a2bddb7b40
This should make the code in common completely self-reliant.
145 lines
3.3 KiB
C
145 lines
3.3 KiB
C
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#include "config.h"
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#include "uintmap.h"
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#include <stdlib.h>
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#include <string.h>
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extern inline void LockUIntMapRead(UIntMap *map);
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extern inline void UnlockUIntMapRead(UIntMap *map);
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extern inline void LockUIntMapWrite(UIntMap *map);
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extern inline void UnlockUIntMapWrite(UIntMap *map);
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void InitUIntMap(UIntMap *map, ALsizei limit)
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{
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map->array = NULL;
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map->size = 0;
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map->maxsize = 0;
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map->limit = limit;
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RWLockInit(&map->lock);
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}
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void ResetUIntMap(UIntMap *map)
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{
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WriteLock(&map->lock);
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free(map->array);
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map->array = NULL;
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map->size = 0;
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map->maxsize = 0;
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WriteUnlock(&map->lock);
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}
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ALenum InsertUIntMapEntry(UIntMap *map, ALuint key, ALvoid *value)
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{
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ALsizei pos = 0;
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WriteLock(&map->lock);
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if(map->size > 0)
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{
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ALsizei low = 0;
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ALsizei high = map->size - 1;
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while(low < high)
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{
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ALsizei mid = low + (high-low)/2;
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if(map->array[mid].key < key)
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low = mid + 1;
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else
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high = mid;
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}
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if(map->array[low].key < key)
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low++;
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pos = low;
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}
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if(pos == map->size || map->array[pos].key != key)
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{
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if(map->size == map->limit)
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{
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WriteUnlock(&map->lock);
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return AL_OUT_OF_MEMORY;
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}
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if(map->size == map->maxsize)
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{
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ALvoid *temp = NULL;
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ALsizei newsize;
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newsize = (map->maxsize ? (map->maxsize<<1) : 4);
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if(newsize >= map->maxsize)
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temp = realloc(map->array, newsize*sizeof(map->array[0]));
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if(!temp)
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{
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WriteUnlock(&map->lock);
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return AL_OUT_OF_MEMORY;
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}
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map->array = temp;
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map->maxsize = newsize;
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}
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if(pos < map->size)
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memmove(&map->array[pos+1], &map->array[pos],
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(map->size-pos)*sizeof(map->array[0]));
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map->size++;
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}
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map->array[pos].key = key;
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map->array[pos].value = value;
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WriteUnlock(&map->lock);
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return AL_NO_ERROR;
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}
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ALvoid *RemoveUIntMapKey(UIntMap *map, ALuint key)
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{
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ALvoid *ptr = NULL;
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WriteLock(&map->lock);
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if(map->size > 0)
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{
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ALsizei low = 0;
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ALsizei high = map->size - 1;
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while(low < high)
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{
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ALsizei mid = low + (high-low)/2;
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if(map->array[mid].key < key)
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low = mid + 1;
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else
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high = mid;
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}
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if(map->array[low].key == key)
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{
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ptr = map->array[low].value;
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if(low < map->size-1)
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memmove(&map->array[low], &map->array[low+1],
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(map->size-1-low)*sizeof(map->array[0]));
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map->size--;
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}
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}
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WriteUnlock(&map->lock);
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return ptr;
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}
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ALvoid *LookupUIntMapKey(UIntMap *map, ALuint key)
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{
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ALvoid *ptr = NULL;
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ReadLock(&map->lock);
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if(map->size > 0)
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{
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ALsizei low = 0;
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ALsizei high = map->size - 1;
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while(low < high)
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{
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ALsizei mid = low + (high-low)/2;
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if(map->array[mid].key < key)
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low = mid + 1;
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else
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high = mid;
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}
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if(map->array[low].key == key)
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ptr = map->array[low].value;
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}
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ReadUnlock(&map->lock);
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return ptr;
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}
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