AuroraOpenALSoft/OpenAL32/alAuxEffectSlot.c
2012-09-26 18:00:38 -07:00

610 lines
16 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alThunk.h"
#include "alError.h"
#include "alSource.h"
static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots);
static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot);
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
ALsizei cur = 0;
Context = GetContextRef();
if(!Context) return;
al_try
{
ALenum err;
CHECK_VALUE(Context, n >= 0);
for(cur = 0;cur < n;cur++)
{
ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
err = AL_OUT_OF_MEMORY;
if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
al_free(slot);
al_throwerr(Context, err);
break;
}
err = NewThunkEntry(&slot->id);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->id, slot);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(slot->id);
ALeffectState_Destroy(slot->EffectState);
al_free(slot);
al_throwerr(Context, err);
}
effectslots[cur] = slot->id;
}
err = AddEffectSlotArray(Context, n, effectslots);
if(err != AL_NO_ERROR)
al_throwerr(Context, err);
}
al_catchany()
{
if(cur > 0)
alDeleteAuxiliaryEffectSlots(cur, effectslots);
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
{
ALCcontext *Context;
ALeffectslot *slot;
ALsizei i;
Context = GetContextRef();
if(!Context) return;
al_try
{
CHECK_VALUE(Context, n >= 0);
for(i = 0;i < n;i++)
{
if((slot=LookupEffectSlot(Context, effectslots[i])) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
if(slot->ref != 0)
al_throwerr(Context, AL_INVALID_OPERATION);
}
// All effectslots are valid
for(i = 0;i < n;i++)
{
if((slot=RemoveEffectSlot(Context, effectslots[i])) == NULL)
continue;
FreeThunkEntry(slot->id);
RemoveEffectSlotArray(Context, slot);
ALeffectState_Destroy(slot->EffectState);
memset(slot, 0, sizeof(*slot));
al_free(slot);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
{
ALCcontext *Context;
ALboolean result;
Context = GetContextRef();
if(!Context) return AL_FALSE;
result = (LookupEffectSlot(Context, effectslot) ? AL_TRUE : AL_FALSE);
ALCcontext_DecRef(Context);
return result;
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
{
ALCcontext *Context;
ALeffectslot *Slot;
ALeffect *effect = NULL;
ALenum err;
Context = GetContextRef();
if(!Context) return;
al_try
{
ALCdevice *device = Context->Device;
if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
CHECK_VALUE(Context, value == 0 || (effect=LookupEffect(device, value)) != NULL);
err = InitializeEffect(device, Slot, effect);
if(err != AL_NO_ERROR)
al_throwerr(Context, err);
Context->UpdateSources = AL_TRUE;
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
CHECK_VALUE(Context, value == AL_TRUE || value == AL_FALSE);
Slot->AuxSendAuto = value;
Context->UpdateSources = AL_TRUE;
break;
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alAuxiliaryEffectSloti(effectslot, param, values[0]);
return;
}
Context = GetContextRef();
if(!Context) return;
al_try
{
if(LookupEffectSlot(Context, effectslot) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
{
ALCcontext *Context;
ALeffectslot *Slot;
Context = GetContextRef();
if(!Context) return;
al_try
{
if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
CHECK_VALUE(Context, value >= 0.0f && value <= 1.0f);
Slot->Gain = value;
Slot->NeedsUpdate = AL_TRUE;
break;
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alAuxiliaryEffectSlotf(effectslot, param, values[0]);
return;
}
Context = GetContextRef();
if(!Context) return;
al_try
{
if(LookupEffectSlot(Context, effectslot) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
{
ALCcontext *Context;
ALeffectslot *Slot;
Context = GetContextRef();
if(!Context) return;
al_try
{
if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
*value = Slot->effect.id;
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
*value = Slot->AuxSendAuto;
break;
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alGetAuxiliaryEffectSloti(effectslot, param, values);
return;
}
Context = GetContextRef();
if(!Context) return;
al_try
{
if(LookupEffectSlot(Context, effectslot) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
{
ALCcontext *Context;
ALeffectslot *Slot;
Context = GetContextRef();
if(!Context) return;
al_try
{
if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
*value = Slot->Gain;
break;
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alGetAuxiliaryEffectSlotf(effectslot, param, values);
return;
}
Context = GetContextRef();
if(!Context) return;
al_try
{
if(LookupEffectSlot(Context, effectslot) == NULL)
al_throwerr(Context, AL_INVALID_NAME);
switch(param)
{
default:
al_throwerr(Context, AL_INVALID_ENUM);
}
}
al_endtry;
ALCcontext_DecRef(Context);
}
static ALvoid NoneDestroy(ALeffectState *State)
{ free(State); }
static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
{
return AL_TRUE;
(void)State;
(void)Device;
}
static ALvoid NoneUpdate(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot)
{
(void)State;
(void)Device;
(void)Slot;
}
static ALvoid NoneProcess(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE])
{
(void)State;
(void)SamplesToDo;
(void)SamplesIn;
(void)SamplesOut;
}
ALeffectState *NoneCreate(void)
{
ALeffectState *state;
state = calloc(1, sizeof(*state));
if(!state)
return NULL;
state->Destroy = NoneDestroy;
state->DeviceUpdate = NoneDeviceUpdate;
state->Update = NoneUpdate;
state->Process = NoneProcess;
return state;
}
static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot)
{
ALeffectslot **slotlist, **slotlistend;
LockContext(Context);
slotlist = Context->ActiveEffectSlots;
slotlistend = slotlist + Context->ActiveEffectSlotCount;
while(slotlist != slotlistend)
{
if(*slotlist == slot)
{
*slotlist = *(--slotlistend);
Context->ActiveEffectSlotCount--;
break;
}
slotlist++;
}
UnlockContext(Context);
}
static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots)
{
ALsizei i;
LockContext(Context);
if(count > Context->MaxActiveEffectSlots-Context->ActiveEffectSlotCount)
{
ALsizei newcount;
void *temp = NULL;
newcount = Context->MaxActiveEffectSlots ? (Context->MaxActiveEffectSlots<<1) : 1;
if(newcount > Context->MaxActiveEffectSlots)
temp = realloc(Context->ActiveEffectSlots,
newcount * sizeof(*Context->ActiveEffectSlots));
if(!temp)
{
UnlockContext(Context);
return AL_OUT_OF_MEMORY;
}
Context->ActiveEffectSlots = temp;
Context->MaxActiveEffectSlots = newcount;
}
for(i = 0;i < count;i++)
{
ALeffectslot *slot = LookupEffectSlot(Context, slots[i]);
assert(slot != NULL);
Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot;
}
UnlockContext(Context);
return AL_NO_ERROR;
}
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
{
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
ALeffectState *State = NULL;
ALenum err = AL_NO_ERROR;
ALCdevice_Lock(Device);
if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL)
{
State = NoneCreate();
if(!State) err = AL_OUT_OF_MEMORY;
}
else if(newtype == AL_EFFECT_EAXREVERB || newtype == AL_EFFECT_REVERB)
{
if(EffectSlot->effect.type != AL_EFFECT_EAXREVERB && EffectSlot->effect.type != AL_EFFECT_REVERB)
{
State = ReverbCreate();
if(!State) err = AL_OUT_OF_MEMORY;
}
}
else if(newtype == AL_EFFECT_ECHO && EffectSlot->effect.type != AL_EFFECT_ECHO)
{
State = EchoCreate();
if(!State) err = AL_OUT_OF_MEMORY;
}
else if(newtype == AL_EFFECT_RING_MODULATOR && EffectSlot->effect.type != AL_EFFECT_RING_MODULATOR)
{
State = ModulatorCreate();
if(!State) err = AL_OUT_OF_MEMORY;
}
else if(newtype == AL_EFFECT_DEDICATED_DIALOGUE || newtype == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
if(EffectSlot->effect.type != AL_EFFECT_DEDICATED_DIALOGUE && EffectSlot->effect.type != AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
State = DedicatedCreate();
if(!State) err = AL_OUT_OF_MEMORY;
}
}
if(err != AL_NO_ERROR)
{
ALCdevice_Unlock(Device);
return err;
}
if(State)
{
FPUCtl oldMode;
SetMixerFPUMode(&oldMode);
if(ALeffectState_DeviceUpdate(State, Device) == AL_FALSE)
{
RestoreFPUMode(&oldMode);
ALCdevice_Unlock(Device);
ALeffectState_Destroy(State);
return AL_OUT_OF_MEMORY;
}
State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
if(!effect)
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
/* FIXME: This should be done asynchronously, but since the EffectState
* object was changed, it needs an update before its Process method can
* be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
ALeffectState_Update(EffectSlot->EffectState, Device, EffectSlot);
ALCdevice_Unlock(Device);
RestoreFPUMode(&oldMode);
ALeffectState_Destroy(State);
State = NULL;
}
else
{
if(!effect)
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
ALCdevice_Unlock(Device);
EffectSlot->NeedsUpdate = AL_TRUE;
}
return AL_NO_ERROR;
}
ALenum InitEffectSlot(ALeffectslot *slot)
{
ALint i, c;
if(!(slot->EffectState=NoneCreate()))
return AL_OUT_OF_MEMORY;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
slot->NeedsUpdate = AL_FALSE;
for(c = 0;c < 1;c++)
{
for(i = 0;i < BUFFERSIZE;i++)
slot->WetBuffer[c][i] = 0.0f;
slot->ClickRemoval[c] = 0.0f;
slot->PendingClicks[c] = 0.0f;
}
slot->ref = 0;
return AL_NO_ERROR;
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
ALsizei pos;
for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
{
ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
Context->EffectSlotMap.array[pos].value = NULL;
ALeffectState_Destroy(temp->EffectState);
FreeThunkEntry(temp->id);
memset(temp, 0, sizeof(ALeffectslot));
al_free(temp);
}
}