There's apparently some issues with it causing noise or killing the output. It
might be due to the per-sample changes being too harsh for the filter to keep
up with, but it's not something I can take care of in time for release.
This commit should be reverted after release when work on fixing it can resume.
The provided buffer lengths correspond to the source offsets, in that the byte
length specifies the end of the byte offset (ie, when the buffer is used for a
static source, the offset will range between 0 (inclusive) and the byte length
(exclusive)). Although an application could use the AL_SIZE, AL_CHANNELS,
AL_BITS, and AL_FREQUENCY properties to find the length in samples and seconds,
the byte length cannot be reliably calculated this way.
Currently no-ops, they will be used in place of alcSuspendContext and
alcProcessContext for batching updates since the mentioned functions have no
coherent functionality between system implementations.
With virtualization disabled, channels are mapped directly from input to output
and any input channel that is missing an output is dropped. Any virtualization
effects (such as HRTF filters) for positional cues are also skipped.
The idea is to allow applications a way to play pre-filtered audio that channel
vitualization effects could interfere with.
This extension can be useful for some applications, but a full EXT version may
not be ready for some time. Using the SOFT moniker will help differentiate it
in case changes need to be done for the EXT version.
Note that this is an in-development extension, as noted by the EXTX moniker
instead of EXT. It's behavior is subject to change, and the extension string
will be removed (replaced with the official string once it's finalized).
Developers are discouraged from using this in production code, though feel
free to play around with it.