763 lines
22 KiB
C
763 lines
22 KiB
C
/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <math.h>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alThunk.h"
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#include "alError.h"
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#include "alListener.h"
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#include "alSource.h"
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#include "fpu_modes.h"
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#include "almalloc.h"
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extern inline void LockEffectSlotList(ALCcontext *context);
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extern inline void UnlockEffectSlotList(ALCcontext *context);
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static const struct {
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ALenum Type;
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ALeffectStateFactory* (*GetFactory)(void);
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} FactoryList[] = {
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{ AL_EFFECT_NULL, ALnullStateFactory_getFactory },
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{ AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory },
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{ AL_EFFECT_REVERB, ALreverbStateFactory_getFactory },
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{ AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory },
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{ AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory },
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{ AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory },
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{ AL_EFFECT_ECHO, ALechoStateFactory_getFactory },
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{ AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory },
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{ AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory },
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{ AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory },
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{ AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory },
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{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory }
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};
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static inline ALeffectStateFactory *getFactoryByType(ALenum type)
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{
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size_t i;
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for(i = 0;i < COUNTOF(FactoryList);i++)
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{
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if(FactoryList[i].Type == type)
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return FactoryList[i].GetFactory();
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}
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return NULL;
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}
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static void ALeffectState_IncRef(ALeffectState *state);
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static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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{
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id--;
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if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
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return NULL;
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return VECTOR_ELEM(context->EffectSlotList, id);
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}
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static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{
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EffectSubList *sublist;
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
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return NULL;
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sublist = &VECTOR_ELEM(device->EffectList, lidx);
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if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
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return NULL;
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return sublist->Effects + slidx;
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}
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#define DO_UPDATEPROPS() do { \
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if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
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UpdateEffectSlotProps(slot, context); \
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else \
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ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \
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} while(0)
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AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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{
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ALCdevice *device;
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ALCcontext *context;
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ALeffectslot **tmpslots = NULL;
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ALsizei cur;
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ALenum err;
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context = GetContextRef();
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if(!context) return;
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if(!(n >= 0))
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
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tmpslots = al_malloc(DEF_ALIGN, sizeof(ALeffectslot*)*n);
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device = context->Device;
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LockEffectSlotList(context);
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if(device->AuxiliaryEffectSlotMax - VECTOR_SIZE(context->EffectSlotList) < (ALuint)n)
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{
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UnlockEffectSlotList(context);
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SETERR_GOTO(context, AL_OUT_OF_MEMORY, done, "Exceeding %u auxiliary effect slot limit",
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device->AuxiliaryEffectSlotMax);
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}
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for(cur = 0;cur < n;cur++)
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{
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ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
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ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
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ALeffectslot *slot = NULL;
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for(;iter != end;iter++)
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{
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if(!*iter)
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break;
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}
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if(iter == end)
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{
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if(VECTOR_SIZE(context->EffectSlotList) >= INT_MAX)
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{
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UnlockEffectSlotList(context);
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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SETERR_GOTO(context, err, done, "Too many effect slot objects");
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}
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VECTOR_PUSH_BACK(context->EffectSlotList, NULL);
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iter = &VECTOR_BACK(context->EffectSlotList);
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}
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slot = al_calloc(16, sizeof(ALeffectslot));
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err = AL_OUT_OF_MEMORY;
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if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
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{
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al_free(slot);
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UnlockEffectSlotList(context);
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
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}
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aluInitEffectPanning(slot);
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slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
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*iter = slot;
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tmpslots[cur] = slot;
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effectslots[cur] = slot->id;
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}
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if(n > 0)
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{
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struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
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struct ALeffectslotArray *newarray = NULL;
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ALsizei newcount = curarray->count + n;
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ALCdevice *device;
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newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
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newarray->count = newcount;
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memcpy(newarray->slot, tmpslots, sizeof(ALeffectslot*)*n);
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if(curarray)
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memcpy(newarray->slot+n, curarray->slot, sizeof(ALeffectslot*)*curarray->count);
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newarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray,
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almemory_order_acq_rel);
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device = context->Device;
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while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
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althrd_yield();
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al_free(newarray);
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}
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UnlockEffectSlotList(context);
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done:
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al_free(tmpslots);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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ALsizei i;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(!(n >= 0))
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
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for(i = 0;i < n;i++)
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{
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if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
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effectslots[i]);
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if(ReadRef(&slot->ref) != 0)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
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effectslots[i]);
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}
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// All effectslots are valid
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if(n > 0)
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{
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struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
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struct ALeffectslotArray *newarray = NULL;
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ALsizei newcount = curarray->count - n;
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ALCdevice *device;
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ALsizei j, k;
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assert(newcount >= 0);
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newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
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newarray->count = newcount;
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for(i = j = 0;i < newarray->count;)
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{
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slot = curarray->slot[j++];
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for(k = 0;k < n;k++)
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{
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if(slot->id == effectslots[k])
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break;
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}
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if(k == n)
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newarray->slot[i++] = slot;
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}
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newarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray,
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almemory_order_acq_rel);
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device = context->Device;
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while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
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althrd_yield();
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al_free(newarray);
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}
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for(i = 0;i < n;i++)
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{
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if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
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continue;
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VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL;
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DeinitEffectSlot(slot);
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memset(slot, 0, sizeof(*slot));
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al_free(slot);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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{
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ALCcontext *context;
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ALboolean ret;
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context = GetContextRef();
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if(!context) return AL_FALSE;
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LockEffectSlotList(context);
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ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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return ret;
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
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{
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ALCdevice *device;
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ALCcontext *context;
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ALeffectslot *slot;
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ALeffect *effect = NULL;
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ALenum err;
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context = GetContextRef();
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if(!context) return;
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WriteLock(&context->PropLock);
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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device = context->Device;
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LockEffectList(device);
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effect = (value ? LookupEffect(device, value) : NULL);
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if(!(value == 0 || effect != NULL))
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{
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UnlockEffectList(device);
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
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}
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err = InitializeEffect(context, slot, effect);
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UnlockEffectList(device);
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if(err != AL_NO_ERROR)
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SETERR_GOTO(context, err, done, "Effect initialization failed");
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break;
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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if(!(value == AL_TRUE || value == AL_FALSE))
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SETERR_GOTO(context, AL_INVALID_VALUE, done,
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"Effect slot auxiliary send auto out of range");
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slot->AuxSendAuto = value;
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break;
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default:
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SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
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param);
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}
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DO_UPDATEPROPS();
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done:
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UnlockEffectSlotList(context);
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WriteUnlock(&context->PropLock);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alAuxiliaryEffectSloti(effectslot, param, values[0]);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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WriteLock(&context->PropLock);
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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if(!(value >= 0.0f && value <= 1.0f))
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
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slot->Gain = value;
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break;
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default:
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SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
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param);
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}
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DO_UPDATEPROPS();
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done:
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UnlockEffectSlotList(context);
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WriteUnlock(&context->PropLock);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alAuxiliaryEffectSlotf(effectslot, param, values[0]);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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*value = slot->AuxSendAuto;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alGetAuxiliaryEffectSloti(effectslot, param, values);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == NULL)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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*value = slot->Gain;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alGetAuxiliaryEffectSlotf(effectslot, param, values);
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return;
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}
|
|
|
|
context = GetContextRef();
|
|
if(!context) return;
|
|
|
|
LockEffectSlotList(context);
|
|
if(LookupEffectSlot(context, effectslot) == NULL)
|
|
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
|
|
switch(param)
|
|
{
|
|
default:
|
|
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
|
|
param);
|
|
}
|
|
|
|
done:
|
|
UnlockEffectSlotList(context);
|
|
ALCcontext_DecRef(context);
|
|
}
|
|
|
|
|
|
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
|
|
{
|
|
ALCdevice *Device = Context->Device;
|
|
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
|
|
struct ALeffectslotProps *props;
|
|
ALeffectState *State;
|
|
|
|
if(newtype != EffectSlot->Effect.Type)
|
|
{
|
|
ALeffectStateFactory *factory;
|
|
|
|
factory = getFactoryByType(newtype);
|
|
if(!factory)
|
|
{
|
|
ERR("Failed to find factory for effect type 0x%04x\n", newtype);
|
|
return AL_INVALID_ENUM;
|
|
}
|
|
State = V0(factory,create)();
|
|
if(!State) return AL_OUT_OF_MEMORY;
|
|
|
|
START_MIXER_MODE();
|
|
almtx_lock(&Device->BackendLock);
|
|
State->OutBuffer = Device->Dry.Buffer;
|
|
State->OutChannels = Device->Dry.NumChannels;
|
|
if(V(State,deviceUpdate)(Device) == AL_FALSE)
|
|
{
|
|
almtx_unlock(&Device->BackendLock);
|
|
LEAVE_MIXER_MODE();
|
|
ALeffectState_DecRef(State);
|
|
return AL_OUT_OF_MEMORY;
|
|
}
|
|
almtx_unlock(&Device->BackendLock);
|
|
END_MIXER_MODE();
|
|
|
|
if(!effect)
|
|
{
|
|
EffectSlot->Effect.Type = AL_EFFECT_NULL;
|
|
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
|
|
}
|
|
else
|
|
{
|
|
EffectSlot->Effect.Type = effect->type;
|
|
EffectSlot->Effect.Props = effect->Props;
|
|
}
|
|
|
|
ALeffectState_DecRef(EffectSlot->Effect.State);
|
|
EffectSlot->Effect.State = State;
|
|
}
|
|
else if(effect)
|
|
EffectSlot->Effect.Props = effect->Props;
|
|
|
|
/* Remove state references from old effect slot property updates. */
|
|
props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
|
|
while(props)
|
|
{
|
|
if(props->State)
|
|
ALeffectState_DecRef(props->State);
|
|
props->State = NULL;
|
|
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
|
|
static void ALeffectState_IncRef(ALeffectState *state)
|
|
{
|
|
uint ref;
|
|
ref = IncrementRef(&state->Ref);
|
|
TRACEREF("%p increasing refcount to %u\n", state, ref);
|
|
}
|
|
|
|
void ALeffectState_DecRef(ALeffectState *state)
|
|
{
|
|
uint ref;
|
|
ref = DecrementRef(&state->Ref);
|
|
TRACEREF("%p decreasing refcount to %u\n", state, ref);
|
|
if(ref == 0) DELETE_OBJ(state);
|
|
}
|
|
|
|
|
|
void ALeffectState_Construct(ALeffectState *state)
|
|
{
|
|
InitRef(&state->Ref, 1);
|
|
|
|
state->OutBuffer = NULL;
|
|
state->OutChannels = 0;
|
|
}
|
|
|
|
void ALeffectState_Destruct(ALeffectState *UNUSED(state))
|
|
{
|
|
}
|
|
|
|
|
|
ALenum InitEffectSlot(ALeffectslot *slot)
|
|
{
|
|
ALeffectStateFactory *factory;
|
|
|
|
slot->Effect.Type = AL_EFFECT_NULL;
|
|
|
|
factory = getFactoryByType(AL_EFFECT_NULL);
|
|
if(!(slot->Effect.State=V0(factory,create)()))
|
|
return AL_OUT_OF_MEMORY;
|
|
|
|
slot->Gain = 1.0;
|
|
slot->AuxSendAuto = AL_TRUE;
|
|
ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_relaxed);
|
|
InitRef(&slot->ref, 0);
|
|
|
|
ATOMIC_INIT(&slot->Update, NULL);
|
|
|
|
slot->Params.Gain = 1.0f;
|
|
slot->Params.AuxSendAuto = AL_TRUE;
|
|
ALeffectState_IncRef(slot->Effect.State);
|
|
slot->Params.EffectState = slot->Effect.State;
|
|
slot->Params.RoomRolloff = 0.0f;
|
|
slot->Params.DecayTime = 0.0f;
|
|
slot->Params.DecayHFRatio = 0.0f;
|
|
slot->Params.DecayHFLimit = AL_FALSE;
|
|
slot->Params.AirAbsorptionGainHF = 1.0f;
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
void DeinitEffectSlot(ALeffectslot *slot)
|
|
{
|
|
struct ALeffectslotProps *props;
|
|
|
|
props = ATOMIC_LOAD_SEQ(&slot->Update);
|
|
if(props)
|
|
{
|
|
if(props->State) ALeffectState_DecRef(props->State);
|
|
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
|
|
al_free(props);
|
|
}
|
|
|
|
ALeffectState_DecRef(slot->Effect.State);
|
|
if(slot->Params.EffectState)
|
|
ALeffectState_DecRef(slot->Params.EffectState);
|
|
}
|
|
|
|
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
|
|
{
|
|
struct ALeffectslotProps *props;
|
|
ALeffectState *oldstate;
|
|
|
|
/* Get an unused property container, or allocate a new one as needed. */
|
|
props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
|
|
if(!props)
|
|
props = al_calloc(16, sizeof(*props));
|
|
else
|
|
{
|
|
struct ALeffectslotProps *next;
|
|
do {
|
|
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
|
|
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
|
|
almemory_order_seq_cst, almemory_order_acquire) == 0);
|
|
}
|
|
|
|
/* Copy in current property values. */
|
|
props->Gain = slot->Gain;
|
|
props->AuxSendAuto = slot->AuxSendAuto;
|
|
|
|
props->Type = slot->Effect.Type;
|
|
props->Props = slot->Effect.Props;
|
|
/* Swap out any stale effect state object there may be in the container, to
|
|
* delete it.
|
|
*/
|
|
ALeffectState_IncRef(slot->Effect.State);
|
|
oldstate = props->State;
|
|
props->State = slot->Effect.State;
|
|
|
|
/* Set the new container for updating internal parameters. */
|
|
props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel);
|
|
if(props)
|
|
{
|
|
/* If there was an unused update container, put it back in the
|
|
* freelist.
|
|
*/
|
|
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
|
|
}
|
|
|
|
if(oldstate)
|
|
ALeffectState_DecRef(oldstate);
|
|
}
|
|
|
|
void UpdateAllEffectSlotProps(ALCcontext *context)
|
|
{
|
|
struct ALeffectslotArray *auxslots;
|
|
ALsizei i;
|
|
|
|
LockEffectSlotList(context);
|
|
auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
|
|
for(i = 0;i < auxslots->count;i++)
|
|
{
|
|
ALeffectslot *slot = auxslots->slot[i];
|
|
if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
|
|
UpdateEffectSlotProps(slot, context);
|
|
}
|
|
UnlockEffectSlotList(context);
|
|
}
|
|
|
|
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
|
|
{
|
|
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
|
|
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
|
|
size_t leftover = 0;
|
|
|
|
for(;iter != end;iter++)
|
|
{
|
|
ALeffectslot *slot = *iter;
|
|
if(!slot) continue;
|
|
*iter = NULL;
|
|
|
|
DeinitEffectSlot(slot);
|
|
|
|
memset(slot, 0, sizeof(*slot));
|
|
al_free(slot);
|
|
++leftover;
|
|
}
|
|
if(leftover > 0)
|
|
WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
|
|
}
|