
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@ -32,7 +32,8 @@
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typedef struct ALdedicatedState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat gains[MAX_OUTPUT_CHANNELS];
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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} ALdedicatedState;
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static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
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@ -46,13 +47,8 @@ DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
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static void ALdedicatedState_Construct(ALdedicatedState *state)
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{
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ALsizei s;
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALdedicatedState, ALeffectState, state);
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for(s = 0;s < MAX_OUTPUT_CHANNELS;s++)
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state->gains[s] = 0.0f;
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}
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static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
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@ -60,8 +56,11 @@ static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device))
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static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device))
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{
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ALsizei i;
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->CurrentGains[i] = 0.0f;
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return AL_TRUE;
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}
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@ -69,10 +68,10 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext
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{
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const ALCdevice *device = context->Device;
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ALfloat Gain;
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ALuint i;
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ALsizei i;
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for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
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state->gains[i] = 0.0f;
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state->TargetGains[i] = 0.0f;
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Gain = slot->Params.Gain * props->Dedicated.Gain;
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if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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@ -82,7 +81,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext
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{
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
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state->gains[idx] = Gain;
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state->TargetGains[idx] = Gain;
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}
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}
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else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
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@ -94,7 +93,7 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext
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{
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
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state->gains[idx] = Gain;
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state->TargetGains[idx] = Gain;
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}
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else
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{
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@ -103,26 +102,15 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
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ComputeDryPanGains(&device->Dry, coeffs, Gain, state->gains);
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ComputeDryPanGains(&device->Dry, coeffs, Gain, state->TargetGains);
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}
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}
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}
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static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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ALsizei i, c;
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SamplesIn = ASSUME_ALIGNED(SamplesIn, 16);
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SamplesOut = ASSUME_ALIGNED(SamplesOut, 16);
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for(c = 0;c < NumChannels;c++)
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{
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const ALfloat gain = state->gains[c];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(i = 0;i < SamplesToDo;i++)
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SamplesOut[c][i] += SamplesIn[0][i] * gain;
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}
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MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains,
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state->TargetGains, SamplesToDo, 0, SamplesToDo);
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}
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@ -38,9 +38,12 @@ typedef struct ALmodulatorState {
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ALsizei index;
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ALsizei step;
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ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
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struct {
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ALfilterState Filter;
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ALfilterState Filter[MAX_EFFECT_CHANNELS];
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ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
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ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
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} Chans[MAX_EFFECT_CHANNELS];
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} ALmodulatorState;
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static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state);
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@ -93,16 +96,11 @@ DECL_TEMPLATE(Square)
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static void ALmodulatorState_Construct(ALmodulatorState *state)
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{
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ALuint i;
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALmodulatorState, ALeffectState, state);
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state->index = 0;
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state->step = 1;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_clear(&state->Filter[i]);
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}
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static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state)
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@ -110,8 +108,15 @@ static ALvoid ALmodulatorState_Destruct(ALmodulatorState *state)
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *UNUSED(state), ALCdevice *UNUSED(device))
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static ALboolean ALmodulatorState_deviceUpdate(ALmodulatorState *state, ALCdevice *UNUSED(device))
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{
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ALsizei i, j;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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{
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ALfilterState_clear(&state->Chans[i].Filter);
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for(j = 0;j < MAX_OUTPUT_CHANNELS;j++)
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state->Chans[i].CurrentGains[j] = 0.0f;
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}
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return AL_TRUE;
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}
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@ -136,20 +141,19 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, const ALCcontext
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cw = cosf(F_TAU * props->Modulator.HighPassCutoff / device->Frequency);
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a = (2.0f-cw) - sqrtf(powf(2.0f-cw, 2.0f) - 1.0f);
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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{
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state->Filter[i].b0 = a;
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state->Filter[i].b1 = -a;
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state->Filter[i].b2 = 0.0f;
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state->Filter[i].a1 = -a;
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state->Filter[i].a2 = 0.0f;
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}
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state->Chans[0].Filter.b0 = a;
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state->Chans[0].Filter.b1 = -a;
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state->Chans[0].Filter.b2 = 0.0f;
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state->Chans[0].Filter.a1 = -a;
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state->Chans[0].Filter.a2 = 0.0f;
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for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
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ALfilterState_copyParams(&state->Chans[i].Filter, &state->Chans[0].Filter);
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STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
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STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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ComputeFirstOrderGains(&device->FOAOut, IdentityMatrixf.m[i],
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slot->Params.Gain, state->Gain[i]);
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slot->Params.Gain, state->Chans[i].TargetGains);
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}
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static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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@ -162,29 +166,20 @@ static ALvoid ALmodulatorState_process(ALmodulatorState *state, ALsizei SamplesT
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{
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ALfloat temps[2][128];
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ALsizei td = mini(128, SamplesToDo-base);
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ALsizei i, j, k;
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ALsizei i;
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for(j = 0;j < MAX_EFFECT_CHANNELS;j++)
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for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
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{
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ALfilterState_process(&state->Filter[j], temps[0], &SamplesIn[j][base], td);
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ALfilterState_process(&state->Chans[i].Filter, temps[0], &SamplesIn[i][base], td);
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state->Process(temps[1], temps[0], index, step, td);
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for(k = 0;k < NumChannels;k++)
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{
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ALfloat gain = state->Gain[j][k];
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if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
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continue;
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for(i = 0;i < td;i++)
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SamplesOut[k][base+i] += gain * temps[1][i];
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}
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MixSamples(temps[1], NumChannels, SamplesOut, state->Chans[i].CurrentGains,
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state->Chans[i].TargetGains, SamplesToDo-base, base, td);
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}
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for(i = 0;i < td;i++)
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{
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index += step;
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index &= WAVEFORM_FRACMASK;
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}
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index &= WAVEFORM_FRACMASK;
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base += td;
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}
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state->index = index;
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