AuroraOpenALSoft/Alc/dsound.c
Chris Robinson 1e3ad2f9ce Use a more reliable thread loop for DSound, instead of a Win32 timer
Also use a simpler method for calculating the read/write location
2008-01-08 07:09:25 -08:00

282 lines
7.7 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
typedef struct {
// DirectSound Playback Device
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER DSpbuffer;
LPDIRECTSOUNDBUFFER DSsbuffer;
int killNow;
ALvoid *thread;
} DSoundData;
static ALCchar *DeviceList[16];
static ALuint DSoundProc(ALvoid *ptr)
{
ALCdevice *pDevice = (ALCdevice*)ptr;
DSoundData *pData = (DSoundData*)pDevice->ExtraData;
DWORD LastCursor = 0;
DWORD PlayCursor;
VOID *WritePtr;
DWORD WriteCnt;
DWORD avail;
HRESULT err;
while(!pData->killNow)
{
// Get current play and write cursors
IDirectSoundBuffer_GetCurrentPosition(pData->DSsbuffer, &PlayCursor, NULL);
avail = (PlayCursor-LastCursor) % (pDevice->UpdateFreq*pDevice->FrameSize);
if(avail == 0)
{
Sleep(1);
continue;
}
// Lock output buffer
WriteCnt = 0;
err = IDirectSoundBuffer_Lock(pData->DSsbuffer, LastCursor, avail, &WritePtr, &WriteCnt, NULL, NULL, 0);
// If the buffer is lost, restore it, play and lock
if(err == DSERR_BUFFERLOST)
{
err = IDirectSoundBuffer_Restore(pData->DSsbuffer);
if(SUCCEEDED(err))
err = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING);
if(SUCCEEDED(err))
err = IDirectSoundBuffer_Lock(pData->DSsbuffer, LastCursor, avail, (LPVOID*)&WritePtr, &WriteCnt, NULL, NULL, 0);
}
// Successfully locked the output buffer
if(SUCCEEDED(err))
{
// If we have an active context, mix data directly into output buffer otherwise fill with silence
SuspendContext(NULL);
aluMixData(pDevice->Context, WritePtr, WriteCnt, pDevice->Format);
ProcessContext(NULL);
// Unlock output buffer only when successfully locked
IDirectSoundBuffer_Unlock(pData->DSsbuffer, WritePtr, WriteCnt, NULL, 0);
}
else
AL_PRINT("Buffer lock error: %#lx\n", err);
// Update old write cursor location
LastCursor += WriteCnt;
LastCursor %= pDevice->UpdateFreq*pDevice->FrameSize;
}
return 0;
}
static ALCboolean DSoundOpenPlayback(ALCdevice *device, const ALCchar *deviceName)
{
DSBUFFERDESC DSBDescription;
DSoundData *pData = NULL;
WAVEFORMATEX OutputType;
HRESULT hr;
if(deviceName)
{
int i;
for(i = 0;DeviceList[i];i++)
{
if(strcmp(deviceName, DeviceList[i]) == 0)
{
device->szDeviceName = DeviceList[i];
break;
}
}
if(!DeviceList[i])
return ALC_FALSE;
}
else
device->szDeviceName = DeviceList[0];
//Platform specific
memset(&OutputType, 0, sizeof(WAVEFORMATEX));
OutputType.wFormatTag = WAVE_FORMAT_PCM;
OutputType.nChannels = device->Channels;
OutputType.wBitsPerSample = aluBytesFromFormat(device->Format) * 8;
OutputType.nBlockAlign = OutputType.nChannels*OutputType.wBitsPerSample/8;
OutputType.nSamplesPerSec = device->Frequency;
OutputType.nAvgBytesPerSec = OutputType.nSamplesPerSec*OutputType.nBlockAlign;
OutputType.cbSize = 0;
//Initialise requested device
pData = calloc(1, sizeof(DSoundData));
if(!pData)
{
SetALCError(ALC_OUT_OF_MEMORY);
return ALC_FALSE;
}
//Init COM
CoInitialize(NULL);
//DirectSound Init code
hr = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (LPVOID*)&pData->lpDS);
if(SUCCEEDED(hr))
hr = IDirectSound_Initialize(pData->lpDS, NULL);
if(SUCCEEDED(hr))
hr = IDirectSound_SetCooperativeLevel(pData->lpDS, GetForegroundWindow(), DSSCL_PRIORITY);
if(SUCCEEDED(hr))
{
memset(&DSBDescription,0,sizeof(DSBUFFERDESC));
DSBDescription.dwSize=sizeof(DSBUFFERDESC);
DSBDescription.dwFlags=DSBCAPS_PRIMARYBUFFER;
hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSpbuffer, NULL);
}
if(SUCCEEDED(hr))
hr = IDirectSoundBuffer_SetFormat(pData->DSpbuffer,&OutputType);
if(SUCCEEDED(hr))
{
memset(&DSBDescription,0,sizeof(DSBUFFERDESC));
DSBDescription.dwSize=sizeof(DSBUFFERDESC);
DSBDescription.dwFlags=DSBCAPS_GLOBALFOCUS|DSBCAPS_GETCURRENTPOSITION2;
DSBDescription.dwBufferBytes=device->UpdateFreq * device->FrameSize;
DSBDescription.lpwfxFormat=&OutputType;
hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSsbuffer, NULL);
}
if(SUCCEEDED(hr))
hr = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING);
device->MaxNoOfSources = 256;
device->ExtraData = pData;
pData->thread = StartThread(DSoundProc, device);
if(!pData->thread)
hr = E_FAIL;
if(FAILED(hr))
{
if (pData->DSsbuffer)
IDirectSoundBuffer_Release(pData->DSsbuffer);
if (pData->DSpbuffer)
IDirectSoundBuffer_Release(pData->DSpbuffer);
if (pData->lpDS)
IDirectSound_Release(pData->lpDS);
free(pData);
return ALC_FALSE;
}
return ALC_TRUE;
}
static void DSoundClosePlayback(ALCdevice *device)
{
DSoundData *pData = device->ExtraData;
pData->killNow = 1;
StopThread(pData->thread);
IDirectSoundBuffer_Release(pData->DSsbuffer);
IDirectSoundBuffer_Release(pData->DSpbuffer);
IDirectSound_Release(pData->lpDS);
//Deinit COM
CoUninitialize();
free(pData);
device->ExtraData = NULL;
}
static ALCboolean DSoundOpenCapture(ALCdevice *pDevice, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize)
{
(void)pDevice;
(void)deviceName;
(void)frequency;
(void)format;
(void)SampleSize;
return ALC_FALSE;
}
static void DSoundCloseCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundStartCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundStopCapture(ALCdevice *pDevice)
{
(void)pDevice;
}
static void DSoundCaptureSamples(ALCdevice *pDevice, ALCvoid *pBuffer, ALCuint lSamples)
{
(void)pDevice;
(void)pBuffer;
(void)lSamples;
}
static ALCuint DSoundAvailableSamples(ALCdevice *pDevice)
{
(void)pDevice;
return 0;
}
BackendFuncs DSoundFuncs = {
DSoundOpenPlayback,
DSoundClosePlayback,
DSoundOpenCapture,
DSoundCloseCapture,
DSoundStartCapture,
DSoundStopCapture,
DSoundCaptureSamples,
DSoundAvailableSamples
};
void alcDSoundInit(BackendFuncs *FuncList)
{
*FuncList = DSoundFuncs;
DeviceList[0] = AppendDeviceList("DirectSound Software");
AppendAllDeviceList(DeviceList[0]);
}