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Chris Robinson 556e9b8fee Use protected visibility for exported API functions
Protected visibility is like default visibility, in that functions will be
"exported" from the library. However, it also guarantees that references to the
functions from within the library will be to the library's version, even if the
symbols are overriden by the application.
2010-03-22 23:10:29 -07:00
Alc Support PortAudio in Windows 2010-03-21 20:57:15 -07:00
build Move the default out-of-tree build dir to build 2009-09-12 17:54:27 -07:00
cmake Properly check for functions in Win32 shared libs 2010-02-16 05:36:49 -08:00
examples Rewrite openal-info 2010-03-13 18:03:01 -08:00
include/AL Use protected visibility for exported API functions 2010-03-22 23:10:29 -07:00
OpenAL32 Whitespace fixes 2010-03-22 15:12:20 -07:00
.gitignore Move the default out-of-tree build dir to build 2009-09-12 17:54:27 -07:00
alsoftrc.sample Relax circular layout requirement 2010-03-20 00:54:44 -07:00
CMakeLists.txt Define AL_BUILD_LIBRARY only when building the lib 2010-03-22 23:09:04 -07:00
config.h.in Use powf when available 2010-03-07 22:12:33 -08:00
COPYING Initial import 2007-11-13 18:02:18 -08:00
openal.pc.in Move the pkg-config file to the base directory 2009-12-09 07:36:06 -08:00
README Add a simple README 2009-12-07 01:05:01 -08:00
XCompile.txt Update comment 2009-09-12 20:02:45 -07:00

Source Install
==============

To install OpenAL Soft, use your favorite shell to go into the build/
directory, and run:

cmake ..

Assuming configuration went well, you can then build it, typically using GNU
Make (KDevelop, MSVC, and others are possible depending on your system setup
and CMake configuration).

Please Note: Double check that the appropriate backends were detected. Often,
complaints of no sound, crashing, and missing devices can be solved by making
sure the correct backends are being used. CMake's output will identify which
backends were enabled.

For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio
were detected (if your target system uses them). For Windows, make sure
DirectSound was detected.