#include "config.h" #include "uintmap.h" #include #include extern inline void LockUIntMapRead(UIntMap *map); extern inline void UnlockUIntMapRead(UIntMap *map); extern inline void LockUIntMapWrite(UIntMap *map); extern inline void UnlockUIntMapWrite(UIntMap *map); void InitUIntMap(UIntMap *map, ALsizei limit) { map->array = NULL; map->size = 0; map->maxsize = 0; map->limit = limit; RWLockInit(&map->lock); } void ResetUIntMap(UIntMap *map) { WriteLock(&map->lock); free(map->array); map->array = NULL; map->size = 0; map->maxsize = 0; WriteUnlock(&map->lock); } ALenum InsertUIntMapEntry(UIntMap *map, ALuint key, ALvoid *value) { ALsizei pos = 0; WriteLock(&map->lock); if(map->size > 0) { ALsizei low = 0; ALsizei high = map->size - 1; while(low < high) { ALsizei mid = low + (high-low)/2; if(map->array[mid].key < key) low = mid + 1; else high = mid; } if(map->array[low].key < key) low++; pos = low; } if(pos == map->size || map->array[pos].key != key) { if(map->size == map->limit) { WriteUnlock(&map->lock); return AL_OUT_OF_MEMORY; } if(map->size == map->maxsize) { ALvoid *temp = NULL; ALsizei newsize; newsize = (map->maxsize ? (map->maxsize<<1) : 4); if(newsize >= map->maxsize) temp = realloc(map->array, newsize*sizeof(map->array[0])); if(!temp) { WriteUnlock(&map->lock); return AL_OUT_OF_MEMORY; } map->array = temp; map->maxsize = newsize; } if(pos < map->size) memmove(&map->array[pos+1], &map->array[pos], (map->size-pos)*sizeof(map->array[0])); map->size++; } map->array[pos].key = key; map->array[pos].value = value; WriteUnlock(&map->lock); return AL_NO_ERROR; } ALvoid *RemoveUIntMapKey(UIntMap *map, ALuint key) { ALvoid *ptr = NULL; WriteLock(&map->lock); if(map->size > 0) { ALsizei low = 0; ALsizei high = map->size - 1; while(low < high) { ALsizei mid = low + (high-low)/2; if(map->array[mid].key < key) low = mid + 1; else high = mid; } if(map->array[low].key == key) { ptr = map->array[low].value; if(low < map->size-1) memmove(&map->array[low], &map->array[low+1], (map->size-1-low)*sizeof(map->array[0])); map->size--; } } WriteUnlock(&map->lock); return ptr; } ALvoid *LookupUIntMapKey(UIntMap *map, ALuint key) { ALvoid *ptr = NULL; ReadLock(&map->lock); if(map->size > 0) { ALsizei low = 0; ALsizei high = map->size - 1; while(low < high) { ALsizei mid = low + (high-low)/2; if(map->array[mid].key < key) low = mid + 1; else high = mid; } if(map->array[low].key == key) ptr = map->array[low].value; } ReadUnlock(&map->lock); return ptr; }