354 lines
10 KiB
C
354 lines
10 KiB
C
/*
|
|
* OpenAL Audio Stream Example
|
|
*
|
|
* Copyright (c) 2011 by Chris Robinson <chris.kcat@gmail.com>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
/* This file contains a relatively simple streaming audio player. */
|
|
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <signal.h>
|
|
#include <assert.h>
|
|
|
|
#include <SDL_sound.h>
|
|
|
|
#include "AL/al.h"
|
|
#include "AL/alc.h"
|
|
#include "AL/alext.h"
|
|
|
|
#include "common/alhelpers.h"
|
|
|
|
|
|
#ifndef SDL_AUDIO_MASK_BITSIZE
|
|
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
|
|
#endif
|
|
#ifndef SDL_AUDIO_BITSIZE
|
|
#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
|
|
#endif
|
|
|
|
/* Define the number of buffers and buffer size (in milliseconds) to use. 4
|
|
* buffers with 200ms each gives a nice per-chunk size, and lets the queue last
|
|
* for almost one second. */
|
|
#define NUM_BUFFERS 4
|
|
#define BUFFER_TIME_MS 200
|
|
|
|
typedef struct StreamPlayer {
|
|
/* These are the buffers and source to play out through OpenAL with */
|
|
ALuint buffers[NUM_BUFFERS];
|
|
ALuint source;
|
|
|
|
/* Handle for the audio file */
|
|
Sound_Sample *sample;
|
|
|
|
/* The format of the output stream */
|
|
ALenum format;
|
|
ALsizei srate;
|
|
} StreamPlayer;
|
|
|
|
static StreamPlayer *NewPlayer(void);
|
|
static void DeletePlayer(StreamPlayer *player);
|
|
static int OpenPlayerFile(StreamPlayer *player, const char *filename);
|
|
static void ClosePlayerFile(StreamPlayer *player);
|
|
static int StartPlayer(StreamPlayer *player);
|
|
static int UpdatePlayer(StreamPlayer *player);
|
|
|
|
/* Creates a new player object, and allocates the needed OpenAL source and
|
|
* buffer objects. Error checking is simplified for the purposes of this
|
|
* example, and will cause an abort if needed. */
|
|
static StreamPlayer *NewPlayer(void)
|
|
{
|
|
StreamPlayer *player;
|
|
|
|
player = calloc(1, sizeof(*player));
|
|
assert(player != NULL);
|
|
|
|
/* Generate the buffers and source */
|
|
alGenBuffers(NUM_BUFFERS, player->buffers);
|
|
assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
|
|
|
|
alGenSources(1, &player->source);
|
|
assert(alGetError() == AL_NO_ERROR && "Could not create source");
|
|
|
|
/* Set parameters so mono sources play out the front-center speaker and
|
|
* won't distance attenuate. */
|
|
alSource3i(player->source, AL_POSITION, 0, 0, -1);
|
|
alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
|
|
alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
|
|
assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
|
|
|
|
return player;
|
|
}
|
|
|
|
/* Destroys a player object, deleting the source and buffers. No error handling
|
|
* since these calls shouldn't fail with a properly-made player object. */
|
|
static void DeletePlayer(StreamPlayer *player)
|
|
{
|
|
ClosePlayerFile(player);
|
|
|
|
alDeleteSources(1, &player->source);
|
|
alDeleteBuffers(NUM_BUFFERS, player->buffers);
|
|
if(alGetError() != AL_NO_ERROR)
|
|
fprintf(stderr, "Failed to delete object IDs\n");
|
|
|
|
memset(player, 0, sizeof(*player));
|
|
free(player);
|
|
}
|
|
|
|
|
|
/* Opens the first audio stream of the named file. If a file is already open,
|
|
* it will be closed first. */
|
|
static int OpenPlayerFile(StreamPlayer *player, const char *filename)
|
|
{
|
|
Uint32 frame_size;
|
|
|
|
ClosePlayerFile(player);
|
|
|
|
/* Open the file and get the first stream from it */
|
|
player->sample = Sound_NewSampleFromFile(filename, NULL, 0);
|
|
if(!player->sample)
|
|
{
|
|
fprintf(stderr, "Could not open audio in %s\n", filename);
|
|
goto error;
|
|
}
|
|
|
|
/* Get the stream format, and figure out the OpenAL format */
|
|
if(player->sample->actual.channels == 1)
|
|
{
|
|
if(player->sample->actual.format == AUDIO_U8)
|
|
player->format = AL_FORMAT_MONO8;
|
|
else if(player->sample->actual.format == AUDIO_S16SYS)
|
|
player->format = AL_FORMAT_MONO16;
|
|
else
|
|
{
|
|
fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
|
|
goto error;
|
|
}
|
|
}
|
|
else if(player->sample->actual.channels == 2)
|
|
{
|
|
if(player->sample->actual.format == AUDIO_U8)
|
|
player->format = AL_FORMAT_STEREO8;
|
|
else if(player->sample->actual.format == AUDIO_S16SYS)
|
|
player->format = AL_FORMAT_STEREO16;
|
|
else
|
|
{
|
|
fprintf(stderr, "Unsupported sample format: 0x%04x\n", player->sample->actual.format);
|
|
goto error;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Unsupported channel count: %d\n", player->sample->actual.channels);
|
|
goto error;
|
|
}
|
|
player->srate = player->sample->actual.rate;
|
|
|
|
frame_size = player->sample->actual.channels *
|
|
SDL_AUDIO_BITSIZE(player->sample->actual.format) / 8;
|
|
|
|
/* Set the buffer size, given the desired millisecond length. */
|
|
Sound_SetBufferSize(player->sample, (Uint32)((Uint64)player->srate*BUFFER_TIME_MS/1000) *
|
|
frame_size);
|
|
|
|
return 1;
|
|
|
|
error:
|
|
if(player->sample)
|
|
Sound_FreeSample(player->sample);
|
|
player->sample = NULL;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Closes the audio file stream */
|
|
static void ClosePlayerFile(StreamPlayer *player)
|
|
{
|
|
if(player->sample)
|
|
Sound_FreeSample(player->sample);
|
|
player->sample = NULL;
|
|
}
|
|
|
|
|
|
/* Prebuffers some audio from the file, and starts playing the source */
|
|
static int StartPlayer(StreamPlayer *player)
|
|
{
|
|
size_t i;
|
|
|
|
/* Rewind the source position and clear the buffer queue */
|
|
alSourceRewind(player->source);
|
|
alSourcei(player->source, AL_BUFFER, 0);
|
|
|
|
/* Fill the buffer queue */
|
|
for(i = 0;i < NUM_BUFFERS;i++)
|
|
{
|
|
/* Get some data to give it to the buffer */
|
|
Uint32 slen = Sound_Decode(player->sample);
|
|
if(slen == 0) break;
|
|
|
|
alBufferData(player->buffers[i], player->format,
|
|
player->sample->buffer, slen, player->srate);
|
|
}
|
|
if(alGetError() != AL_NO_ERROR)
|
|
{
|
|
fprintf(stderr, "Error buffering for playback\n");
|
|
return 0;
|
|
}
|
|
|
|
/* Now queue and start playback! */
|
|
alSourceQueueBuffers(player->source, i, player->buffers);
|
|
alSourcePlay(player->source);
|
|
if(alGetError() != AL_NO_ERROR)
|
|
{
|
|
fprintf(stderr, "Error starting playback\n");
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int UpdatePlayer(StreamPlayer *player)
|
|
{
|
|
ALint processed, state;
|
|
|
|
/* Get relevant source info */
|
|
alGetSourcei(player->source, AL_SOURCE_STATE, &state);
|
|
alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
|
|
if(alGetError() != AL_NO_ERROR)
|
|
{
|
|
fprintf(stderr, "Error checking source state\n");
|
|
return 0;
|
|
}
|
|
|
|
/* Unqueue and handle each processed buffer */
|
|
while(processed > 0)
|
|
{
|
|
ALuint bufid;
|
|
Uint32 slen;
|
|
|
|
alSourceUnqueueBuffers(player->source, 1, &bufid);
|
|
processed--;
|
|
|
|
if((player->sample->flags&(SOUND_SAMPLEFLAG_EOF|SOUND_SAMPLEFLAG_ERROR)))
|
|
continue;
|
|
|
|
/* Read the next chunk of data, refill the buffer, and queue it
|
|
* back on the source */
|
|
slen = Sound_Decode(player->sample);
|
|
if(slen > 0)
|
|
{
|
|
alBufferData(bufid, player->format, player->sample->buffer, slen,
|
|
player->srate);
|
|
alSourceQueueBuffers(player->source, 1, &bufid);
|
|
}
|
|
if(alGetError() != AL_NO_ERROR)
|
|
{
|
|
fprintf(stderr, "Error buffering data\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Make sure the source hasn't underrun */
|
|
if(state != AL_PLAYING && state != AL_PAUSED)
|
|
{
|
|
ALint queued;
|
|
|
|
/* If no buffers are queued, playback is finished */
|
|
alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
|
|
if(queued == 0)
|
|
return 0;
|
|
|
|
alSourcePlay(player->source);
|
|
if(alGetError() != AL_NO_ERROR)
|
|
{
|
|
fprintf(stderr, "Error restarting playback\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
StreamPlayer *player;
|
|
int i;
|
|
|
|
/* Print out usage if no arguments were specified */
|
|
if(argc < 2)
|
|
{
|
|
fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
argv++; argc--;
|
|
if(InitAL(&argv, &argc) != 0)
|
|
return 1;
|
|
|
|
Sound_Init();
|
|
|
|
player = NewPlayer();
|
|
|
|
/* Play each file listed on the command line */
|
|
for(i = 0;i < argc;i++)
|
|
{
|
|
const char *namepart;
|
|
|
|
if(!OpenPlayerFile(player, argv[i]))
|
|
continue;
|
|
|
|
/* Get the name portion, without the path, for display. */
|
|
namepart = strrchr(argv[i], '/');
|
|
if(namepart || (namepart=strrchr(argv[i], '\\')))
|
|
namepart++;
|
|
else
|
|
namepart = argv[i];
|
|
|
|
printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
|
|
player->srate);
|
|
fflush(stdout);
|
|
|
|
if(!StartPlayer(player))
|
|
{
|
|
ClosePlayerFile(player);
|
|
continue;
|
|
}
|
|
|
|
while(UpdatePlayer(player))
|
|
al_nssleep(10000000);
|
|
|
|
/* All done with this file. Close it and go to the next */
|
|
ClosePlayerFile(player);
|
|
}
|
|
printf("Done.\n");
|
|
|
|
/* All files done. Delete the player, and close down SDL_sound and OpenAL */
|
|
DeletePlayer(player);
|
|
player = NULL;
|
|
|
|
Sound_Quit();
|
|
CloseAL();
|
|
|
|
return 0;
|
|
}
|