Chris Robinson
88ebe7e4c1
Decrease the buffer size more
2010-11-26 02:14:11 -08:00
Chris Robinson
d647ed60e8
Convert a few divisions to multiplications
2010-11-26 01:35:40 -08:00
Chris Robinson
1cb29ece08
Make a FRACTIONONE macro, and use it
2010-11-26 01:21:46 -08:00
Chris Robinson
de8b7fbc5f
Share the interpolation functions and use them in the reverb effect
2010-11-26 01:07:54 -08:00
Chris Robinson
98d78f7ff9
Slightly improve channel gain calculations
2010-11-26 00:24:54 -08:00
Chris Robinson
3d1eb7dcad
Add a missing break statement
2010-11-25 23:13:50 -08:00
Chris Robinson
e1c0b5ea24
Call MixSource directly, instead of through a function pointer
2010-11-25 23:09:18 -08:00
Chris Robinson
30820c1bde
Add a cubic resampler
2010-11-25 23:05:44 -08:00
Chris Robinson
46b9802902
Force the point resampler when the source plays at normal speed
2010-11-25 22:15:38 -08:00
Chris Robinson
b6fb28de1a
Pass a pointer to the samplers so they can read just the samples they need
2010-11-25 22:04:17 -08:00
Chris Robinson
17fc4ba5e3
Add "pre-padding" to the temp buffer
...
This will help to implement resamplers that want previous samples
2010-11-25 21:42:15 -08:00
Chris Robinson
596514f7aa
Make the buffer queue a double-linked list
2010-11-25 18:30:57 -08:00
Chris Robinson
6e3a6f90e9
Be less wave-in-specific in the winmm backend
2010-11-25 17:37:34 -08:00
Chris Robinson
fbd6439bd2
Make the first enumerated DirectSound device use the default, and fix the name
2010-11-25 14:35:32 -08:00
Chris Robinson
f72c735f9e
Make sure the target buffer size is frame aligned
2010-11-25 14:23:03 -08:00
Chris Robinson
9b23fc5db8
Minor rework of the template macros
2010-11-25 14:07:52 -08:00
Chris Robinson
aaff188b3b
Remove the cosine resampler
...
It's too slow when auxiliary sends are being used.
2010-11-25 13:49:51 -08:00
Chris Robinson
2595d85cca
Double-up the interpolation functions (and make them use doubles)
2010-11-25 13:45:35 -08:00
Chris Robinson
2c96c29938
Rename some "template" functions
2010-11-25 13:22:54 -08:00
Chris Robinson
65919b7037
Always make sure there's a sample available to mix, for pending click removal
2010-11-25 13:17:51 -08:00
Chris Robinson
f1bb7c33f1
Fix a bunch of comments
2010-11-25 12:07:12 -08:00
Chris Robinson
8e7a4046d0
Don't "convert" LOKI quad to MCFORMATS quad
2010-11-25 11:49:35 -08:00
Chris Robinson
f4e0c6a348
Use a temporary stack buffer to store the source buffer data to be mixed
...
This makes it much easier to pack the playable buffer data so that it's a
continuous data stream. This could normally be broken up otherwise, such as
when using loop points or small queued buffers.
Currently it defaults to a 16KB stack buffer, but this can be overridden at
compile time.
2010-11-25 11:16:19 -08:00
Chris Robinson
885a5e9f90
Use 0-based access for the buffer data
2010-11-24 20:44:21 -08:00
Chris Robinson
22e3e9a18b
Support 8-bit sample data in the mixer
2010-11-24 19:41:25 -08:00
Chris Robinson
445cde2dd4
Check the sample byte size after the resampler
2010-11-24 17:23:09 -08:00
Chris Robinson
3dd58cf765
Get rid of a useless union
2010-11-24 17:10:41 -08:00
Chris Robinson
cd87061749
Change the mixer macros to declare functions
2010-11-24 17:07:50 -08:00
Chris Robinson
1311e051d9
Set mixer sample pos and frac when needed
2010-11-24 14:54:46 -08:00
Chris Robinson
c9363832fe
Fully progress the source to a stopped state when no buffers are playable
2010-11-24 10:16:53 -08:00
Chris Robinson
6ab22e7cbb
Reorder some stored source params
2010-11-24 10:01:50 -08:00
Chris Robinson
bb13f7f234
Make sure the buffer padding is always cleared before looking for the next buffer
2010-11-24 07:20:41 -08:00
Chris Robinson
13ba253aec
Calculate ALSA buffer length with the other values
2010-11-23 07:24:27 -08:00
Chris Robinson
c58469e234
Handle the timer wrapping in the wave and null output devices
2010-11-21 11:34:16 -08:00
Chris Robinson
57a03bc2b5
Use helpers to write 16- and 32-bit values
2010-11-21 06:54:41 -08:00
Chris Robinson
a7b4e0b5c5
Get rid of the device timer stuff
2010-11-21 06:32:59 -08:00
Chris Robinson
bbb45e326c
Avoid temporary float variables
2010-11-21 03:58:37 -08:00
Chris Robinson
dfe3e402a8
Pass the data pointer and proper sampler to the mixer macro
2010-11-21 03:33:33 -08:00
Chris Robinson
e884da50ea
Move aluMixData back to ALu.c
2010-11-21 02:51:18 -08:00
Chris Robinson
4c576631ad
Hide AL_EXTX_sample_buffer_object
...
It hasn't been going anywhere, and it's current use is dubious. Leave the code
in for now, but it may be removed later.
2010-11-21 02:36:34 -08:00
Chris Robinson
5f6f046d25
Use a double when converting millisecond offsets to byte offsets
2010-11-07 21:41:04 -08:00
Chris Robinson
65e033c64b
Increase the max number of source sends to 4, and decrease the default to 1
2010-11-06 15:08:54 -07:00
Chris Robinson
07346da740
Use the number of sends the device is configured for in more places
2010-11-06 14:27:33 -07:00
Chris Robinson
c95f182a90
Remove unnecessary comments and reorder some lines
2010-11-06 14:07:30 -07:00
Chris Robinson
289c74788e
Use a switch to select the appropriate channel-count mixer
2010-11-06 12:21:46 -07:00
Chris Robinson
65a8d9278d
Declare a variable where it's used
2010-11-01 12:44:56 -07:00
Chris Robinson
887c830d56
Remove explicit use of -funroll-loops
...
I'm not sure this really helps much.
2010-10-15 15:21:23 -07:00
Chris Robinson
6db4e08efb
Fix fpu state handling with _controlfp
2010-10-15 10:35:47 -07:00
Chris Robinson
4f81bce800
Improve a macro to reference its parameter
2010-10-11 12:24:28 -07:00
Chris Robinson
932fcfa8bf
Fix 64-bit compilation
2010-10-11 12:24:07 -07:00