111 lines
5.2 KiB
Plaintext
111 lines
5.2 KiB
Plaintext
# OpenAL config file. Options that are not under a block or are under the
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# [general] block are for general, non-backend-specific options. Blocks may
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# appear multiple times, and duplicated options will take the last value
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# specified.
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# The system-wide settings can be put in /etc/openal/alsoft.conf and user-
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# specific override settings in ~/.alsoftrc.
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# For Windows, these settings should go into %AppData%\alsoft.ini
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# The environment variable ALSOFT_CONF can be used to specify another config
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# override
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# Option and block names are case-insenstive. The supplied values are only
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# hints and may not be honored (though generally it'll try to get as close as
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# possible). These are the current available settings:
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format = AL_FORMAT_STEREO16 # Sets the output format. Can be one of:
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# AL_FORMAT_MONO8 (8-bit mono)
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# AL_FORMAT_STEREO8 (8-bit stereo)
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# AL_FORMAT_QUAD8 (8-bit 4-channel)
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# AL_FORMAT_51CHN8 (8-bit 5.1 output)
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# AL_FORMAT_61CHN8 (8-bit 6.1 output)
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# AL_FORMAT_71CHN8 (8-bit 7.1 output)
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# AL_FORMAT_MONO16 (16-bit mono)
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# AL_FORMAT_STEREO16 (16-bit stereo)
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# AL_FORMAT_QUAD16 (16-bit 4-channel)
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# AL_FORMAT_51CHN16 (16-bit 5.1 output)
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# AL_FORMAT_61CHN16 (16-bit 6.1 output)
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# AL_FORMAT_71CHN16 (16-bit 7.1 output)
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# Default is AL_FORMAT_STEREO16
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cf_level = 0 # Sets the crossfeed level for stereo output. Valid values are:
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# 0 - No crossfeed
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# 1 - Low crossfeed
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# 2 - Middle crossfeed
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# 3 - High crossfeed (virtual speakers are closer to itself)
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# 4 - Low easy crossfeed
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# 5 - Middle easy crossfeed
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# 6 - High easy crossfeed
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# Default is 0. Users of headphones may want to try various
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# settings. Has no effect on non-stereo modes.
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frequency = 44100 # Sets the output frequency. Default is 44100
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refresh = 4096 # Sets the buffer size, in frames. Default is 4096. Note that
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# the actual granularity may or may not be less than this.
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sources = 256 # Sets the maximum number of allocatable sources. Lower values
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# may help for systems with apps that try to play more sounds
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# than the CPU can handle. Default is 256
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stereodup = # Sets whether to duplicate stereo sounds on the rear speakers for
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# 4+ channel output. This can make stereo sources substantially
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# louder than mono or even 4+ channel sources, but provides a
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# "fuller" playback quality. True, yes, on, and non-0 values will
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# duplicate stereo sources. 0 and anything else will cause stereo
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# sounds to only play out the front speakers.
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# Default is false
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drivers = # Sets the backend driver list order, comma-seperated. Unknown
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# backends and duplicated names are ignored, and unlisted backends
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# won't be considered for use. An empty list means the default.
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# Default is:
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# alsa,oss,solaris,dsound,winmm,sdl,wave
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excludefx = # Sets which effects to exclude, preventing apps from using them.
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# This can help for apps that try to use effects which are too CPU
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# intensive for the system to handle. Available effects are:
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# reverb
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# Default is empty (all available effects enabled)
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[alsa] # ALSA backend stuff
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device = default # Sets the device name for the default playback device.
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# Default is default
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periods = 0 # Sets the number of update buffers for playback. A value of 0
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# means auto-select. Default is 0
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capture = default # Sets the device name for the default capture device.
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# Default is default
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mmap = true # Sets whether to try using mmap mode (helps reduce latencies and
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# CPU consumption). If mmap isn't available, it will automatically
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# fall back to non-mmap mode. True, yes, on, and non-0 values will
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# attempt to use mmap. 0 and anything else will force mmap off.
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# Default is true.
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[oss] # OSS backend stuff
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device = /dev/dsp # Sets the device name for OSS output. Default is /dev/dsp
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periods = 4 # Sets the number of update buffers. Default is 4
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capture = /dev/dsp # Sets the device name for OSS capture. Default is /dev/dsp
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[solaris] # Solaris backend stuff
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device = /dev/audio # Sets the device name for Solaris output. Default is
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# /dev/audio
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[dsound] # DirectSound backend stuff
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periods = 4 # Sets the number of updates for the output buffer. Default is 4
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[winmm] # Windows Multimedia backend stuff
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# Nothing yet...
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[sdl] # SDL backend stuff
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# Nothing yet...
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[wave] # Wave File Writer stuff
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file = # Sets the filename of the wave file to write to. An empty name
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# prevents the backend from opening, even when explicitly requested.
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# THIS WILL OVERWRITE EXISTING FILES WITHOUT QUESTION!
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# Default is empty
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