768 lines
23 KiB
C++
768 lines
23 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 1999-2007 by authors.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <math.h>
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#include <algorithm>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alcontext.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alListener.h"
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#include "alSource.h"
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#include "fpu_modes.h"
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#include "almalloc.h"
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static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
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static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
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static const struct {
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ALenum Type;
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EffectStateFactory* (*GetFactory)(void);
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} FactoryList[] = {
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{ AL_EFFECT_NULL, NullStateFactory_getFactory },
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{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
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{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
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{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
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{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
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{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
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{ AL_EFFECT_ECHO, EchoStateFactory_getFactory },
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{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
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{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
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{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
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{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
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{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
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{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
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{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
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};
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static inline EffectStateFactory *getFactoryByType(ALenum type)
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{
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size_t i;
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for(i = 0;i < COUNTOF(FactoryList);i++)
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{
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if(FactoryList[i].Type == type)
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return FactoryList[i].GetFactory();
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}
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return nullptr;
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}
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static void ALeffectState_IncRef(ALeffectState *state);
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static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
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{
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--id;
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if(UNLIKELY(id >= context->EffectSlotList.size()))
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return nullptr;
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return context->EffectSlotList[id];
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}
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static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
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{
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ALuint lidx = (id-1) >> 6;
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ALsizei slidx = (id-1) & 0x3f;
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if(UNLIKELY(lidx >= device->EffectList.size()))
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return nullptr;
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EffectSubList &sublist = device->EffectList[lidx];
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if(UNLIKELY(sublist.FreeMask & (U64(1)<<slidx)))
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return nullptr;
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return sublist.Effects + slidx;
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}
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#define DO_UPDATEPROPS() do { \
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if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
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UpdateEffectSlotProps(slot, context); \
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else \
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ATOMIC_STORE(&slot->PropsClean, AL_FALSE, almemory_order_release); \
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} while(0)
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AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
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{
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ALCdevice *device;
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ALCcontext *context;
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ALsizei cur;
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context = GetContextRef();
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if(!context) return;
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if(n < 0)
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
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if(n == 0) goto done;
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LockEffectSlotList(context);
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device = context->Device;
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for(cur = 0;cur < n;cur++)
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{
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auto iter = std::find_if(context->EffectSlotList.begin(), context->EffectSlotList.end(),
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[](const ALeffectslotPtr &entry) noexcept -> bool
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{ return !entry; }
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);
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if(iter == context->EffectSlotList.end())
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{
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if(device->AuxiliaryEffectSlotMax == context->EffectSlotList.size())
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{
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UnlockEffectSlotList(context);
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
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"Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
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}
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context->EffectSlotList.emplace_back(nullptr);
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iter = context->EffectSlotList.end() - 1;
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}
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auto slot = new ALeffectslot{};
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ALenum err{InitEffectSlot(slot)};
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if(err != AL_NO_ERROR)
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{
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delete slot;
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UnlockEffectSlotList(context);
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alDeleteAuxiliaryEffectSlots(cur, effectslots);
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SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
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}
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aluInitEffectPanning(slot);
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slot->id = std::distance(context->EffectSlotList.begin(), iter) + 1;
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*iter = slot;
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effectslots[cur] = slot->id;
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}
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AddActiveEffectSlots(effectslots, n, context);
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UnlockEffectSlotList(context);
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done:
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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ALsizei i;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(n < 0)
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
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if(n == 0) goto done;
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for(i = 0;i < n;i++)
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{
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if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
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effectslots[i]);
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if(ReadRef(&slot->ref) != 0)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
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effectslots[i]);
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}
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// All effectslots are valid
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RemoveActiveEffectSlots(effectslots, n, context);
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for(i = 0;i < n;i++)
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{
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if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
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continue;
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context->EffectSlotList[effectslots[i]-1] = nullptr;
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delete slot;
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
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{
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ALCcontext *context;
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ALboolean ret;
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context = GetContextRef();
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if(!context) return AL_FALSE;
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LockEffectSlotList(context);
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ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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return ret;
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
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{
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ALCdevice *device;
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ALCcontext *context;
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ALeffectslot *slot;
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ALeffect *effect = nullptr;
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ALenum err;
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context = GetContextRef();
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if(!context) return;
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almtx_lock(&context->PropLock);
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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device = context->Device;
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LockEffectList(device);
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effect = (value ? LookupEffect(device, value) : nullptr);
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if(!(value == 0 || effect != nullptr))
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{
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UnlockEffectList(device);
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
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}
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err = InitializeEffect(context, slot, effect);
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UnlockEffectList(device);
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if(err != AL_NO_ERROR)
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SETERR_GOTO(context, err, done, "Effect initialization failed");
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break;
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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if(!(value == AL_TRUE || value == AL_FALSE))
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SETERR_GOTO(context, AL_INVALID_VALUE, done,
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"Effect slot auxiliary send auto out of range");
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slot->AuxSendAuto = value;
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break;
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default:
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SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
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param);
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}
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DO_UPDATEPROPS();
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done:
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UnlockEffectSlotList(context);
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almtx_unlock(&context->PropLock);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alAuxiliaryEffectSloti(effectslot, param, values[0]);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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almtx_lock(&context->PropLock);
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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if(!(value >= 0.0f && value <= 1.0f))
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SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
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slot->Gain = value;
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break;
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default:
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SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
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param);
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}
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DO_UPDATEPROPS();
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done:
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UnlockEffectSlotList(context);
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almtx_unlock(&context->PropLock);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alAuxiliaryEffectSlotf(effectslot, param, values[0]);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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*value = slot->AuxSendAuto;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_EFFECT:
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case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
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alGetAuxiliaryEffectSloti(effectslot, param, values);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
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{
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ALCcontext *context;
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ALeffectslot *slot;
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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*value = slot->Gain;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
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{
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ALCcontext *context;
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switch(param)
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{
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case AL_EFFECTSLOT_GAIN:
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alGetAuxiliaryEffectSlotf(effectslot, param, values);
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return;
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}
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context = GetContextRef();
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if(!context) return;
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LockEffectSlotList(context);
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if(LookupEffectSlot(context, effectslot) == nullptr)
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SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
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param);
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}
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done:
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UnlockEffectSlotList(context);
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ALCcontext_DecRef(context);
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}
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ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
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{
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ALCdevice *Device = Context->Device;
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ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
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struct ALeffectslotProps *props;
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ALeffectState *State;
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if(newtype != EffectSlot->Effect.Type)
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{
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EffectStateFactory *factory;
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factory = getFactoryByType(newtype);
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if(!factory)
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{
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ERR("Failed to find factory for effect type 0x%04x\n", newtype);
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return AL_INVALID_ENUM;
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}
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State = EffectStateFactory_create(factory);
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if(!State) return AL_OUT_OF_MEMORY;
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START_MIXER_MODE();
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almtx_lock(&Device->BackendLock);
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State->OutBuffer = Device->Dry.Buffer;
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State->OutChannels = Device->Dry.NumChannels;
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if(V(State,deviceUpdate)(Device) == AL_FALSE)
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{
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almtx_unlock(&Device->BackendLock);
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LEAVE_MIXER_MODE();
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ALeffectState_DecRef(State);
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return AL_OUT_OF_MEMORY;
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}
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almtx_unlock(&Device->BackendLock);
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END_MIXER_MODE();
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if(!effect)
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{
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EffectSlot->Effect.Type = AL_EFFECT_NULL;
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memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
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}
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else
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{
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EffectSlot->Effect.Type = effect->type;
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EffectSlot->Effect.Props = effect->Props;
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}
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ALeffectState_DecRef(EffectSlot->Effect.State);
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EffectSlot->Effect.State = State;
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}
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else if(effect)
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|
EffectSlot->Effect.Props = effect->Props;
|
|
|
|
/* Remove state references from old effect slot property updates. */
|
|
props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
|
|
while(props)
|
|
{
|
|
if(props->State)
|
|
ALeffectState_DecRef(props->State);
|
|
props->State = nullptr;
|
|
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
|
|
}
|
|
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
|
|
static void ALeffectState_IncRef(ALeffectState *state)
|
|
{
|
|
auto ref = IncrementRef(&state->Ref);
|
|
TRACEREF("%p increasing refcount to %u\n", state, ref);
|
|
}
|
|
|
|
void ALeffectState_DecRef(ALeffectState *state)
|
|
{
|
|
auto ref = DecrementRef(&state->Ref);
|
|
TRACEREF("%p decreasing refcount to %u\n", state, ref);
|
|
if(ref == 0) DELETE_OBJ(state);
|
|
}
|
|
|
|
|
|
void ALeffectState_Construct(ALeffectState *state)
|
|
{
|
|
InitRef(&state->Ref, 1);
|
|
|
|
state->OutBuffer = nullptr;
|
|
state->OutChannels = 0;
|
|
}
|
|
|
|
void ALeffectState_Destruct(ALeffectState *UNUSED(state))
|
|
{
|
|
}
|
|
|
|
|
|
static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
|
|
{
|
|
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
|
|
almemory_order_acquire);
|
|
struct ALeffectslotArray *newarray = nullptr;
|
|
ALsizei newcount = curarray->count + count;
|
|
ALCdevice *device = context->Device;
|
|
ALsizei i, j;
|
|
|
|
/* Insert the new effect slots into the head of the array, followed by the
|
|
* existing ones.
|
|
*/
|
|
newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
|
|
FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
|
|
newarray->count = newcount;
|
|
for(i = 0;i < count;i++)
|
|
newarray->slot[i] = LookupEffectSlot(context, slotids[i]);
|
|
for(j = 0;i < newcount;)
|
|
newarray->slot[i++] = curarray->slot[j++];
|
|
/* Remove any duplicates (first instance of each will be kept). */
|
|
for(i = 1;i < newcount;i++)
|
|
{
|
|
for(j = i;j != 0;)
|
|
{
|
|
if(UNLIKELY(newarray->slot[i] == newarray->slot[--j]))
|
|
{
|
|
newcount--;
|
|
for(j = i;j < newcount;j++)
|
|
newarray->slot[j] = newarray->slot[j+1];
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reallocate newarray if the new size ended up smaller from duplicate
|
|
* removal.
|
|
*/
|
|
if(UNLIKELY(newcount < newarray->count))
|
|
{
|
|
struct ALeffectslotArray *tmp = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
|
|
FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
|
|
memcpy(tmp, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
|
|
al_free(newarray);
|
|
newarray = tmp;
|
|
newarray->count = newcount;
|
|
}
|
|
|
|
curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
|
|
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
|
|
althrd_yield();
|
|
al_free(curarray);
|
|
}
|
|
|
|
static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
|
|
{
|
|
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
|
|
almemory_order_acquire);
|
|
struct ALeffectslotArray *newarray = nullptr;
|
|
ALCdevice *device = context->Device;
|
|
ALsizei i, j;
|
|
|
|
/* Don't shrink the allocated array size since we don't know how many (if
|
|
* any) of the effect slots to remove are in the array.
|
|
*/
|
|
newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
|
|
FAM_SIZE(struct ALeffectslotArray, slot, curarray->count)));
|
|
newarray->count = 0;
|
|
for(i = 0;i < curarray->count;i++)
|
|
{
|
|
/* Insert this slot into the new array only if it's not one to remove. */
|
|
ALeffectslot *slot = curarray->slot[i];
|
|
for(j = count;j != 0;)
|
|
{
|
|
if(slot->id == slotids[--j])
|
|
goto skip_ins;
|
|
}
|
|
newarray->slot[newarray->count++] = slot;
|
|
skip_ins: ;
|
|
}
|
|
|
|
/* TODO: Could reallocate newarray now that we know it's needed size. */
|
|
|
|
curarray = context->ActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
|
|
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
|
|
althrd_yield();
|
|
al_free(curarray);
|
|
}
|
|
|
|
|
|
ALenum InitEffectSlot(ALeffectslot *slot)
|
|
{
|
|
EffectStateFactory *factory{getFactoryByType(slot->Effect.Type)};
|
|
slot->Effect.State = EffectStateFactory_create(factory);
|
|
if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
|
|
|
|
ALeffectState_IncRef(slot->Effect.State);
|
|
slot->Params.EffectState = slot->Effect.State;
|
|
return AL_NO_ERROR;
|
|
}
|
|
|
|
ALeffectslot::~ALeffectslot()
|
|
{
|
|
struct ALeffectslotProps *props{Update.load()};
|
|
if(props)
|
|
{
|
|
if(props->State) ALeffectState_DecRef(props->State);
|
|
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
|
|
al_free(props);
|
|
}
|
|
|
|
if(Effect.State)
|
|
ALeffectState_DecRef(Effect.State);
|
|
if(Params.EffectState)
|
|
ALeffectState_DecRef(Params.EffectState);
|
|
}
|
|
|
|
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
|
|
{
|
|
struct ALeffectslotProps *props;
|
|
ALeffectState *oldstate;
|
|
|
|
/* Get an unused property container, or allocate a new one as needed. */
|
|
props = context->FreeEffectslotProps.load(std::memory_order_relaxed);
|
|
if(!props)
|
|
props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
|
|
else
|
|
{
|
|
struct ALeffectslotProps *next;
|
|
do {
|
|
next = props->next.load(std::memory_order_relaxed);
|
|
} while(context->FreeEffectslotProps.compare_exchange_weak(props, next,
|
|
std::memory_order_seq_cst, std::memory_order_acquire) == 0);
|
|
}
|
|
|
|
/* Copy in current property values. */
|
|
props->Gain = slot->Gain;
|
|
props->AuxSendAuto = slot->AuxSendAuto;
|
|
|
|
props->Type = slot->Effect.Type;
|
|
props->Props = slot->Effect.Props;
|
|
/* Swap out any stale effect state object there may be in the container, to
|
|
* delete it.
|
|
*/
|
|
ALeffectState_IncRef(slot->Effect.State);
|
|
oldstate = props->State;
|
|
props->State = slot->Effect.State;
|
|
|
|
/* Set the new container for updating internal parameters. */
|
|
props = slot->Update.exchange(props, std::memory_order_acq_rel);
|
|
if(props)
|
|
{
|
|
/* If there was an unused update container, put it back in the
|
|
* freelist.
|
|
*/
|
|
if(props->State)
|
|
ALeffectState_DecRef(props->State);
|
|
props->State = nullptr;
|
|
AtomicReplaceHead(context->FreeEffectslotProps, props);
|
|
}
|
|
|
|
if(oldstate)
|
|
ALeffectState_DecRef(oldstate);
|
|
}
|
|
|
|
void UpdateAllEffectSlotProps(ALCcontext *context)
|
|
{
|
|
struct ALeffectslotArray *auxslots;
|
|
ALsizei i;
|
|
|
|
LockEffectSlotList(context);
|
|
auxslots = context->ActiveAuxSlots.load(std::memory_order_acquire);
|
|
for(i = 0;i < auxslots->count;i++)
|
|
{
|
|
ALeffectslot *slot = auxslots->slot[i];
|
|
if(!slot->PropsClean.exchange(AL_TRUE, std::memory_order_acq_rel))
|
|
UpdateEffectSlotProps(slot, context);
|
|
}
|
|
UnlockEffectSlotList(context);
|
|
}
|
|
|
|
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
|
|
{
|
|
size_t leftover = 0;
|
|
for(auto &entry : context->EffectSlotList)
|
|
{
|
|
if(!entry) continue;
|
|
delete entry;
|
|
entry = nullptr;
|
|
|
|
++leftover;
|
|
}
|
|
if(leftover > 0)
|
|
WARN("(%p) Deleted " SZFMT " AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
|
|
}
|