AuroraOpenALSoft/OpenAL32/alSource.c
2011-08-30 23:28:38 -07:00

2164 lines
62 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
#include "alError.h"
#include "alSource.h"
#include "alBuffer.h"
#include "alThunk.h"
#include "alAuxEffectSlot.h"
enum Resampler DefaultResampler;
const ALsizei ResamplerPadding[RESAMPLER_MAX] = {
0, /* Point */
1, /* Linear */
2, /* Cubic */
};
const ALsizei ResamplerPrePadding[RESAMPLER_MAX] = {
0, /* Point */
0, /* Linear */
1, /* Cubic */
};
static ALvoid InitSourceParams(ALsource *Source);
static ALvoid GetSourceOffset(ALsource *Source, ALenum eName, ALdouble *Offsets, ALdouble updateLen);
static ALint GetByteOffset(ALsource *Source);
#define LookupSource(m, k) ((ALsource*)LookupUIntMapKey(&(m), (k)))
#define RemoveSource(m, k) ((ALsource*)PopUIntMapValue(&(m), (k)))
#define LookupBuffer(m, k) ((ALbuffer*)LookupUIntMapKey(&(m), (k)))
#define LookupFilter(m, k) ((ALfilter*)LookupUIntMapKey(&(m), (k)))
#define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k)))
AL_API ALvoid AL_APIENTRY alGenSources(ALsizei n,ALuint *sources)
{
ALCcontext *Context;
ALCdevice *Device;
Context = GetContextRef();
if(!Context) return;
Device = Context->Device;
if(n < 0 || IsBadWritePtr((void*)sources, n * sizeof(ALuint)))
alSetError(Context, AL_INVALID_VALUE);
else
{
ALenum err;
ALsizei i;
// Add additional sources to the list
i = 0;
while(i < n)
{
ALsource *source = calloc(1, sizeof(ALsource));
if(!source)
{
alSetError(Context, AL_OUT_OF_MEMORY);
alDeleteSources(i, sources);
break;
}
err = NewThunkEntry(&source->source);
if(err == AL_NO_ERROR)
err = InsertUIntMapEntry(&Context->SourceMap, source->source, source);
if(err != AL_NO_ERROR)
{
FreeThunkEntry(source->source);
memset(source, 0, sizeof(ALsource));
free(source);
alSetError(Context, err);
alDeleteSources(i, sources);
break;
}
InitSourceParams(source);
sources[i++] = source->source;
}
}
ALCcontext_DecRef(Context);
}
AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources)
{
ALCcontext *Context;
ALsource *Source;
ALsizei i, j;
ALbufferlistitem *BufferList;
Context = GetContextRef();
if(!Context) return;
if(n < 0)
alSetError(Context, AL_INVALID_VALUE);
else
{
// Check that all Sources are valid (and can therefore be deleted)
for(i = 0;i < n;i++)
{
if(LookupSource(Context->SourceMap, sources[i]) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
n = 0;
break;
}
}
// All Sources are valid, and can be deleted
for(i = 0;i < n;i++)
{
ALsource **srclist, **srclistend;
// Remove Source from list of Sources
if((Source=RemoveSource(Context->SourceMap, sources[i])) == NULL)
continue;
FreeThunkEntry(Source->source);
LockContext(Context);
srclist = Context->ActiveSources;
srclistend = srclist + Context->ActiveSourceCount;
while(srclist != srclistend)
{
if(*srclist == Source)
{
Context->ActiveSourceCount--;
*srclist = *(--srclistend);
break;
}
srclist++;
}
UnlockContext(Context);
// For each buffer in the source's queue...
while(Source->queue != NULL)
{
BufferList = Source->queue;
Source->queue = BufferList->next;
if(BufferList->buffer != NULL)
DecrementRef(&BufferList->buffer->ref);
free(BufferList);
}
for(j = 0;j < MAX_SENDS;++j)
{
if(Source->Send[j].Slot)
DecrementRef(&Source->Send[j].Slot->ref);
Source->Send[j].Slot = NULL;
}
memset(Source,0,sizeof(ALsource));
free(Source);
}
}
ALCcontext_DecRef(Context);
}
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source)
{
ALCcontext *Context;
ALboolean result;
Context = GetContextRef();
if(!Context) return AL_FALSE;
result = (LookupSource(Context->SourceMap, source) ? AL_TRUE : AL_FALSE);
ALCcontext_DecRef(Context);
return result;
}
AL_API ALvoid AL_APIENTRY alSourcef(ALuint source, ALenum eParam, ALfloat flValue)
{
ALCcontext *pContext;
ALsource *Source;
pContext = GetLockedContext();
if(!pContext) return;
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_PITCH:
if(flValue >= 0.0f)
{
Source->flPitch = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_CONE_INNER_ANGLE:
if(flValue >= 0.0f && flValue <= 360.0f)
{
Source->flInnerAngle = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_CONE_OUTER_ANGLE:
if(flValue >= 0.0f && flValue <= 360.0f)
{
Source->flOuterAngle = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_GAIN:
if(flValue >= 0.0f)
{
Source->flGain = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_MAX_DISTANCE:
if(flValue >= 0.0f)
{
Source->flMaxDistance = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_ROLLOFF_FACTOR:
if(flValue >= 0.0f)
{
Source->flRollOffFactor = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_REFERENCE_DISTANCE:
if(flValue >= 0.0f)
{
Source->flRefDistance = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_MIN_GAIN:
if(flValue >= 0.0f && flValue <= 1.0f)
{
Source->flMinGain = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_MAX_GAIN:
if(flValue >= 0.0f && flValue <= 1.0f)
{
Source->flMaxGain = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_CONE_OUTER_GAIN:
if(flValue >= 0.0f && flValue <= 1.0f)
{
Source->flOuterGain = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_CONE_OUTER_GAINHF:
if(flValue >= 0.0f && flValue <= 1.0f)
{
Source->OuterGainHF = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_AIR_ABSORPTION_FACTOR:
if(flValue >= 0.0f && flValue <= 10.0f)
{
Source->AirAbsorptionFactor = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_ROOM_ROLLOFF_FACTOR:
if(flValue >= 0.0f && flValue <= 10.0f)
{
Source->RoomRolloffFactor = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_DOPPLER_FACTOR:
if(flValue >= 0.0f && flValue <= 1.0f)
{
Source->DopplerFactor = flValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
if(flValue >= 0.0f)
{
Source->lOffsetType = eParam;
// Store Offset (convert Seconds into Milliseconds)
if(eParam == AL_SEC_OFFSET)
Source->lOffset = (ALint)(flValue * 1000.0f);
else
Source->lOffset = (ALint)flValue;
if((Source->state == AL_PLAYING || Source->state == AL_PAUSED) &&
!pContext->DeferUpdates)
{
if(ApplyOffset(Source) == AL_FALSE)
alSetError(pContext, AL_INVALID_VALUE);
}
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
{
// Invalid Source Name
alSetError(pContext, AL_INVALID_NAME);
}
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alSource3f(ALuint source, ALenum eParam, ALfloat flValue1,ALfloat flValue2,ALfloat flValue3)
{
ALCcontext *pContext;
ALsource *Source;
pContext = GetLockedContext();
if(!pContext) return;
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_POSITION:
if(isfinite(flValue1) && isfinite(flValue2) && isfinite(flValue3))
{
Source->vPosition[0] = flValue1;
Source->vPosition[1] = flValue2;
Source->vPosition[2] = flValue3;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_VELOCITY:
if(isfinite(flValue1) && isfinite(flValue2) && isfinite(flValue3))
{
Source->vVelocity[0] = flValue1;
Source->vVelocity[1] = flValue2;
Source->vVelocity[2] = flValue3;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_DIRECTION:
if(isfinite(flValue1) && isfinite(flValue2) && isfinite(flValue3))
{
Source->vOrientation[0] = flValue1;
Source->vOrientation[1] = flValue2;
Source->vOrientation[2] = flValue3;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alSourcefv(ALuint source, ALenum eParam, const ALfloat *pflValues)
{
ALCcontext *pContext;
if(pflValues)
{
switch(eParam)
{
case AL_PITCH:
case AL_CONE_INNER_ANGLE:
case AL_CONE_OUTER_ANGLE:
case AL_GAIN:
case AL_MAX_DISTANCE:
case AL_ROLLOFF_FACTOR:
case AL_REFERENCE_DISTANCE:
case AL_MIN_GAIN:
case AL_MAX_GAIN:
case AL_CONE_OUTER_GAIN:
case AL_CONE_OUTER_GAINHF:
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
case AL_AIR_ABSORPTION_FACTOR:
case AL_ROOM_ROLLOFF_FACTOR:
alSourcef(source, eParam, pflValues[0]);
return;
case AL_POSITION:
case AL_VELOCITY:
case AL_DIRECTION:
alSource3f(source, eParam, pflValues[0], pflValues[1], pflValues[2]);
return;
}
}
pContext = GetLockedContext();
if(!pContext) return;
if(pflValues)
{
if(LookupSource(pContext->SourceMap, source) != NULL)
{
switch(eParam)
{
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alSourcei(ALuint source,ALenum eParam,ALint lValue)
{
ALCcontext *pContext;
ALsource *Source;
ALbufferlistitem *BufferListItem;
switch(eParam)
{
case AL_MAX_DISTANCE:
case AL_ROLLOFF_FACTOR:
case AL_CONE_INNER_ANGLE:
case AL_CONE_OUTER_ANGLE:
case AL_REFERENCE_DISTANCE:
alSourcef(source, eParam, (ALfloat)lValue);
return;
}
pContext = GetLockedContext();
if(!pContext) return;
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
ALCdevice *device = pContext->Device;
switch(eParam)
{
case AL_SOURCE_RELATIVE:
if(lValue == AL_FALSE || lValue == AL_TRUE)
{
Source->bHeadRelative = (ALboolean)lValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_LOOPING:
if(lValue == AL_FALSE || lValue == AL_TRUE)
Source->bLooping = (ALboolean)lValue;
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_BUFFER:
if(Source->state == AL_STOPPED || Source->state == AL_INITIAL)
{
ALbufferlistitem *oldlist;
ALbuffer *buffer = NULL;
if(lValue == 0 ||
(buffer=LookupBuffer(device->BufferMap, lValue)) != NULL)
{
Source->BuffersInQueue = 0;
Source->BuffersPlayed = 0;
// Add the buffer to the queue (as long as it is NOT the NULL buffer)
if(buffer != NULL)
{
// Source is now in STATIC mode
Source->lSourceType = AL_STATIC;
// Add the selected buffer to the queue
BufferListItem = malloc(sizeof(ALbufferlistitem));
BufferListItem->buffer = buffer;
BufferListItem->next = NULL;
BufferListItem->prev = NULL;
// Increment reference counter for buffer
IncrementRef(&buffer->ref);
oldlist = ExchangePtr((void**)&Source->queue, BufferListItem);
Source->BuffersInQueue = 1;
Source->NumChannels = ChannelsFromFmt(buffer->FmtChannels);
Source->SampleSize = BytesFromFmt(buffer->FmtType);
if(buffer->FmtChannels == FmtMono)
Source->Update = CalcSourceParams;
else
Source->Update = CalcNonAttnSourceParams;
Source->NeedsUpdate = AL_TRUE;
}
else
{
// Source is now in UNDETERMINED mode
Source->lSourceType = AL_UNDETERMINED;
oldlist = ExchangePtr((void**)&Source->queue, NULL);
}
// Delete all previous elements in the queue
while(oldlist != NULL)
{
BufferListItem = oldlist;
oldlist = BufferListItem->next;
if(BufferListItem->buffer)
DecrementRef(&BufferListItem->buffer->ref);
free(BufferListItem);
}
}
else
alSetError(pContext, AL_INVALID_VALUE);
}
else
alSetError(pContext, AL_INVALID_OPERATION);
break;
case AL_SOURCE_STATE:
// Query only
alSetError(pContext, AL_INVALID_OPERATION);
break;
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
if(lValue >= 0)
{
Source->lOffsetType = eParam;
// Store Offset (convert Seconds into Milliseconds)
if(eParam == AL_SEC_OFFSET)
Source->lOffset = lValue * 1000;
else
Source->lOffset = lValue;
if((Source->state == AL_PLAYING || Source->state == AL_PAUSED) &&
!pContext->DeferUpdates)
{
if(ApplyOffset(Source) == AL_FALSE)
alSetError(pContext, AL_INVALID_VALUE);
}
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_DIRECT_FILTER: {
ALfilter *filter = NULL;
if(lValue == 0 ||
(filter=LookupFilter(pContext->Device->FilterMap, lValue)) != NULL)
{
if(!filter)
{
Source->DirectFilter.type = AL_FILTER_NULL;
Source->DirectFilter.filter = 0;
}
else
memcpy(&Source->DirectFilter, filter, sizeof(*filter));
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
} break;
case AL_DIRECT_FILTER_GAINHF_AUTO:
if(lValue == AL_TRUE || lValue == AL_FALSE)
{
Source->DryGainHFAuto = lValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO:
if(lValue == AL_TRUE || lValue == AL_FALSE)
{
Source->WetGainAuto = lValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO:
if(lValue == AL_TRUE || lValue == AL_FALSE)
{
Source->WetGainHFAuto = lValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_VIRTUAL_CHANNELS_SOFT:
if(lValue == AL_TRUE || lValue == AL_FALSE)
{
Source->VirtualChannels = lValue;
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
case AL_DISTANCE_MODEL:
if(lValue == AL_NONE ||
lValue == AL_INVERSE_DISTANCE ||
lValue == AL_INVERSE_DISTANCE_CLAMPED ||
lValue == AL_LINEAR_DISTANCE ||
lValue == AL_LINEAR_DISTANCE_CLAMPED ||
lValue == AL_EXPONENT_DISTANCE ||
lValue == AL_EXPONENT_DISTANCE_CLAMPED)
{
Source->DistanceModel = lValue;
if(pContext->SourceDistanceModel)
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
UnlockContext(pContext);
}
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum eParam, ALint lValue1, ALint lValue2, ALint lValue3)
{
ALCcontext *pContext;
ALsource *Source;
switch(eParam)
{
case AL_POSITION:
case AL_VELOCITY:
case AL_DIRECTION:
alSource3f(source, eParam, (ALfloat)lValue1, (ALfloat)lValue2, (ALfloat)lValue3);
return;
}
pContext = GetLockedContext();
if(!pContext) return;
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
ALCdevice *device = pContext->Device;
switch(eParam)
{
case AL_AUXILIARY_SEND_FILTER: {
ALeffectslot *ALEffectSlot = NULL;
ALfilter *ALFilter = NULL;
if((ALuint)lValue2 < device->NumAuxSends &&
(lValue1 == 0 ||
(ALEffectSlot=LookupEffectSlot(pContext->EffectSlotMap, lValue1)) != NULL) &&
(lValue3 == 0 ||
(ALFilter=LookupFilter(device->FilterMap, lValue3)) != NULL))
{
/* Release refcount on the previous slot, and add one for
* the new slot */
if(Source->Send[lValue2].Slot)
DecrementRef(&Source->Send[lValue2].Slot->ref);
Source->Send[lValue2].Slot = ALEffectSlot;
if(Source->Send[lValue2].Slot)
IncrementRef(&Source->Send[lValue2].Slot->ref);
if(!ALFilter)
{
/* Disable filter */
Source->Send[lValue2].WetFilter.type = 0;
Source->Send[lValue2].WetFilter.filter = 0;
}
else
memcpy(&Source->Send[lValue2].WetFilter, ALFilter, sizeof(*ALFilter));
Source->NeedsUpdate = AL_TRUE;
}
else
alSetError(pContext, AL_INVALID_VALUE);
} break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
UnlockContext(pContext);
}
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum eParam, const ALint* plValues)
{
ALCcontext *pContext;
if(plValues)
{
switch(eParam)
{
case AL_SOURCE_RELATIVE:
case AL_CONE_INNER_ANGLE:
case AL_CONE_OUTER_ANGLE:
case AL_LOOPING:
case AL_BUFFER:
case AL_SOURCE_STATE:
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
case AL_MAX_DISTANCE:
case AL_ROLLOFF_FACTOR:
case AL_REFERENCE_DISTANCE:
case AL_DIRECT_FILTER:
case AL_DIRECT_FILTER_GAINHF_AUTO:
case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO:
case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO:
case AL_DISTANCE_MODEL:
case AL_VIRTUAL_CHANNELS_SOFT:
alSourcei(source, eParam, plValues[0]);
return;
case AL_POSITION:
case AL_VELOCITY:
case AL_DIRECTION:
case AL_AUXILIARY_SEND_FILTER:
alSource3i(source, eParam, plValues[0], plValues[1], plValues[2]);
return;
}
}
pContext = GetLockedContext();
if(!pContext) return;
if(plValues)
{
if(LookupSource(pContext->SourceMap, source) != NULL)
{
switch(eParam)
{
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alGetSourcef(ALuint source, ALenum eParam, ALfloat *pflValue)
{
ALCcontext *pContext;
ALsource *Source;
ALdouble Offsets[2];
ALdouble updateLen;
pContext = GetLockedContext();
if(!pContext) return;
if(pflValue)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_PITCH:
*pflValue = Source->flPitch;
break;
case AL_GAIN:
*pflValue = Source->flGain;
break;
case AL_MIN_GAIN:
*pflValue = Source->flMinGain;
break;
case AL_MAX_GAIN:
*pflValue = Source->flMaxGain;
break;
case AL_MAX_DISTANCE:
*pflValue = Source->flMaxDistance;
break;
case AL_ROLLOFF_FACTOR:
*pflValue = Source->flRollOffFactor;
break;
case AL_CONE_OUTER_GAIN:
*pflValue = Source->flOuterGain;
break;
case AL_CONE_OUTER_GAINHF:
*pflValue = Source->OuterGainHF;
break;
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
updateLen = (ALdouble)pContext->Device->UpdateSize /
pContext->Device->Frequency;
GetSourceOffset(Source, eParam, Offsets, updateLen);
*pflValue = Offsets[0];
break;
case AL_CONE_INNER_ANGLE:
*pflValue = Source->flInnerAngle;
break;
case AL_CONE_OUTER_ANGLE:
*pflValue = Source->flOuterAngle;
break;
case AL_REFERENCE_DISTANCE:
*pflValue = Source->flRefDistance;
break;
case AL_AIR_ABSORPTION_FACTOR:
*pflValue = Source->AirAbsorptionFactor;
break;
case AL_ROOM_ROLLOFF_FACTOR:
*pflValue = Source->RoomRolloffFactor;
break;
case AL_DOPPLER_FACTOR:
*pflValue = Source->DopplerFactor;
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alGetSource3f(ALuint source, ALenum eParam, ALfloat* pflValue1, ALfloat* pflValue2, ALfloat* pflValue3)
{
ALCcontext *pContext;
ALsource *Source;
pContext = GetLockedContext();
if(!pContext) return;
if(pflValue1 && pflValue2 && pflValue3)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_POSITION:
*pflValue1 = Source->vPosition[0];
*pflValue2 = Source->vPosition[1];
*pflValue3 = Source->vPosition[2];
break;
case AL_VELOCITY:
*pflValue1 = Source->vVelocity[0];
*pflValue2 = Source->vVelocity[1];
*pflValue3 = Source->vVelocity[2];
break;
case AL_DIRECTION:
*pflValue1 = Source->vOrientation[0];
*pflValue2 = Source->vOrientation[1];
*pflValue3 = Source->vOrientation[2];
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alGetSourcefv(ALuint source, ALenum eParam, ALfloat *pflValues)
{
ALCcontext *pContext;
ALsource *Source;
ALdouble Offsets[2];
ALdouble updateLen;
switch(eParam)
{
case AL_PITCH:
case AL_GAIN:
case AL_MIN_GAIN:
case AL_MAX_GAIN:
case AL_MAX_DISTANCE:
case AL_ROLLOFF_FACTOR:
case AL_DOPPLER_FACTOR:
case AL_CONE_OUTER_GAIN:
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
case AL_CONE_INNER_ANGLE:
case AL_CONE_OUTER_ANGLE:
case AL_REFERENCE_DISTANCE:
case AL_CONE_OUTER_GAINHF:
case AL_AIR_ABSORPTION_FACTOR:
case AL_ROOM_ROLLOFF_FACTOR:
alGetSourcef(source, eParam, pflValues);
return;
case AL_POSITION:
case AL_VELOCITY:
case AL_DIRECTION:
alGetSource3f(source, eParam, pflValues+0, pflValues+1, pflValues+2);
return;
}
pContext = GetLockedContext();
if(!pContext) return;
if(pflValues)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_SAMPLE_RW_OFFSETS_SOFT:
case AL_BYTE_RW_OFFSETS_SOFT:
updateLen = (ALdouble)pContext->Device->UpdateSize /
pContext->Device->Frequency;
GetSourceOffset(Source, eParam, Offsets, updateLen);
pflValues[0] = Offsets[0];
pflValues[1] = Offsets[1];
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alGetSourcei(ALuint source, ALenum eParam, ALint *plValue)
{
ALbufferlistitem *BufferList;
ALCcontext *pContext;
ALsource *Source;
ALdouble Offsets[2];
ALdouble updateLen;
pContext = GetLockedContext();
if(!pContext) return;
if(plValue)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_MAX_DISTANCE:
*plValue = (ALint)Source->flMaxDistance;
break;
case AL_ROLLOFF_FACTOR:
*plValue = (ALint)Source->flRollOffFactor;
break;
case AL_REFERENCE_DISTANCE:
*plValue = (ALint)Source->flRefDistance;
break;
case AL_SOURCE_RELATIVE:
*plValue = Source->bHeadRelative;
break;
case AL_CONE_INNER_ANGLE:
*plValue = (ALint)Source->flInnerAngle;
break;
case AL_CONE_OUTER_ANGLE:
*plValue = (ALint)Source->flOuterAngle;
break;
case AL_LOOPING:
*plValue = Source->bLooping;
break;
case AL_BUFFER:
BufferList = Source->queue;
if(Source->lSourceType != AL_STATIC)
{
ALuint i = Source->BuffersPlayed;
while(i > 0)
{
BufferList = BufferList->next;
i--;
}
}
*plValue = ((BufferList && BufferList->buffer) ?
BufferList->buffer->buffer : 0);
break;
case AL_SOURCE_STATE:
*plValue = Source->state;
break;
case AL_BUFFERS_QUEUED:
*plValue = Source->BuffersInQueue;
break;
case AL_BUFFERS_PROCESSED:
if(Source->bLooping || Source->lSourceType != AL_STREAMING)
{
/* Buffers on a looping source are in a perpetual state
* of PENDING, so don't report any as PROCESSED */
*plValue = 0;
}
else
*plValue = Source->BuffersPlayed;
break;
case AL_SOURCE_TYPE:
*plValue = Source->lSourceType;
break;
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
updateLen = (ALdouble)pContext->Device->UpdateSize /
pContext->Device->Frequency;
GetSourceOffset(Source, eParam, Offsets, updateLen);
*plValue = (ALint)Offsets[0];
break;
case AL_DIRECT_FILTER:
*plValue = Source->DirectFilter.filter;
break;
case AL_DIRECT_FILTER_GAINHF_AUTO:
*plValue = Source->DryGainHFAuto;
break;
case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO:
*plValue = Source->WetGainAuto;
break;
case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO:
*plValue = Source->WetGainHFAuto;
break;
case AL_DOPPLER_FACTOR:
*plValue = (ALint)Source->DopplerFactor;
break;
case AL_VIRTUAL_CHANNELS_SOFT:
*plValue = Source->VirtualChannels;
break;
case AL_DISTANCE_MODEL:
*plValue = Source->DistanceModel;
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum eParam, ALint* plValue1, ALint* plValue2, ALint* plValue3)
{
ALCcontext *pContext;
ALsource *Source;
pContext = GetLockedContext();
if(!pContext) return;
if(plValue1 && plValue2 && plValue3)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_POSITION:
*plValue1 = (ALint)Source->vPosition[0];
*plValue2 = (ALint)Source->vPosition[1];
*plValue3 = (ALint)Source->vPosition[2];
break;
case AL_VELOCITY:
*plValue1 = (ALint)Source->vVelocity[0];
*plValue2 = (ALint)Source->vVelocity[1];
*plValue3 = (ALint)Source->vVelocity[2];
break;
case AL_DIRECTION:
*plValue1 = (ALint)Source->vOrientation[0];
*plValue2 = (ALint)Source->vOrientation[1];
*plValue3 = (ALint)Source->vOrientation[2];
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum eParam, ALint* plValues)
{
ALCcontext *pContext;
ALsource *Source;
ALdouble Offsets[2];
ALdouble updateLen;
switch(eParam)
{
case AL_SOURCE_RELATIVE:
case AL_CONE_INNER_ANGLE:
case AL_CONE_OUTER_ANGLE:
case AL_LOOPING:
case AL_BUFFER:
case AL_SOURCE_STATE:
case AL_BUFFERS_QUEUED:
case AL_BUFFERS_PROCESSED:
case AL_SEC_OFFSET:
case AL_SAMPLE_OFFSET:
case AL_BYTE_OFFSET:
case AL_MAX_DISTANCE:
case AL_ROLLOFF_FACTOR:
case AL_DOPPLER_FACTOR:
case AL_REFERENCE_DISTANCE:
case AL_SOURCE_TYPE:
case AL_DIRECT_FILTER:
case AL_DIRECT_FILTER_GAINHF_AUTO:
case AL_AUXILIARY_SEND_FILTER_GAIN_AUTO:
case AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO:
case AL_DISTANCE_MODEL:
case AL_VIRTUAL_CHANNELS_SOFT:
alGetSourcei(source, eParam, plValues);
return;
case AL_POSITION:
case AL_VELOCITY:
case AL_DIRECTION:
alGetSource3i(source, eParam, plValues+0, plValues+1, plValues+2);
return;
}
pContext = GetLockedContext();
if(!pContext) return;
if(plValues)
{
if((Source=LookupSource(pContext->SourceMap, source)) != NULL)
{
switch(eParam)
{
case AL_SAMPLE_RW_OFFSETS_SOFT:
case AL_BYTE_RW_OFFSETS_SOFT:
updateLen = (ALdouble)pContext->Device->UpdateSize /
pContext->Device->Frequency;
GetSourceOffset(Source, eParam, Offsets, updateLen);
plValues[0] = (ALint)Offsets[0];
plValues[1] = (ALint)Offsets[1];
break;
default:
alSetError(pContext, AL_INVALID_ENUM);
break;
}
}
else
alSetError(pContext, AL_INVALID_NAME);
}
else
alSetError(pContext, AL_INVALID_VALUE);
UnlockContext(pContext);
}
AL_API ALvoid AL_APIENTRY alSourcePlay(ALuint source)
{
alSourcePlayv(1, &source);
}
AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
{
ALCcontext *Context;
ALsource *Source;
ALsizei i;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
if(n > 0 && !sources)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
// Check that all the Sources are valid
for(i = 0;i < n;i++)
{
if(!LookupSource(Context->SourceMap, sources[i]))
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
}
while(Context->MaxActiveSources-Context->ActiveSourceCount < n)
{
void *temp = NULL;
ALsizei newcount;
newcount = Context->MaxActiveSources << 1;
if(newcount > 0)
temp = realloc(Context->ActiveSources,
sizeof(*Context->ActiveSources) * newcount);
if(!temp)
{
alSetError(Context, AL_OUT_OF_MEMORY);
goto done;
}
Context->ActiveSources = temp;
Context->MaxActiveSources = newcount;
}
for(i = 0;i < n;i++)
{
Source = LookupSource(Context->SourceMap, sources[i]);
if(Context->DeferUpdates) Source->new_state = AL_PLAYING;
else SetSourceState(Source, Context, AL_PLAYING);
}
done:
UnlockContext(Context);
}
AL_API ALvoid AL_APIENTRY alSourcePause(ALuint source)
{
alSourcePausev(1, &source);
}
AL_API ALvoid AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources)
{
ALCcontext *Context;
ALsource *Source;
ALsizei i;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
if(n > 0 && !sources)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
// Check all the Sources are valid
for(i = 0;i < n;i++)
{
if(!LookupSource(Context->SourceMap, sources[i]))
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
}
for(i = 0;i < n;i++)
{
Source = LookupSource(Context->SourceMap, sources[i]);
if(Context->DeferUpdates) Source->new_state = AL_PAUSED;
else SetSourceState(Source, Context, AL_PAUSED);
}
done:
UnlockContext(Context);
}
AL_API ALvoid AL_APIENTRY alSourceStop(ALuint source)
{
alSourceStopv(1, &source);
}
AL_API ALvoid AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources)
{
ALCcontext *Context;
ALsource *Source;
ALsizei i;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
if(n > 0 && !sources)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
// Check all the Sources are valid
for(i = 0;i < n;i++)
{
if(!LookupSource(Context->SourceMap, sources[i]))
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
}
for(i = 0;i < n;i++)
{
Source = LookupSource(Context->SourceMap, sources[i]);
if(Context->DeferUpdates) Source->new_state = AL_STOPPED;
else SetSourceState(Source, Context, AL_STOPPED);
}
done:
UnlockContext(Context);
}
AL_API ALvoid AL_APIENTRY alSourceRewind(ALuint source)
{
alSourceRewindv(1, &source);
}
AL_API ALvoid AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources)
{
ALCcontext *Context;
ALsource *Source;
ALsizei i;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
if(n > 0 && !sources)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
// Check all the Sources are valid
for(i = 0;i < n;i++)
{
if(!LookupSource(Context->SourceMap, sources[i]))
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
}
for(i = 0;i < n;i++)
{
Source = LookupSource(Context->SourceMap, sources[i]);
if(Context->DeferUpdates) Source->new_state = AL_INITIAL;
else SetSourceState(Source, Context, AL_INITIAL);
}
done:
UnlockContext(Context);
}
AL_API ALvoid AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei n, const ALuint *buffers)
{
ALCcontext *Context;
ALCdevice *device;
ALsource *Source;
ALbuffer *buffer;
ALsizei i;
ALbufferlistitem *BufferListStart;
ALbufferlistitem *BufferList;
ALbuffer *BufferFmt;
if(n == 0)
return;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
// Check that all buffers are valid or zero and that the source is valid
// Check that this is a valid source
if((Source=LookupSource(Context->SourceMap, source)) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
// Check that this is not a STATIC Source
if(Source->lSourceType == AL_STATIC)
{
// Invalid Source Type (can't queue on a Static Source)
alSetError(Context, AL_INVALID_OPERATION);
goto done;
}
device = Context->Device;
BufferFmt = NULL;
// Check existing Queue (if any) for a valid Buffers and get its frequency and format
BufferList = Source->queue;
while(BufferList)
{
if(BufferList->buffer)
{
BufferFmt = BufferList->buffer;
break;
}
BufferList = BufferList->next;
}
for(i = 0;i < n;i++)
{
if(!buffers[i])
continue;
if((buffer=LookupBuffer(device->BufferMap, buffers[i])) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
if(BufferFmt == NULL)
{
BufferFmt = buffer;
Source->NumChannels = ChannelsFromFmt(buffer->FmtChannels);
Source->SampleSize = BytesFromFmt(buffer->FmtType);
if(buffer->FmtChannels == FmtMono)
Source->Update = CalcSourceParams;
else
Source->Update = CalcNonAttnSourceParams;
Source->NeedsUpdate = AL_TRUE;
}
else if(BufferFmt->Frequency != buffer->Frequency ||
BufferFmt->OriginalChannels != buffer->OriginalChannels ||
BufferFmt->OriginalType != buffer->OriginalType)
{
alSetError(Context, AL_INVALID_OPERATION);
goto done;
}
}
// Change Source Type
Source->lSourceType = AL_STREAMING;
buffer = LookupBuffer(device->BufferMap, buffers[0]);
// All buffers are valid - so add them to the list
BufferListStart = malloc(sizeof(ALbufferlistitem));
BufferListStart->buffer = buffer;
BufferListStart->next = NULL;
BufferListStart->prev = NULL;
// Increment reference counter for buffer
if(buffer) IncrementRef(&buffer->ref);
BufferList = BufferListStart;
for(i = 1;i < n;i++)
{
buffer = LookupBuffer(device->BufferMap, buffers[i]);
BufferList->next = malloc(sizeof(ALbufferlistitem));
BufferList->next->buffer = buffer;
BufferList->next->next = NULL;
BufferList->next->prev = BufferList;
// Increment reference counter for buffer
if(buffer) IncrementRef(&buffer->ref);
BufferList = BufferList->next;
}
if(Source->queue == NULL)
Source->queue = BufferListStart;
else
{
// Find end of queue
BufferList = Source->queue;
while(BufferList->next != NULL)
BufferList = BufferList->next;
BufferListStart->prev = BufferList;
BufferList->next = BufferListStart;
}
// Update number of buffers in queue
Source->BuffersInQueue += n;
done:
UnlockContext(Context);
}
// Implementation assumes that n is the number of buffers to be removed from the queue and buffers is
// an array of buffer IDs that are to be filled with the names of the buffers removed
AL_API ALvoid AL_APIENTRY alSourceUnqueueBuffers( ALuint source, ALsizei n, ALuint* buffers )
{
ALCcontext *Context;
ALsource *Source;
ALsizei i;
ALbufferlistitem *BufferList;
if(n == 0)
return;
Context = GetLockedContext();
if(!Context) return;
if(n < 0)
{
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
if((Source=LookupSource(Context->SourceMap, source)) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
goto done;
}
if(Source->bLooping || Source->lSourceType != AL_STREAMING ||
(ALuint)n > Source->BuffersPlayed)
{
// Some buffers can't be unqueue because they have not been processed
alSetError(Context, AL_INVALID_VALUE);
goto done;
}
for(i = 0;i < n;i++)
{
BufferList = Source->queue;
Source->queue = BufferList->next;
Source->BuffersInQueue--;
Source->BuffersPlayed--;
if(BufferList->buffer)
{
// Record name of buffer
buffers[i] = BufferList->buffer->buffer;
// Decrement buffer reference counter
DecrementRef(&BufferList->buffer->ref);
}
else
buffers[i] = 0;
// Release memory for buffer list item
free(BufferList);
}
if(Source->queue)
Source->queue->prev = NULL;
done:
UnlockContext(Context);
}
static ALvoid InitSourceParams(ALsource *Source)
{
Source->flInnerAngle = 360.0f;
Source->flOuterAngle = 360.0f;
Source->flPitch = 1.0f;
Source->vPosition[0] = 0.0f;
Source->vPosition[1] = 0.0f;
Source->vPosition[2] = 0.0f;
Source->vOrientation[0] = 0.0f;
Source->vOrientation[1] = 0.0f;
Source->vOrientation[2] = 0.0f;
Source->vVelocity[0] = 0.0f;
Source->vVelocity[1] = 0.0f;
Source->vVelocity[2] = 0.0f;
Source->flRefDistance = 1.0f;
Source->flMaxDistance = FLT_MAX;
Source->flRollOffFactor = 1.0f;
Source->bLooping = AL_FALSE;
Source->flGain = 1.0f;
Source->flMinGain = 0.0f;
Source->flMaxGain = 1.0f;
Source->flOuterGain = 0.0f;
Source->OuterGainHF = 1.0f;
Source->DryGainHFAuto = AL_TRUE;
Source->WetGainAuto = AL_TRUE;
Source->WetGainHFAuto = AL_TRUE;
Source->AirAbsorptionFactor = 0.0f;
Source->RoomRolloffFactor = 0.0f;
Source->DopplerFactor = 1.0f;
Source->VirtualChannels = AL_TRUE;
Source->DistanceModel = AL_INVERSE_DISTANCE_CLAMPED;
Source->Resampler = DefaultResampler;
Source->state = AL_INITIAL;
Source->new_state = AL_NONE;
Source->lSourceType = AL_UNDETERMINED;
Source->lOffset = -1;
Source->NeedsUpdate = AL_TRUE;
Source->HrtfMoving = AL_FALSE;
Source->HrtfCounter = 0;
}
/*
* SetSourceState
*
* Sets the source's new play state given its current state
*/
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
{
if(state == AL_PLAYING)
{
ALbufferlistitem *BufferList;
ALsizei j, k;
/* Check that there is a queue containing at least one non-null, non zero length AL Buffer */
BufferList = Source->queue;
while(BufferList)
{
if(BufferList->buffer != NULL && BufferList->buffer->size)
break;
BufferList = BufferList->next;
}
/* If there's nothing to play, or device is disconnected, go right to
* stopped */
if(!BufferList || !Context->Device->Connected)
{
SetSourceState(Source, Context, AL_STOPPED);
return;
}
if(Source->state != AL_PLAYING)
{
for(j = 0;j < MAXCHANNELS;j++)
{
for(k = 0;k < SRC_HISTORY_LENGTH;k++)
Source->HrtfHistory[j][k] = 0.0f;
for(k = 0;k < HRIR_LENGTH;k++)
{
Source->HrtfValues[j][k][0] = 0.0f;
Source->HrtfValues[j][k][1] = 0.0f;
}
}
}
if(Source->state != AL_PAUSED)
{
Source->state = AL_PLAYING;
Source->position = 0;
Source->position_fraction = 0;
Source->BuffersPlayed = 0;
}
else
Source->state = AL_PLAYING;
// Check if an Offset has been set
if(Source->lOffset != -1)
ApplyOffset(Source);
for(j = 0;j < Context->ActiveSourceCount;j++)
{
if(Context->ActiveSources[j] == Source)
break;
}
if(j == Context->ActiveSourceCount)
Context->ActiveSources[Context->ActiveSourceCount++] = Source;
}
else if(state == AL_PAUSED)
{
if(Source->state == AL_PLAYING)
{
Source->state = AL_PAUSED;
Source->HrtfMoving = AL_FALSE;
Source->HrtfCounter = 0;
}
}
else if(state == AL_STOPPED)
{
if(Source->state != AL_INITIAL)
{
Source->state = AL_STOPPED;
Source->BuffersPlayed = Source->BuffersInQueue;
Source->HrtfMoving = AL_FALSE;
Source->HrtfCounter = 0;
}
Source->lOffset = -1;
}
else if(state == AL_INITIAL)
{
if(Source->state != AL_INITIAL)
{
Source->state = AL_INITIAL;
Source->position = 0;
Source->position_fraction = 0;
Source->BuffersPlayed = 0;
Source->HrtfMoving = AL_FALSE;
Source->HrtfCounter = 0;
}
Source->lOffset = -1;
}
}
/*
GetSourceOffset
Gets the current playback position in the given Source, in the appropriate format (Bytes, Samples or MilliSeconds)
The offset is relative to the start of the queue (not the start of the current buffer)
*/
static ALvoid GetSourceOffset(ALsource *Source, ALenum name, ALdouble *offset, ALdouble updateLen)
{
const ALbufferlistitem *BufferList;
const ALbuffer *Buffer = NULL;
enum UserFmtType OriginalType;
ALsizei BufferFreq;
ALint Channels, Bytes;
ALuint readPos, writePos;
ALuint TotalBufferDataSize;
ALuint i;
// Find the first non-NULL Buffer in the Queue
BufferList = Source->queue;
while(BufferList)
{
if(BufferList->buffer)
{
Buffer = BufferList->buffer;
break;
}
BufferList = BufferList->next;
}
if((Source->state != AL_PLAYING && Source->state != AL_PAUSED) || !Buffer)
{
offset[0] = 0.0;
offset[1] = 0.0;
return;
}
// Get Current Buffer Size and frequency (in milliseconds)
BufferFreq = Buffer->Frequency;
OriginalType = Buffer->OriginalType;
Channels = ChannelsFromFmt(Buffer->FmtChannels);
Bytes = BytesFromFmt(Buffer->FmtType);
// Get Current BytesPlayed (NOTE : This is the byte offset into the *current* buffer)
readPos = Source->position * Channels * Bytes;
// Add byte length of any processed buffers in the queue
TotalBufferDataSize = 0;
BufferList = Source->queue;
for(i = 0;BufferList;i++)
{
if(BufferList->buffer)
{
if(i < Source->BuffersPlayed)
readPos += BufferList->buffer->size;
TotalBufferDataSize += BufferList->buffer->size;
}
BufferList = BufferList->next;
}
if(Source->state == AL_PLAYING)
writePos = readPos + ((ALuint)(updateLen*BufferFreq) * Channels * Bytes);
else
writePos = readPos;
if(Source->bLooping)
{
readPos %= TotalBufferDataSize;
writePos %= TotalBufferDataSize;
}
else
{
// Wrap positions back to 0
if(readPos >= TotalBufferDataSize)
readPos = 0;
if(writePos >= TotalBufferDataSize)
writePos = 0;
}
switch(name)
{
case AL_SEC_OFFSET:
offset[0] = (ALdouble)readPos / (Channels * Bytes * BufferFreq);
offset[1] = (ALdouble)writePos / (Channels * Bytes * BufferFreq);
break;
case AL_SAMPLE_OFFSET:
case AL_SAMPLE_RW_OFFSETS_SOFT:
offset[0] = (ALdouble)(readPos / (Channels * Bytes));
offset[1] = (ALdouble)(writePos / (Channels * Bytes));
break;
case AL_BYTE_OFFSET:
case AL_BYTE_RW_OFFSETS_SOFT:
// Take into account the original format of the Buffer
if(OriginalType == UserFmtIMA4)
{
ALuint FrameBlockSize = 65 * Bytes * Channels;
ALuint BlockSize = 36 * Channels;
// Round down to nearest ADPCM block
offset[0] = (ALdouble)(readPos / FrameBlockSize * BlockSize);
if(Source->state != AL_PLAYING)
offset[1] = offset[0];
else
{
// Round up to nearest ADPCM block
offset[1] = (ALdouble)((writePos+FrameBlockSize-1) /
FrameBlockSize * BlockSize);
}
}
else
{
ALuint OrigBytes = BytesFromUserFmt(OriginalType);
offset[0] = (ALdouble)(readPos / Bytes * OrigBytes);
offset[1] = (ALdouble)(writePos / Bytes * OrigBytes);
}
break;
}
}
/*
ApplyOffset
Apply a playback offset to the Source. This function will update the queue (to correctly
mark buffers as 'pending' or 'processed' depending upon the new offset.
*/
ALboolean ApplyOffset(ALsource *Source)
{
const ALbufferlistitem *BufferList;
const ALbuffer *Buffer;
ALint lBufferSize, lTotalBufferSize;
ALint BuffersPlayed;
ALint lByteOffset;
// Get true byte offset
lByteOffset = GetByteOffset(Source);
// If the offset is invalid, don't apply it
if(lByteOffset == -1)
return AL_FALSE;
// Sort out the queue (pending and processed states)
BufferList = Source->queue;
lTotalBufferSize = 0;
BuffersPlayed = 0;
while(BufferList)
{
Buffer = BufferList->buffer;
lBufferSize = Buffer ? Buffer->size : 0;
if(lBufferSize <= lByteOffset-lTotalBufferSize)
{
// Offset is past this buffer so increment BuffersPlayed
BuffersPlayed++;
}
else if(lTotalBufferSize <= lByteOffset)
{
// Offset is within this buffer
Source->BuffersPlayed = BuffersPlayed;
// SW Mixer Positions are in Samples
Source->position = (lByteOffset - lTotalBufferSize) /
FrameSizeFromFmt(Buffer->FmtChannels, Buffer->FmtType);
return AL_TRUE;
}
// Increment the TotalBufferSize
lTotalBufferSize += lBufferSize;
// Move on to next buffer in the Queue
BufferList = BufferList->next;
}
// Offset is out of range of the buffer queue
return AL_FALSE;
}
/*
GetByteOffset
Returns the 'true' byte offset into the Source's queue (from the Sample, Byte or Millisecond
offset supplied by the application). This takes into account the fact that the buffer format
may have been modifed by AL (e.g 8bit samples are converted to float)
*/
static ALint GetByteOffset(ALsource *Source)
{
const ALbuffer *Buffer = NULL;
const ALbufferlistitem *BufferList;
ALint ByteOffset = -1;
// Find the first non-NULL Buffer in the Queue
BufferList = Source->queue;
while(BufferList)
{
if(BufferList->buffer)
{
Buffer = BufferList->buffer;
break;
}
BufferList = BufferList->next;
}
if(!Buffer)
{
Source->lOffset = -1;
return -1;
}
// Determine the ByteOffset (and ensure it is block aligned)
switch(Source->lOffsetType)
{
case AL_BYTE_OFFSET:
// Take into consideration the original format
ByteOffset = Source->lOffset;
if(Buffer->OriginalType == UserFmtIMA4)
{
// Round down to nearest ADPCM block
ByteOffset /= 36 * ChannelsFromUserFmt(Buffer->OriginalChannels);
// Multiply by compression rate (65 sample frames per block)
ByteOffset *= 65;
}
else
ByteOffset /= FrameSizeFromUserFmt(Buffer->OriginalChannels, Buffer->OriginalType);
ByteOffset *= FrameSizeFromFmt(Buffer->FmtChannels, Buffer->FmtType);
break;
case AL_SAMPLE_OFFSET:
ByteOffset = Source->lOffset * FrameSizeFromFmt(Buffer->FmtChannels, Buffer->FmtType);
break;
case AL_SEC_OFFSET:
// Note - lOffset is internally stored as Milliseconds
ByteOffset = (ALint)(Source->lOffset / 1000.0 * Buffer->Frequency);
ByteOffset *= FrameSizeFromFmt(Buffer->FmtChannels, Buffer->FmtType);
break;
}
// Clear Offset
Source->lOffset = -1;
return ByteOffset;
}
ALvoid ReleaseALSources(ALCcontext *Context)
{
ALsizei pos;
ALuint j;
for(pos = 0;pos < Context->SourceMap.size;pos++)
{
ALsource *temp = Context->SourceMap.array[pos].value;
Context->SourceMap.array[pos].value = NULL;
// For each buffer in the source's queue, decrement its reference counter and remove it
while(temp->queue != NULL)
{
ALbufferlistitem *BufferList = temp->queue;
temp->queue = BufferList->next;
if(BufferList->buffer != NULL)
DecrementRef(&BufferList->buffer->ref);
free(BufferList);
}
for(j = 0;j < MAX_SENDS;++j)
{
if(temp->Send[j].Slot)
DecrementRef(&temp->Send[j].Slot->ref);
temp->Send[j].Slot = NULL;
}
// Release source structure
FreeThunkEntry(temp->source);
memset(temp, 0, sizeof(ALsource));
free(temp);
}
}