630 lines
16 KiB
C
630 lines
16 KiB
C
/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <math.h>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alThunk.h"
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#include "alError.h"
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#include "alSource.h"
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static ALenum ResizeEffectSlotArray(ALCcontext *Context, ALsizei count);
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static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *val);
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AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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{
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ALCcontext *Context;
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Context = GetContextRef();
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if(!Context) return;
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if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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ALenum err;
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ALsizei i;
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err = ResizeEffectSlotArray(Context, n);
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if(err != AL_NO_ERROR)
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{
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alSetError(Context, err);
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n = 0;
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}
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for(i = 0;i < n;i++)
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{
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ALeffectslot *slot = calloc(1, sizeof(ALeffectslot));
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if(!slot || InitEffectSlot(slot) != AL_NO_ERROR)
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{
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free(slot);
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// We must have run out or memory
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alSetError(Context, AL_OUT_OF_MEMORY);
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alDeleteAuxiliaryEffectSlots(i, effectslots);
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break;
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}
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LockContext(Context);
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err = ResizeEffectSlotArray(Context, 1);
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if(err == AL_NO_ERROR)
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Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot;
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UnlockContext(Context);
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if(err == AL_NO_ERROR)
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err = NewThunkEntry(&slot->id);
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if(err == AL_NO_ERROR)
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err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->id, slot);
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if(err != AL_NO_ERROR)
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{
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RemoveEffectSlotArray(Context, slot);
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FreeThunkEntry(slot->id);
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ALeffectState_Destroy(slot->EffectState);
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free(slot);
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alSetError(Context, err);
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alDeleteAuxiliaryEffectSlots(i, effectslots);
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break;
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}
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effectslots[i] = slot->id;
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}
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}
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
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{
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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ALsizei i;
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Context = GetContextRef();
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if(!Context) return;
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if(n < 0)
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alSetError(Context, AL_INVALID_VALUE);
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else
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{
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// Check that all effectslots are valid
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for(i = 0;i < n;i++)
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{
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if((EffectSlot=LookupEffectSlot(Context, effectslots[i])) == NULL)
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{
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alSetError(Context, AL_INVALID_NAME);
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n = 0;
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break;
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}
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else if(EffectSlot->ref != 0)
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{
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alSetError(Context, AL_INVALID_OPERATION);
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n = 0;
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break;
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}
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}
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// All effectslots are valid
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for(i = 0;i < n;i++)
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{
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// Recheck that the effectslot is valid, because there could be duplicated names
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if((EffectSlot=RemoveEffectSlot(Context, effectslots[i])) == NULL)
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continue;
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FreeThunkEntry(EffectSlot->id);
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RemoveEffectSlotArray(Context, EffectSlot);
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ALeffectState_Destroy(EffectSlot->EffectState);
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memset(EffectSlot, 0, sizeof(ALeffectslot));
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free(EffectSlot);
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}
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}
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ALCcontext_DecRef(Context);
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}
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AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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{
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ALCcontext *Context;
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ALboolean result;
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Context = GetContextRef();
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if(!Context) return AL_FALSE;
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result = (LookupEffectSlot(Context, effectslot) ? AL_TRUE : AL_FALSE);
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ALCcontext_DecRef(Context);
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return result;
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
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{
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ALCdevice *Device;
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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Context = GetContextRef();
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if(!Context) return;
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Device = Context->Device;
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if((EffectSlot=LookupEffectSlot(Context, effectslot)) != NULL)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT: {
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ALeffect *effect = NULL;
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if(value == 0 || (effect=LookupEffect(Device, value)) != NULL)
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{
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ALenum err;
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err = InitializeEffect(Device, EffectSlot, effect);
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if(err != AL_NO_ERROR)
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alSetError(Context, err);
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else
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Context->UpdateSources = AL_TRUE;
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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} break;
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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if(value == AL_TRUE || value == AL_FALSE)
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{
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EffectSlot->AuxSendAuto = value;
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Context->UpdateSources = AL_TRUE;
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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break;
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
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{
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ALCcontext *Context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alAuxiliaryEffectSloti(effectslot, param, values[0]);
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return;
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}
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Context = GetContextRef();
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if(!Context) return;
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if(LookupEffectSlot(Context, effectslot) != NULL)
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{
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switch(param)
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{
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
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{
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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Context = GetContextRef();
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if(!Context) return;
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if((EffectSlot=LookupEffectSlot(Context, effectslot)) != NULL)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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if(value >= 0.0f && value <= 1.0f)
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{
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EffectSlot->Gain = value;
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EffectSlot->NeedsUpdate = AL_TRUE;
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}
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else
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alSetError(Context, AL_INVALID_VALUE);
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break;
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
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{
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ALCcontext *Context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alAuxiliaryEffectSlotf(effectslot, param, values[0]);
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return;
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}
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Context = GetContextRef();
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if(!Context) return;
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if(LookupEffectSlot(Context, effectslot) != NULL)
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{
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switch(param)
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{
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
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{
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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Context = GetContextRef();
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if(!Context) return;
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if((EffectSlot=LookupEffectSlot(Context, effectslot)) != NULL)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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*value = EffectSlot->effect.id;
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break;
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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*value = EffectSlot->AuxSendAuto;
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break;
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
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{
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ALCcontext *Context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alGetAuxiliaryEffectSloti(effectslot, param, values);
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return;
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}
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Context = GetContextRef();
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if(!Context) return;
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if(LookupEffectSlot(Context, effectslot) != NULL)
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{
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switch(param)
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{
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
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{
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ALCcontext *Context;
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ALeffectslot *EffectSlot;
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Context = GetContextRef();
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if(!Context) return;
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if((EffectSlot=LookupEffectSlot(Context, effectslot)) != NULL)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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*value = EffectSlot->Gain;
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break;
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
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{
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ALCcontext *Context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alGetAuxiliaryEffectSlotf(effectslot, param, values);
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return;
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}
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Context = GetContextRef();
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if(!Context) return;
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if(LookupEffectSlot(Context, effectslot) != NULL)
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{
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switch(param)
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{
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default:
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alSetError(Context, AL_INVALID_ENUM);
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break;
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}
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}
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else
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alSetError(Context, AL_INVALID_NAME);
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ALCcontext_DecRef(Context);
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}
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static ALvoid NoneDestroy(ALeffectState *State)
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{ free(State); }
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static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
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{
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return AL_TRUE;
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(void)State;
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(void)Device;
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}
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static ALvoid NoneUpdate(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot)
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{
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(void)State;
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(void)Device;
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(void)Slot;
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}
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static ALvoid NoneProcess(ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
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{
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(void)State;
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(void)SamplesToDo;
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(void)SamplesIn;
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(void)SamplesOut;
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}
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ALeffectState *NoneCreate(void)
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{
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ALeffectState *state;
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state = calloc(1, sizeof(*state));
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if(!state)
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return NULL;
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state->Destroy = NoneDestroy;
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state->DeviceUpdate = NoneDeviceUpdate;
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state->Update = NoneUpdate;
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state->Process = NoneProcess;
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return state;
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}
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static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot)
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{
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ALeffectslot **slotlist, **slotlistend;
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LockContext(Context);
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slotlist = Context->ActiveEffectSlots;
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slotlistend = slotlist + Context->ActiveEffectSlotCount;
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while(slotlist != slotlistend)
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{
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if(*slotlist == slot)
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{
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*slotlist = *(--slotlistend);
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Context->ActiveEffectSlotCount--;
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break;
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}
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slotlist++;
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}
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UnlockContext(Context);
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}
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static ALenum ResizeEffectSlotArray(ALCcontext *Context, ALsizei count)
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{
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ALsizei newcount;
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void *temp;
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if(count <= Context->MaxActiveEffectSlots-Context->ActiveEffectSlotCount)
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return AL_NO_ERROR;
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newcount = Context->MaxActiveEffectSlots ?
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(Context->MaxActiveEffectSlots<<1) : 1;
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if(newcount <= Context->MaxActiveEffectSlots ||
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!(temp=realloc(Context->ActiveEffectSlots, newcount *
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sizeof(*Context->ActiveEffectSlots))))
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return AL_OUT_OF_MEMORY;
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Context->ActiveEffectSlots = temp;
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Context->MaxActiveEffectSlots = newcount;
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return AL_NO_ERROR;
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}
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ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
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{
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ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
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ALeffectState *State = NULL;
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ALenum err = AL_NO_ERROR;
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LockDevice(Device);
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if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL)
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{
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State = NoneCreate();
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if(!State) err = AL_OUT_OF_MEMORY;
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}
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else if(newtype == AL_EFFECT_EAXREVERB || newtype == AL_EFFECT_REVERB)
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{
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if(EffectSlot->effect.type != AL_EFFECT_EAXREVERB && EffectSlot->effect.type != AL_EFFECT_REVERB)
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{
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State = ReverbCreate();
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if(!State) err = AL_OUT_OF_MEMORY;
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}
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}
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else if(newtype == AL_EFFECT_ECHO && EffectSlot->effect.type != AL_EFFECT_ECHO)
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{
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State = EchoCreate();
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if(!State) err = AL_OUT_OF_MEMORY;
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}
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else if(newtype == AL_EFFECT_RING_MODULATOR && EffectSlot->effect.type != AL_EFFECT_RING_MODULATOR)
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{
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State = ModulatorCreate();
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if(!State) err = AL_OUT_OF_MEMORY;
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}
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else if(newtype == AL_EFFECT_DEDICATED_DIALOGUE || newtype == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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{
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if(EffectSlot->effect.type != AL_EFFECT_DEDICATED_DIALOGUE && EffectSlot->effect.type != AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
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{
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State = DedicatedCreate();
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if(!State) err = AL_OUT_OF_MEMORY;
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}
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}
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if(err != AL_NO_ERROR)
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{
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UnlockDevice(Device);
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return err;
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}
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if(State)
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{
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int oldMode;
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oldMode = SetMixerFPUMode();
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if(ALeffectState_DeviceUpdate(State, Device) == AL_FALSE)
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{
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RestoreFPUMode(oldMode);
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UnlockDevice(Device);
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ALeffectState_Destroy(State);
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return AL_OUT_OF_MEMORY;
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}
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State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
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if(!effect)
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memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
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else
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memcpy(&EffectSlot->effect, effect, sizeof(*effect));
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/* FIXME: This should be done asynchronously, but since the EffectState
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* object was changed, it needs an update before its Process method can
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* be called. */
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EffectSlot->NeedsUpdate = AL_FALSE;
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ALeffectState_Update(EffectSlot->EffectState, Device, EffectSlot);
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UnlockDevice(Device);
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RestoreFPUMode(oldMode);
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ALeffectState_Destroy(State);
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|
State = NULL;
|
|
}
|
|
else
|
|
{
|
|
if(!effect)
|
|
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
|
|
else
|
|
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
|
|
UnlockDevice(Device);
|
|
EffectSlot->NeedsUpdate = AL_TRUE;
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
|
|
ALenum InitEffectSlot(ALeffectslot *slot)
|
|
{
|
|
ALint i;
|
|
|
|
if(!(slot->EffectState=NoneCreate()))
|
|
return AL_OUT_OF_MEMORY;
|
|
|
|
slot->Gain = 1.0;
|
|
slot->AuxSendAuto = AL_TRUE;
|
|
slot->NeedsUpdate = AL_FALSE;
|
|
for(i = 0;i < BUFFERSIZE;i++)
|
|
slot->WetBuffer[i] = 0.0f;
|
|
for(i = 0;i < 1;i++)
|
|
{
|
|
slot->ClickRemoval[i] = 0.0f;
|
|
slot->PendingClicks[i] = 0.0f;
|
|
}
|
|
slot->ref = 0;
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
|
|
{
|
|
ALsizei pos;
|
|
for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
|
|
{
|
|
ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
|
|
Context->EffectSlotMap.array[pos].value = NULL;
|
|
|
|
// Release effectslot structure
|
|
ALeffectState_Destroy(temp->EffectState);
|
|
|
|
FreeThunkEntry(temp->id);
|
|
memset(temp, 0, sizeof(ALeffectslot));
|
|
free(temp);
|
|
}
|
|
}
|