42 lines
1.3 KiB
CMake
42 lines
1.3 KiB
CMake
# - Find DirectSound includes and libraries
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#
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# DSOUND_FOUND - True if DSOUND_INCLUDE_DIR & DSOUND_LIBRARY are found
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# DSOUND_LIBRARIES - Set when DSOUND_LIBRARY is found
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# DSOUND_INCLUDE_DIRS - Set when DSOUND_INCLUDE_DIR is found
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#
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# DSOUND_INCLUDE_DIR - where to find dsound.h, etc.
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# DSOUND_LIBRARY - the dsound library
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#
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if (WIN32)
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include(FindWindowsSDK)
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if (WINDOWSSDK_FOUND)
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get_windowssdk_library_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_LIB_DIRS)
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get_windowssdk_include_dirs(${WINDOWSSDK_PREFERRED_DIR} WINSDK_INCLUDE_DIRS)
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endif()
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endif()
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# DSOUND_INCLUDE_DIR
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find_path(DSOUND_INCLUDE_DIR
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NAMES "dsound.h"
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PATHS "${DXSDK_DIR}" ${WINSDK_INCLUDE_DIRS}
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PATH_SUFFIXES include
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DOC "The DirectSound include directory")
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# DSOUND_LIBRARY
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find_library(DSOUND_LIBRARY
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NAMES dsound
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PATHS "${DXSDK_DIR}" ${WINSDK_LIB_DIRS}
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PATH_SUFFIXES lib lib/x86 lib/x64
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DOC "The DirectSound library")
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DSound REQUIRED_VARS DSOUND_LIBRARY DSOUND_INCLUDE_DIR)
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if(DSOUND_FOUND)
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set(DSOUND_LIBRARIES ${DSOUND_LIBRARY})
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set(DSOUND_INCLUDE_DIRS ${DSOUND_INCLUDE_DIR})
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endif()
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mark_as_advanced(DSOUND_INCLUDE_DIR DSOUND_LIBRARY)
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