Add WINMM option for CMake, and properly handle DSOUND option
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@ -13,9 +13,10 @@ PROJECT(OpenAL)
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SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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OPTION(ALSA "ALSA backend" ON)
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OPTION(OSS "OSS backend" ON)
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OPTION(DSOUND "DirectSound backend" ON)
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OPTION(ALSA "ALSA backend" ON)
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OPTION(OSS "OSS backend" ON)
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OPTION(DSOUND "DirectSound backend" ON)
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OPTION(WINMM "Windows Multimedia backend" ON)
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OPTION(DLOPEN "Use the dlopen API for loading optional libs" ON)
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@ -188,16 +189,16 @@ IF(OSS)
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ENDIF()
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# Check DSound/MMSystem backend
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IF(DSOUND)
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IF("${HAVE_WINDOWS_H}")
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SET(CMAKE_REQUIRED_LIBRARIES ole32)
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CHECK_C_SOURCE_COMPILES("int main() {return 0;}" HAVE_LIBOLE32)
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SET(CMAKE_REQUIRED_LIBRARIES "")
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# CHECK_LIBRARY_EXISTS(ole32 CoInitialize "" HAVE_LIBOLE32)
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IF("${HAVE_LIBOLE32}")
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SET(EXTRA_LIBS ole32 ${EXTRA_LIBS})
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ENDIF()
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IF("${HAVE_WINDOWS_H}")
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SET(CMAKE_REQUIRED_LIBRARIES ole32)
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CHECK_C_SOURCE_COMPILES("int main() {return 0;}" HAVE_LIBOLE32)
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SET(CMAKE_REQUIRED_LIBRARIES "")
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# CHECK_LIBRARY_EXISTS(ole32 CoInitialize "" HAVE_LIBOLE32)
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IF("${HAVE_LIBOLE32}")
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SET(EXTRA_LIBS ole32 ${EXTRA_LIBS})
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ENDIF()
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IF(DSOUND)
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CHECK_INCLUDE_FILE(dsound.h HAVE_DSOUND_H)
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IF("${HAVE_DSOUND_H}")
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SET(HAVE_DSOUND 1)
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@ -209,7 +210,8 @@ IF(DSOUND)
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SET(EXTRA_LIBS dxguid ${EXTRA_LIBS})
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ENDIF()
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ENDIF()
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ENDIF()
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IF(WINMM)
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CHECK_C_SOURCE_COMPILES("\#include <windows.h>
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\#include <mmsystem.h>
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int main() {return 0;}" HAVE_MMSYSTEM_H)
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