Add a default-reverb config option, and rename __ALSOFT_FORCE_REVERB to match

This commit is contained in:
Chris Robinson 2012-01-20 01:51:27 -08:00
parent 4b83123cb8
commit fa36435290
2 changed files with 14 additions and 1 deletions

View File

@ -722,9 +722,11 @@ static void alc_initconfig(void)
} while(next++);
}
str = getenv("__ALSOFT_FORCE_REVERB");
str = getenv("__ALSOFT_DEFAULT_REVERB");
if(str && str[0])
GetReverbEffect(str, &ForcedEffect);
else if(ConfigValueStr(NULL, "default-reverb", &str))
GetReverbEffect(str, &ForcedEffect);
}

View File

@ -150,6 +150,17 @@
#layout_61CHN = fl=-30, fr=30, fc=0, sl=-90, sr=90, bc=180
#layout_71CHN = fl=-30, fr=30, fc=0, sl=-90, sr=90, bl=-150, br=150
## default-reverb:
# A reverb preset that applies by default to all sources on send 0
# (applications that set their own slots on send 0 will override this).
# Available presets are: Generic, PaddedCell, Room, Bathroom, Livingroom,
# Stoneroom, Auditorium, ConcertHall, Cave, Arena, Hangar, CarpettedHallway,
# Hallway, StoneCorridor, Alley, Forestm City, Moutains, Quarry, Plain,
# ParkingLot, SewerPipe, Underwater, Drugged, Dizzy, Psychotic. Optionally,
# the __ALSOFT_DEFAULT_REVERB env var may be set before running the app
# instead.
#default-reverb =
## trap-alc-error:
# Generates a SIGTRAP signal when an ALC device error is generated, on systems
# that support it. This helps when debugging, while trying to find the cause