674 lines
22 KiB
C++
674 lines
22 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <math.h>
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#include <algorithm>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alcontext.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alListener.h"
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#include "alSource.h"
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#include "fpu_modes.h"
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#include "almalloc.h"
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namespace {
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inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept
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{
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--id;
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if(UNLIKELY(id >= context->EffectSlotList.size()))
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return nullptr;
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return context->EffectSlotList[id].get();
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}
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inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept
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{
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= device->EffectList.size()))
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return nullptr;
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EffectSubList &sublist = device->EffectList[lidx];
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if(UNLIKELY(sublist.FreeMask & (U64(1)<<slidx)))
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return nullptr;
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return sublist.Effects + slidx;
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}
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void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
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{
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if(count < 1) return;
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ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
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ALsizei newcount{curarray->count + count};
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/* Insert the new effect slots into the head of the array, followed by the
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* existing ones.
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*/
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auto newarray = static_cast<ALeffectslotArray*>(al_calloc(DEF_ALIGN,
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FAM_SIZE(ALeffectslotArray, slot, newcount)));
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newarray->count = newcount;
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auto slotiter = std::transform(slotids, slotids+count, newarray->slot,
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[context](ALuint id) noexcept -> ALeffectslot*
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{ return LookupEffectSlot(context, id); }
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);
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std::copy_n(curarray->slot, curarray->count, slotiter);
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/* Remove any duplicates (first instance of each will be kept). */
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ALeffectslot **last = newarray->slot + newarray->count;
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for(ALeffectslot **start=newarray->slot+1;;)
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{
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last = std::remove(start, last, *(start-1));
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if(start == last) break;
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++start;
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}
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newcount = std::distance(newarray->slot, last);
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/* Reallocate newarray if the new size ended up smaller from duplicate
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* removal.
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*/
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if(UNLIKELY(newcount < newarray->count))
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{
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curarray = newarray;
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newarray = static_cast<ALeffectslotArray*>(al_calloc(DEF_ALIGN,
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FAM_SIZE(ALeffectslotArray, slot, newcount)));
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newarray->count = newcount;
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std::copy_n(curarray->slot, newcount, newarray->slot);
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al_free(curarray);
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curarray = nullptr;
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}
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curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
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ALCdevice *device{context->Device};
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while((device->MixCount.load(std::memory_order_acquire)&1))
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althrd_yield();
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al_free(curarray);
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}
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void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
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{
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if(count < 1) return;
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ALeffectslotArray *curarray{context->ActiveAuxSlots.load(std::memory_order_acquire)};
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/* Don't shrink the allocated array size since we don't know how many (if
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* any) of the effect slots to remove are in the array.
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*/
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auto newarray = static_cast<ALeffectslotArray*>(al_calloc(DEF_ALIGN,
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FAM_SIZE(ALeffectslotArray, slot, curarray->count)));
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/* Copy each element in curarray to newarray whose ID is not in slotids. */
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const ALuint *slotids_end{slotids + count};
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auto slotiter = std::copy_if(curarray->slot, curarray->slot+curarray->count, newarray->slot,
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[slotids, slotids_end](const ALeffectslot *slot) -> bool
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{ return std::find(slotids, slotids_end, slot->id) == slotids_end; }
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);
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newarray->count = std::distance(newarray->slot, slotiter);
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/* TODO: Could reallocate newarray now that we know it's needed size. */
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curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
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ALCdevice *device{context->Device};
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while((device->MixCount.load(std::memory_order_acquire)&1))
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althrd_yield();
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al_free(curarray);
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}
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constexpr struct FactoryItem {
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ALenum Type;
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EffectStateFactory* (&GetFactory)(void);
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} FactoryList[] = {
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{ AL_EFFECT_NULL, NullStateFactory_getFactory },
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{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
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{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
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{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
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{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
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{ AL_EFFECT_ECHO, EchoStateFactory_getFactory },
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{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
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{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
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{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
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{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
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{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
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{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
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{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
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};
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inline EffectStateFactory *getFactoryByType(ALenum type)
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{
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auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
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[type](const FactoryItem &item) noexcept -> bool
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{ return item.Type == type; }
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);
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return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
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}
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#define DO_UPDATEPROPS() do { \
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if(!context->DeferUpdates.load(std::memory_order_acquire)) \
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UpdateEffectSlotProps(slot, context.get()); \
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else \
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slot->PropsClean.clear(std::memory_order_release); \
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} while(0)
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} // namespace
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AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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if(n < 0)
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SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Generating %d effect slots", n);
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if(n == 0) return;
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std::unique_lock<almtx_t> slotlock{context->EffectSlotLock};
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ALCdevice *device{context->Device};
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for(ALsizei cur{0};cur < n;cur++)
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{
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auto iter = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(),
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[](const ALeffectslotPtr &entry) noexcept -> bool
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{ return !entry; }
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);
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if(iter == context->EffectSlotList.end())
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{
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if(UNLIKELY(device->AuxiliaryEffectSlotMax == context->EffectSlotList.size()))
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{
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slotlock.unlock();
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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alSetError(context.get(), AL_OUT_OF_MEMORY,
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"Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
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return;
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}
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context->EffectSlotList.emplace_back(nullptr);
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iter = context->EffectSlotList.end() - 1;
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}
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*iter = std::unique_ptr<ALeffectslot>(new ALeffectslot{});
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ALenum err{InitEffectSlot(iter->get())};
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if(err != AL_NO_ERROR)
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{
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*iter = nullptr;
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slotlock.unlock();
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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alSetError(context.get(), err, "Effect slot object allocation failed");
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return;
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}
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aluInitEffectPanning(iter->get());
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ALuint id = std::distance(context->EffectSlotList.begin(), iter) + 1;
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(*iter)->id = id;
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effectslots[cur] = id;
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}
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AddActiveEffectSlots(effectslots, n, context.get());
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}
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AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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if(n < 0)
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SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Deleting %d effect slots", n);
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if(n == 0) return;
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std::lock_guard<almtx_t> _{context->EffectSlotLock};
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auto effectslots_end = effectslots + n;
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auto bad_slot = std::find_if(effectslots, effectslots_end,
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[&context](ALuint id) -> bool
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{
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ALeffectslot *slot{LookupEffectSlot(context.get(), id)};
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if(!slot)
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{
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alSetError(context.get(), AL_INVALID_NAME, "Invalid effect slot ID %u", id);
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return true;
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}
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if(ReadRef(&slot->ref) != 0)
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{
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alSetError(context.get(), AL_INVALID_NAME, "Deleting in-use effect slot %u", id);
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return true;
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}
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return false;
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}
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);
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if(bad_slot != effectslots_end)
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return;
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// All effectslots are valid, remove and delete them
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RemoveActiveEffectSlots(effectslots, n, context.get());
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std::for_each(effectslots, effectslots_end,
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[&context](ALuint id) noexcept -> void
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{ context->EffectSlotList[id-1] = nullptr; }
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);
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}
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AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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{
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ContextRef context{GetContextRef()};
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if(LIKELY(context))
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{
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std::lock_guard<almtx_t> _{context->EffectSlotLock};
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if(LookupEffectSlot(context.get(), effectslot) != nullptr)
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return AL_TRUE;
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}
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return AL_FALSE;
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> _{context->PropLock};
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std::lock_guard<almtx_t> __{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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ALCdevice *device{};
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ALenum err{};
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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device = context->Device;
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{ std::lock_guard<almtx_t> ___{device->EffectLock};
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ALeffect *effect{value ? LookupEffect(device, value) : nullptr};
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if(!(value == 0 || effect != nullptr))
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SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Invalid effect ID %u", value);
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err = InitializeEffect(context.get(), slot, effect);
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}
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if(err != AL_NO_ERROR)
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{
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alSetError(context.get(), err, "Effect initialization failed");
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return;
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}
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break;
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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if(!(value == AL_TRUE || value == AL_FALSE))
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SETERR_RETURN(context.get(), AL_INVALID_VALUE,,
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"Effect slot auxiliary send auto out of range");
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slot->AuxSendAuto = value;
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break;
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot integer property 0x%04x", param);
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}
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DO_UPDATEPROPS();
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alAuxiliaryEffectSloti(effectslot, param, values[0]);
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return;
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}
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> __{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot integer-vector property 0x%04x", param);
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}
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> _{context->PropLock};
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std::lock_guard<almtx_t> __{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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if(!(value >= 0.0f && value <= 1.0f))
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SETERR_RETURN(context.get(), AL_INVALID_VALUE,, "Effect slot gain out of range");
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slot->Gain = value;
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break;
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x",
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param);
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}
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DO_UPDATEPROPS();
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alAuxiliaryEffectSlotf(effectslot, param, values[0]);
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return;
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}
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> _{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot float-vector property 0x%04x", param);
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}
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> __{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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*value = slot->AuxSendAuto;
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break;
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot integer property 0x%04x", param);
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}
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alGetAuxiliaryEffectSloti(effectslot, param, values);
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return;
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}
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> _{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot integer-vector property 0x%04x", param);
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}
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
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{
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ContextRef context{GetContextRef()};
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if(UNLIKELY(!context)) return;
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std::lock_guard<almtx_t> _{context->EffectSlotLock};
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ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
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if(UNLIKELY(!slot))
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SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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*value = slot->Gain;
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break;
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default:
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SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
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"Invalid effect slot float property 0x%04x", param);
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}
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
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{
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alGetAuxiliaryEffectSlotf(effectslot, param, values);
|
|
return;
|
|
}
|
|
|
|
ContextRef context{GetContextRef()};
|
|
if(UNLIKELY(!context)) return;
|
|
|
|
std::lock_guard<almtx_t> _{context->EffectSlotLock};
|
|
ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
|
|
if(UNLIKELY(!slot))
|
|
SETERR_RETURN(context.get(), AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
|
|
|
|
switch(param)
|
|
{
|
|
default:
|
|
SETERR_RETURN(context.get(), AL_INVALID_ENUM,,
|
|
"Invalid effect slot float-vector property 0x%04x", param);
|
|
}
|
|
}
|
|
|
|
|
|
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
|
|
{
|
|
ALenum newtype{effect ? effect->type : AL_EFFECT_NULL};
|
|
if(newtype != EffectSlot->Effect.Type)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(newtype)};
|
|
if(!factory)
|
|
{
|
|
ERR("Failed to find factory for effect type 0x%04x\n", newtype);
|
|
return AL_INVALID_ENUM;
|
|
}
|
|
EffectState *State{factory->create()};
|
|
if(!State) return AL_OUT_OF_MEMORY;
|
|
|
|
FPUCtl mixer_mode{};
|
|
ALCdevice *Device{Context->Device};
|
|
std::unique_lock<almtx_t> backlock{Device->BackendLock};
|
|
State->mOutBuffer = Device->Dry.Buffer;
|
|
State->mOutChannels = Device->Dry.NumChannels;
|
|
if(State->deviceUpdate(Device) == AL_FALSE)
|
|
{
|
|
backlock.unlock();
|
|
mixer_mode.leave();
|
|
State->DecRef();
|
|
return AL_OUT_OF_MEMORY;
|
|
}
|
|
mixer_mode.leave();
|
|
|
|
if(!effect)
|
|
{
|
|
EffectSlot->Effect.Type = AL_EFFECT_NULL;
|
|
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
|
|
}
|
|
else
|
|
{
|
|
EffectSlot->Effect.Type = effect->type;
|
|
EffectSlot->Effect.Props = effect->Props;
|
|
}
|
|
|
|
EffectSlot->Effect.State->DecRef();
|
|
EffectSlot->Effect.State = State;
|
|
}
|
|
else if(effect)
|
|
EffectSlot->Effect.Props = effect->Props;
|
|
|
|
/* Remove state references from old effect slot property updates. */
|
|
ALeffectslotProps *props{Context->FreeEffectslotProps.load()};
|
|
while(props)
|
|
{
|
|
if(props->State)
|
|
props->State->DecRef();
|
|
props->State = nullptr;
|
|
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
|
|
void EffectState::IncRef() noexcept
|
|
{
|
|
auto ref = IncrementRef(&mRef);
|
|
TRACEREF("%p increasing refcount to %u\n", this, ref);
|
|
}
|
|
|
|
void EffectState::DecRef() noexcept
|
|
{
|
|
auto ref = DecrementRef(&mRef);
|
|
TRACEREF("%p decreasing refcount to %u\n", this, ref);
|
|
if(ref == 0) delete this;
|
|
}
|
|
|
|
|
|
ALenum InitEffectSlot(ALeffectslot *slot)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)};
|
|
slot->Effect.State = factory->create();
|
|
if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
|
|
|
|
slot->Effect.State->IncRef();
|
|
slot->Params.mEffectState = slot->Effect.State;
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
ALeffectslot::~ALeffectslot()
|
|
{
|
|
struct ALeffectslotProps *props{Update.load()};
|
|
if(props)
|
|
{
|
|
if(props->State) props->State->DecRef();
|
|
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
|
|
al_free(props);
|
|
}
|
|
|
|
if(Effect.State)
|
|
Effect.State->DecRef();
|
|
if(Params.mEffectState)
|
|
Params.mEffectState->DecRef();
|
|
}
|
|
|
|
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
|
|
{
|
|
/* Get an unused property container, or allocate a new one as needed. */
|
|
ALeffectslotProps *props{context->FreeEffectslotProps.load(std::memory_order_relaxed)};
|
|
if(!props)
|
|
props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
|
|
else
|
|
{
|
|
struct ALeffectslotProps *next;
|
|
do {
|
|
next = props->next.load(std::memory_order_relaxed);
|
|
} while(context->FreeEffectslotProps.compare_exchange_weak(props, next,
|
|
std::memory_order_seq_cst, std::memory_order_acquire) == 0);
|
|
}
|
|
|
|
/* Copy in current property values. */
|
|
props->Gain = slot->Gain;
|
|
props->AuxSendAuto = slot->AuxSendAuto;
|
|
|
|
props->Type = slot->Effect.Type;
|
|
props->Props = slot->Effect.Props;
|
|
/* Swap out any stale effect state object there may be in the container, to
|
|
* delete it.
|
|
*/
|
|
EffectState *oldstate{props->State};
|
|
slot->Effect.State->IncRef();
|
|
props->State = slot->Effect.State;
|
|
|
|
/* Set the new container for updating internal parameters. */
|
|
props = slot->Update.exchange(props, std::memory_order_acq_rel);
|
|
if(props)
|
|
{
|
|
/* If there was an unused update container, put it back in the
|
|
* freelist.
|
|
*/
|
|
if(props->State)
|
|
props->State->DecRef();
|
|
props->State = nullptr;
|
|
AtomicReplaceHead(context->FreeEffectslotProps, props);
|
|
}
|
|
|
|
if(oldstate)
|
|
oldstate->DecRef();
|
|
}
|
|
|
|
void UpdateAllEffectSlotProps(ALCcontext *context)
|
|
{
|
|
std::lock_guard<almtx_t> _{context->EffectSlotLock};
|
|
ALeffectslotArray *auxslots{context->ActiveAuxSlots.load(std::memory_order_acquire)};
|
|
for(ALsizei i{0};i < auxslots->count;i++)
|
|
{
|
|
ALeffectslot *slot = auxslots->slot[i];
|
|
if(!slot->PropsClean.test_and_set(std::memory_order_acq_rel))
|
|
UpdateEffectSlotProps(slot, context);
|
|
}
|
|
}
|
|
|
|
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
|
|
{
|
|
size_t leftover = 0;
|
|
for(auto &entry : context->EffectSlotList)
|
|
{
|
|
if(entry)
|
|
{
|
|
entry = nullptr;
|
|
++leftover;
|
|
}
|
|
}
|
|
if(leftover > 0)
|
|
WARN("(%p) Deleted " SZFMT " AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
|
|
}
|