206 lines
5.4 KiB
C
206 lines
5.4 KiB
C
#ifndef _AL_EFFECT_H_
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#define _AL_EFFECT_H_
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#include "alMain.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ALeffect;
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enum {
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EAXREVERB = 0,
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REVERB,
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AUTOWAH,
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CHORUS,
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COMPRESSOR,
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DISTORTION,
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ECHO,
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EQUALIZER,
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FLANGER,
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MODULATOR,
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DEDICATED,
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MAX_EFFECTS
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};
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extern ALboolean DisabledEffects[MAX_EFFECTS];
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extern ALfloat ReverbBoost;
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extern ALboolean EmulateEAXReverb;
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struct ALeffectVtable {
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void (*const setParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint val);
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void (*const setParamiv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals);
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void (*const setParamf)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val);
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void (*const setParamfv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals);
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void (*const getParami)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *val);
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void (*const getParamiv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals);
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void (*const getParamf)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val);
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void (*const getParamfv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals);
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};
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#define DEFINE_ALEFFECT_VTABLE(T) \
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const struct ALeffectVtable T##_vtable = { \
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T##_setParami, T##_setParamiv, \
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T##_setParamf, T##_setParamfv, \
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T##_getParami, T##_getParamiv, \
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T##_getParamf, T##_getParamfv, \
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}
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extern const struct ALeffectVtable ALeaxreverb_vtable;
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extern const struct ALeffectVtable ALreverb_vtable;
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extern const struct ALeffectVtable ALautowah_vtable;
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extern const struct ALeffectVtable ALchorus_vtable;
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extern const struct ALeffectVtable ALcompressor_vtable;
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extern const struct ALeffectVtable ALdistortion_vtable;
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extern const struct ALeffectVtable ALecho_vtable;
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extern const struct ALeffectVtable ALequalizer_vtable;
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extern const struct ALeffectVtable ALflanger_vtable;
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extern const struct ALeffectVtable ALmodulator_vtable;
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extern const struct ALeffectVtable ALnull_vtable;
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extern const struct ALeffectVtable ALdedicated_vtable;
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typedef union ALeffectProps {
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struct {
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// Shared Reverb Properties
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ALfloat Density;
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ALfloat Diffusion;
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat DecayTime;
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ALfloat DecayHFRatio;
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ALfloat ReflectionsGain;
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ALfloat ReflectionsDelay;
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ALfloat LateReverbGain;
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ALfloat LateReverbDelay;
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ALfloat AirAbsorptionGainHF;
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ALfloat RoomRolloffFactor;
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ALboolean DecayHFLimit;
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// Additional EAX Reverb Properties
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ALfloat GainLF;
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ALfloat DecayLFRatio;
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ALfloat ReflectionsPan[3];
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ALfloat LateReverbPan[3];
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ALfloat EchoTime;
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ALfloat EchoDepth;
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ALfloat ModulationTime;
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ALfloat ModulationDepth;
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ALfloat HFReference;
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ALfloat LFReference;
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} Reverb;
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struct {
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ALfloat AttackTime;
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ALfloat ReleaseTime;
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ALfloat PeakGain;
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ALfloat Resonance;
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} Autowah;
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struct {
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ALint Waveform;
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ALint Phase;
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ALfloat Rate;
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ALfloat Depth;
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ALfloat Feedback;
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ALfloat Delay;
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} Chorus;
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struct {
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ALboolean OnOff;
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} Compressor;
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struct {
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ALfloat Edge;
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ALfloat Gain;
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ALfloat LowpassCutoff;
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ALfloat EQCenter;
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ALfloat EQBandwidth;
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} Distortion;
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struct {
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ALfloat Delay;
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ALfloat LRDelay;
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ALfloat Damping;
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ALfloat Feedback;
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ALfloat Spread;
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} Echo;
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struct {
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ALfloat LowCutoff;
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ALfloat LowGain;
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ALfloat Mid1Center;
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ALfloat Mid1Gain;
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ALfloat Mid1Width;
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ALfloat Mid2Center;
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ALfloat Mid2Gain;
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ALfloat Mid2Width;
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ALfloat HighCutoff;
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ALfloat HighGain;
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} Equalizer;
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struct {
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ALint Waveform;
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ALint Phase;
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ALfloat Rate;
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ALfloat Depth;
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ALfloat Feedback;
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ALfloat Delay;
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} Flanger;
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struct {
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ALfloat Frequency;
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ALfloat HighPassCutoff;
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ALint Waveform;
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} Modulator;
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struct {
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ALfloat Gain;
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} Dedicated;
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} ALeffectProps;
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typedef struct ALeffect {
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// Effect type (AL_EFFECT_NULL, ...)
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ALenum type;
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ALeffectProps Props;
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const struct ALeffectVtable *vtbl;
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/* Self ID */
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ALuint id;
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} ALeffect;
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inline void LockEffectsRead(ALCdevice *device)
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{ LockUIntMapRead(&device->EffectMap); }
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inline void UnlockEffectsRead(ALCdevice *device)
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{ UnlockUIntMapRead(&device->EffectMap); }
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inline void LockEffectsWrite(ALCdevice *device)
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{ LockUIntMapWrite(&device->EffectMap); }
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inline void UnlockEffectsWrite(ALCdevice *device)
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{ UnlockUIntMapWrite(&device->EffectMap); }
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inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)LookupUIntMapKeyNoLock(&device->EffectMap, id); }
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inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
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{ return (struct ALeffect*)RemoveUIntMapKeyNoLock(&device->EffectMap, id); }
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inline ALboolean IsReverbEffect(ALenum type)
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{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
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ALenum InitEffect(ALeffect *effect);
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ALvoid ReleaseALEffects(ALCdevice *device);
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ALvoid LoadReverbPreset(const char *name, ALeffect *effect);
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#ifdef __cplusplus
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}
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#endif
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#endif
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