Add WINMM option for CMake, and properly handle DSOUND option

This commit is contained in:
Chris Robinson 2007-11-22 19:34:40 -08:00
parent 6d12dcda10
commit aea161d987

View File

@ -16,6 +16,7 @@ SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
OPTION(ALSA "ALSA backend" ON)
OPTION(OSS "OSS backend" ON)
OPTION(DSOUND "DirectSound backend" ON)
OPTION(WINMM "Windows Multimedia backend" ON)
OPTION(DLOPEN "Use the dlopen API for loading optional libs" ON)
@ -188,8 +189,7 @@ IF(OSS)
ENDIF()
# Check DSound/MMSystem backend
IF(DSOUND)
IF("${HAVE_WINDOWS_H}")
IF("${HAVE_WINDOWS_H}")
SET(CMAKE_REQUIRED_LIBRARIES ole32)
CHECK_C_SOURCE_COMPILES("int main() {return 0;}" HAVE_LIBOLE32)
SET(CMAKE_REQUIRED_LIBRARIES "")
@ -198,6 +198,7 @@ IF(DSOUND)
SET(EXTRA_LIBS ole32 ${EXTRA_LIBS})
ENDIF()
IF(DSOUND)
CHECK_INCLUDE_FILE(dsound.h HAVE_DSOUND_H)
IF("${HAVE_DSOUND_H}")
SET(HAVE_DSOUND 1)
@ -209,7 +210,8 @@ IF(DSOUND)
SET(EXTRA_LIBS dxguid ${EXTRA_LIBS})
ENDIF()
ENDIF()
ENDIF()
IF(WINMM)
CHECK_C_SOURCE_COMPILES("\#include <windows.h>
\#include <mmsystem.h>
int main() {return 0;}" HAVE_MMSYSTEM_H)