Recognize "DirectSound3D" as a device name on Windows

This commit is contained in:
Chris Robinson 2015-08-13 21:18:39 -07:00
parent 7d4e3688e1
commit a5aaa3c9aa

View File

@ -3349,7 +3349,14 @@ ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *deviceName)
return NULL;
}
if(deviceName && (!deviceName[0] || strcasecmp(deviceName, alcDefaultName) == 0 || strcasecmp(deviceName, "openal-soft") == 0))
if(deviceName && (!deviceName[0] || strcasecmp(deviceName, alcDefaultName) == 0 || strcasecmp(deviceName, "openal-soft") == 0
#ifdef _WIN32
/* Some old Windows apps hardcode this expecting hardware-accelerated
* OpenAL, even when it's not enumerated.
*/
|| strcasecmp(deviceName, "DirectSound3D") == 0
#endif
))
deviceName = NULL;
device = al_calloc(16, sizeof(ALCdevice)+sizeof(ALeffectslot));