Avoid using static inline in headers
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@ -121,6 +121,16 @@ DEFINE_PROPERTYKEY(PKEY_AudioEndpoint_GUID, 0x1da5d803, 0xd492, 0x4edd, 0x8c, 0x
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extern inline ALuint NextPowerOf2(ALuint value);
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extern inline size_t RoundUp(size_t value, size_t r);
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extern inline ALint fastf2i(ALfloat f);
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#ifndef __GNUC__
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#if defined(HAVE_BITSCANFORWARD64_INTRINSIC)
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extern inline int msvc64_ctz64(ALuint64 v);
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#elif defined(HAVE_BITSCANFORWARD_INTRINSIC)
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extern inline int msvc_ctz64(ALuint64 v);
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#else
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extern inline int fallback_popcnt64(ALuint64 v);
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extern inline int fallback_ctz64(ALuint64 value);
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#endif
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#endif
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int CPUCapFlags = 0;
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@ -99,7 +99,7 @@ typedef ALuint64SOFT ALuint64;
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#elif defined(HAVE_BITSCANFORWARD64_INTRINSIC)
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static inline int msvc64_ctz64(ALuint64 v)
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inline int msvc64_ctz64(ALuint64 v)
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{
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unsigned long idx = 64;
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_BitScanForward64(&idx, v);
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@ -109,7 +109,7 @@ static inline int msvc64_ctz64(ALuint64 v)
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#elif defined(HAVE_BITSCANFORWARD_INTRINSIC)
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static inline int msvc_ctz64(ALuint64 v)
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inline int msvc_ctz64(ALuint64 v)
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{
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unsigned long idx = 64;
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if(!_BitScanForward(&idx, v&0xffffffff))
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@ -130,7 +130,7 @@ static inline int msvc_ctz64(ALuint64 v)
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* as the ntz2 variant. These likely aren't the most efficient methods, but
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* they're good enough if the GCC or MSVC intrinsics aren't available.
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*/
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static inline int fallback_popcnt64(ALuint64 v)
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inline int fallback_popcnt64(ALuint64 v)
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{
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v = v - ((v >> 1) & U64(0x5555555555555555));
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v = (v & U64(0x3333333333333333)) + ((v >> 2) & U64(0x3333333333333333));
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@ -138,7 +138,7 @@ static inline int fallback_popcnt64(ALuint64 v)
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return (int)((v * U64(0x0101010101010101)) >> 56);
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}
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static inline int fallback_ctz64(ALuint64 value)
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inline int fallback_ctz64(ALuint64 value)
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{
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return fallback_popcnt64(~value & (value - 1));
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}
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