/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include #include #include #include #include #include #include "alMain.h" #include "AL/al.h" #include "AL/alc.h" typedef struct { // DirectSound Playback Device LPDIRECTSOUND lpDS; LPDIRECTSOUNDBUFFER DSpbuffer; LPDIRECTSOUNDBUFFER DSsbuffer; MMRESULT ulDSTimerID; DWORD OldWriteCursor; } DSoundData; static ALCchar *DeviceList[16]; static void CALLBACK DirectSoundProc(UINT uID,UINT uReserved,DWORD_PTR dwUser,DWORD_PTR dwReserved1,DWORD_PTR dwReserved2) { ALCdevice *pDevice = (ALCdevice *)dwUser; DSoundData *pData = pDevice->ExtraData; DWORD PlayCursor,WriteCursor; BYTE *WritePtr1,*WritePtr2; DWORD WriteCnt1,WriteCnt2; WAVEFORMATEX OutputType; DWORD BytesPlayed; DWORD BufSize; HRESULT DSRes; (void)uID; (void)uReserved; (void)dwReserved1; (void)dwReserved2; BufSize = pDevice->UpdateFreq * pDevice->FrameSize; // Get current play and write cursors IDirectSoundBuffer_GetCurrentPosition(pData->DSsbuffer,&PlayCursor,&WriteCursor); if (!pData->OldWriteCursor) pData->OldWriteCursor=WriteCursor-PlayCursor; // Get the output format and figure the number of bytes played (block aligned) IDirectSoundBuffer_GetFormat(pData->DSsbuffer,&OutputType,sizeof(WAVEFORMATEX),NULL); BytesPlayed=((((WriteCursorOldWriteCursor)?(BufSize+WriteCursor-pData->OldWriteCursor):(WriteCursor-pData->OldWriteCursor))/OutputType.nBlockAlign)*OutputType.nBlockAlign); // Lock output buffer started at 40msec in front of the old write cursor (15msec in front of the actual write cursor) DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(pData->OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0); // If the buffer is lost, restore it, play and lock if (DSRes==DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(pData->DSsbuffer); IDirectSoundBuffer_Play(pData->DSsbuffer,0,0,DSBPLAY_LOOPING); DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(pData->OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0); } // Successfully locked the output buffer if (DSRes==DS_OK) { // If we have an active context, mix data directly into output buffer otherwise fill with silence SuspendContext(NULL); if (WritePtr1) aluMixData(pDevice->Context, WritePtr1, WriteCnt1, pDevice->Format); if (WritePtr2) aluMixData(pDevice->Context, WritePtr2, WriteCnt2, pDevice->Format); ProcessContext(NULL); // Unlock output buffer only when successfully locked IDirectSoundBuffer_Unlock(pData->DSsbuffer,WritePtr1,WriteCnt1,WritePtr2,WriteCnt2); } // Update old write cursor location pData->OldWriteCursor=((pData->OldWriteCursor+BytesPlayed)%BufSize); } static ALCboolean DSoundOpenPlayback(ALCdevice *device, const ALCchar *deviceName) { DSBUFFERDESC DSBDescription; DSoundData *pData = NULL; WAVEFORMATEX OutputType; HRESULT hr; if(deviceName) { int i; for(i = 0;DeviceList[i];i++) { if(strcmp(deviceName, DeviceList[i]) == 0) { device->szDeviceName = DeviceList[i]; break; } } if(!DeviceList[i]) return ALC_FALSE; } else device->szDeviceName = DeviceList[0]; //Platform specific memset(&OutputType, 0, sizeof(WAVEFORMATEX)); OutputType.wFormatTag = WAVE_FORMAT_PCM; OutputType.nChannels = device->Channels; OutputType.wBitsPerSample = aluBytesFromFormat(device->Format) * 8; OutputType.nBlockAlign = OutputType.nChannels*OutputType.wBitsPerSample/8; OutputType.nSamplesPerSec = device->Frequency; OutputType.nAvgBytesPerSec = OutputType.nSamplesPerSec*OutputType.nBlockAlign; OutputType.cbSize = 0; //Initialise requested device pData = calloc(1, sizeof(DSoundData)); if(!pData) { SetALCError(ALC_OUT_OF_MEMORY); return ALC_FALSE; } //Init COM CoInitialize(NULL); //DirectSound Init code hr = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (LPVOID*)&pData->lpDS); if(SUCCEEDED(hr)) hr = IDirectSound_Initialize(pData->lpDS, NULL); if(SUCCEEDED(hr)) hr = IDirectSound_SetCooperativeLevel(pData->lpDS, GetForegroundWindow(), DSSCL_PRIORITY); if(SUCCEEDED(hr)) { memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); DSBDescription.dwSize=sizeof(DSBUFFERDESC); DSBDescription.dwFlags=DSBCAPS_PRIMARYBUFFER; hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSpbuffer, NULL); } if(SUCCEEDED(hr)) hr = IDirectSoundBuffer_SetFormat(pData->DSpbuffer,&OutputType); if(SUCCEEDED(hr)) { memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); DSBDescription.dwSize=sizeof(DSBUFFERDESC); DSBDescription.dwFlags=DSBCAPS_GLOBALFOCUS|DSBCAPS_GETCURRENTPOSITION2; DSBDescription.dwBufferBytes=device->UpdateFreq * device->FrameSize; DSBDescription.lpwfxFormat=&OutputType; hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSsbuffer, NULL); } if(SUCCEEDED(hr)) hr = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING); if(FAILED(hr)) { if (pData->DSsbuffer) IDirectSoundBuffer_Release(pData->DSsbuffer); if (pData->DSpbuffer) IDirectSoundBuffer_Release(pData->DSpbuffer); if (pData->lpDS) IDirectSound_Release(pData->lpDS); free(pData); return ALC_FALSE; } pData->ulDSTimerID = timeSetEvent(25, 0, (LPTIMECALLBACK)DirectSoundProc, (DWORD)device, (UINT)TIME_CALLBACK_FUNCTION|TIME_PERIODIC); device->MaxNoOfSources = 256; device->ExtraData = pData; return ALC_TRUE; } static void DSoundClosePlayback(ALCdevice *device) { DSoundData *pData = device->ExtraData; // Stop and release the DS timer if (pData->ulDSTimerID) timeKillEvent(pData->ulDSTimerID); // Wait ... just in case any timer events happen Sleep(100); SuspendContext(NULL); if (pData->DSsbuffer) IDirectSoundBuffer_Release(pData->DSsbuffer); if (pData->DSpbuffer) IDirectSoundBuffer_Release(pData->DSpbuffer); IDirectSound_Release(pData->lpDS); //Deinit COM CoUninitialize(); ProcessContext(NULL); free(pData); device->ExtraData = NULL; } static ALCboolean DSoundOpenCapture(ALCdevice *pDevice, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize) { (void)pDevice; (void)deviceName; (void)frequency; (void)format; (void)SampleSize; return ALC_FALSE; } static void DSoundCloseCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundStartCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundStopCapture(ALCdevice *pDevice) { (void)pDevice; } static void DSoundCaptureSamples(ALCdevice *pDevice, ALCvoid *pBuffer, ALCuint lSamples) { (void)pDevice; (void)pBuffer; (void)lSamples; } static ALCuint DSoundAvailableSamples(ALCdevice *pDevice) { (void)pDevice; return 0; } BackendFuncs DSoundFuncs = { DSoundOpenPlayback, DSoundClosePlayback, DSoundOpenCapture, DSoundCloseCapture, DSoundStartCapture, DSoundStopCapture, DSoundCaptureSamples, DSoundAvailableSamples }; void alcDSoundInit(BackendFuncs *FuncList) { *FuncList = DSoundFuncs; DeviceList[0] = AppendDeviceList("DirectSound Software"); AppendAllDeviceList(DeviceList[0]); }