/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alThunk.h" #include "alError.h" #include "alSource.h" static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect); static ALenum ResizeEffectSlotArray(ALCcontext *Context, ALsizei count); static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *val); #define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k))) #define RemoveEffectSlot(m, k) ((ALeffectslot*)PopUIntMapValue(&(m), (k))) #define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k))) AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALCdevice *Device; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint))) alSetError(Context, AL_INVALID_VALUE); else { ALenum err; ALsizei i, j; err = ResizeEffectSlotArray(Context, n); if(err != AL_NO_ERROR) { alSetError(Context, err); n = 0; } for(i = 0;i < n;i++) { ALeffectslot *slot = calloc(1, sizeof(ALeffectslot)); if(!slot || !(slot->EffectState=NoneCreate())) { free(slot); // We must have run out or memory alSetError(Context, AL_OUT_OF_MEMORY); alDeleteAuxiliaryEffectSlots(i, effectslots); break; } slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; slot->NeedsUpdate = AL_FALSE; for(j = 0;j < BUFFERSIZE;j++) slot->WetBuffer[j] = 0.0f; for(j = 0;j < 1;j++) { slot->ClickRemoval[j] = 0.0f; slot->PendingClicks[j] = 0.0f; } slot->ref = 0; LockContext(Context); err = ResizeEffectSlotArray(Context, 1); if(err == AL_NO_ERROR) Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot; UnlockContext(Context); if(err == AL_NO_ERROR) err = NewThunkEntry(&slot->effectslot); if(err == AL_NO_ERROR) err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->effectslot, slot); if(err != AL_NO_ERROR) { RemoveEffectSlotArray(Context, slot); FreeThunkEntry(slot->effectslot); ALEffect_Destroy(slot->EffectState); free(slot); alSetError(Context, err); alDeleteAuxiliaryEffectSlots(i, effectslots); break; } effectslots[i] = slot->effectslot; } } ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCcontext *Context; ALeffectslot *EffectSlot; ALsizei i; Context = GetContextRef(); if(!Context) return; if(n < 0) alSetError(Context, AL_INVALID_VALUE); else { // Check that all effectslots are valid for(i = 0;i < n;i++) { if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL) { alSetError(Context, AL_INVALID_NAME); n = 0; break; } else if(EffectSlot->ref != 0) { alSetError(Context, AL_INVALID_OPERATION); n = 0; break; } } // All effectslots are valid for(i = 0;i < n;i++) { // Recheck that the effectslot is valid, because there could be duplicated names if((EffectSlot=RemoveEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL) continue; FreeThunkEntry(EffectSlot->effectslot); RemoveEffectSlotArray(Context, EffectSlot); ALEffect_Destroy(EffectSlot->EffectState); memset(EffectSlot, 0, sizeof(ALeffectslot)); free(EffectSlot); } } ALCcontext_DecRef(Context); } AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) { ALCcontext *Context; ALboolean result; Context = GetContextRef(); if(!Context) return AL_FALSE; result = (LookupEffectSlot(Context->EffectSlotMap, effectslot) ? AL_TRUE : AL_FALSE); ALCcontext_DecRef(Context); return result; } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) { ALCdevice *Device; ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetContextRef(); if(!Context) return; Device = Context->Device; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: { ALeffect *effect = NULL; if(iValue == 0 || (effect=LookupEffect(Device->EffectMap, iValue)) != NULL) { InitializeEffect(Context, EffectSlot, effect); Context->UpdateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); } break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(iValue == AL_TRUE || iValue == AL_FALSE) { EffectSlot->AuxSendAuto = iValue; Context->UpdateSources = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alAuxiliaryEffectSloti(effectslot, param, piValues[0]); return; } Context = GetContextRef(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetContextRef(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: if(flValue >= 0.0f && flValue <= 1.0f) { EffectSlot->Gain = flValue; EffectSlot->NeedsUpdate = AL_TRUE; } else alSetError(Context, AL_INVALID_VALUE); break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]); return; } Context = GetContextRef(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetContextRef(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_EFFECT: *piValue = EffectSlot->effect.effect; break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *piValue = EffectSlot->AuxSendAuto; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alGetAuxiliaryEffectSloti(effectslot, param, piValues); return; } Context = GetContextRef(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) { ALCcontext *Context; ALeffectslot *EffectSlot; Context = GetContextRef(); if(!Context) return; if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL) { switch(param) { case AL_EFFECTSLOT_GAIN: *pflValue = EffectSlot->Gain; break; default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) { ALCcontext *Context; switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, pflValues); return; } Context = GetContextRef(); if(!Context) return; if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL) { switch(param) { default: alSetError(Context, AL_INVALID_ENUM); break; } } else alSetError(Context, AL_INVALID_NAME); ALCcontext_DecRef(Context); } static ALvoid NoneDestroy(ALeffectState *State) { free(State); } static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device) { return AL_TRUE; (void)State; (void)Device; } static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot) { (void)State; (void)Context; (void)Slot; } static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]) { (void)State; (void)Slot; (void)SamplesToDo; (void)SamplesIn; (void)SamplesOut; } ALeffectState *NoneCreate(void) { ALeffectState *state; state = calloc(1, sizeof(*state)); if(!state) return NULL; state->Destroy = NoneDestroy; state->DeviceUpdate = NoneDeviceUpdate; state->Update = NoneUpdate; state->Process = NoneProcess; return state; } static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot) { ALeffectslot **slotlist, **slotlistend; LockContext(Context); slotlist = Context->ActiveEffectSlots; slotlistend = slotlist + Context->ActiveEffectSlotCount; while(slotlist != slotlistend) { if(*slotlist == slot) { *slotlist = *(--slotlistend); Context->ActiveEffectSlotCount--; break; } slotlist++; } UnlockContext(Context); } static ALenum ResizeEffectSlotArray(ALCcontext *Context, ALsizei count) { ALsizei newcount; void *temp; if(count <= Context->MaxActiveEffectSlots-Context->ActiveEffectSlotCount) return AL_NO_ERROR; newcount = Context->MaxActiveEffectSlots ? (Context->MaxActiveEffectSlots<<1) : 1; if(newcount <= Context->MaxActiveEffectSlots || !(temp=realloc(Context->ActiveEffectSlots, newcount * sizeof(*Context->ActiveEffectSlots)))) return AL_OUT_OF_MEMORY; Context->ActiveEffectSlots = temp; Context->MaxActiveEffectSlots = newcount; return AL_NO_ERROR; } static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) { ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL); ALeffectState *State = NULL; ALenum err = AL_NO_ERROR; if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL) { State = NoneCreate(); if(!State) err = AL_OUT_OF_MEMORY; } else if(newtype == AL_EFFECT_EAXREVERB || newtype == AL_EFFECT_REVERB) { if(EffectSlot->effect.type != AL_EFFECT_EAXREVERB && EffectSlot->effect.type != AL_EFFECT_REVERB) { State = ReverbCreate(); if(!State) err = AL_OUT_OF_MEMORY; } } else if(newtype == AL_EFFECT_ECHO && EffectSlot->effect.type != AL_EFFECT_ECHO) { State = EchoCreate(); if(!State) err = AL_OUT_OF_MEMORY; } else if(newtype == AL_EFFECT_RING_MODULATOR && EffectSlot->effect.type != AL_EFFECT_RING_MODULATOR) { State = ModulatorCreate(); if(!State) err = AL_OUT_OF_MEMORY; } else if(newtype == AL_EFFECT_DEDICATED_DIALOGUE || newtype == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { if(EffectSlot->effect.type != AL_EFFECT_DEDICATED_DIALOGUE && EffectSlot->effect.type != AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { State = DedicatedCreate(); if(!State) err = AL_OUT_OF_MEMORY; } } if(err != AL_NO_ERROR) { alSetError(Context, err); return; } if(State) { LockContext(Context); if(ALEffect_DeviceUpdate(State, Context->Device) == AL_FALSE) { UnlockContext(Context); ALEffect_Destroy(State); alSetError(Context, AL_OUT_OF_MEMORY); return; } State = ExchangePtr((void**)&EffectSlot->EffectState, State); if(!effect) memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); else memcpy(&EffectSlot->effect, effect, sizeof(*effect)); /* FIXME: This should be done asynchronously, but since the EffectState * object was changed, it needs an update before its Process method can * be called. */ EffectSlot->NeedsUpdate = AL_FALSE; ALEffect_Update(EffectSlot->EffectState, Context, EffectSlot); UnlockContext(Context); ALEffect_Destroy(State); State = NULL; } else { LockContext(Context); if(!effect) memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); else memcpy(&EffectSlot->effect, effect, sizeof(*effect)); UnlockContext(Context); EffectSlot->NeedsUpdate = AL_TRUE; } } ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) { ALsizei pos; for(pos = 0;pos < Context->EffectSlotMap.size;pos++) { ALeffectslot *temp = Context->EffectSlotMap.array[pos].value; Context->EffectSlotMap.array[pos].value = NULL; // Release effectslot structure ALEffect_Destroy(temp->EffectState); FreeThunkEntry(temp->effectslot); memset(temp, 0, sizeof(ALeffectslot)); free(temp); } }