AuroraOpenALSoft/Alc/effects/autowah.c
2014-03-21 23:56:18 -07:00

273 lines
9.0 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 2013 by Anis A. Hireche, Nasca Octavian Paul
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include <stdlib.h>
#include "config.h"
#include "alu.h"
#include "alFilter.h"
#include "alError.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
/* Auto-wah is simply a low-pass filter with a cutoff frequency that shifts up
* or down depending on the input signal, and a resonant peak at the cutoff.
*
* Currently, we assume a cutoff frequency range of 500hz (no amplitude) to
* 3khz (peak gain). Peak gain is assumed to be in normalized scale.
*/
typedef struct ALautowahState {
DERIVE_FROM_TYPE(ALeffectState);
/* Effect gains for each channel */
ALfloat Gain[MaxChannels];
/* Effect parameters */
ALfloat AttackRate;
ALfloat ReleaseRate;
ALfloat Resonance;
ALfloat PeakGain;
ALfloat GainCtrl;
ALfloat Frequency;
/* Samples processing */
ALfilterState LowPass;
} ALautowahState;
static ALvoid ALautowahState_Destruct(ALautowahState *UNUSED(state))
{
}
static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device)
{
state->Frequency = (ALfloat)device->Frequency;
return AL_TRUE;
}
static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, const ALeffectslot *slot)
{
ALfloat attackTime, releaseTime;
ALfloat gain;
attackTime = slot->EffectProps.Autowah.AttackTime * state->Frequency;
releaseTime = slot->EffectProps.Autowah.ReleaseTime * state->Frequency;
state->AttackRate = 1.0f / attackTime;
state->ReleaseRate = 1.0f / releaseTime;
state->PeakGain = slot->EffectProps.Autowah.PeakGain;
state->Resonance = slot->EffectProps.Autowah.Resonance;
gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
SetGains(device, gain, state->Gain);
}
static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE])
{
ALuint it, kt;
ALuint base;
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[64];
ALuint td = minu(SamplesToDo-base, 64);
ALfloat gain = state->GainCtrl;
for(it = 0;it < td;it++)
{
ALfloat smp = SamplesIn[it+base];
ALfloat alpha, w0;
ALfloat amplitude;
ALfloat cutoff;
/* Similar to compressor, we get the current amplitude of the
* incoming signal, and attack or release to reach it. */
amplitude = fabsf(smp);
if(amplitude > gain)
gain = minf(gain+state->AttackRate, amplitude);
else if(amplitude < gain)
gain = maxf(gain-state->ReleaseRate, amplitude);
gain = maxf(gain, GAIN_SILENCE_THRESHOLD);
/* FIXME: What range does the filter cover? */
cutoff = lerp(20.0f, 20000.0f, minf(gain/state->PeakGain, 1.0f));
/* The code below is like calling ALfilterState_setParams with
* ALfilterType_LowPass. However, instead of passing a bandwidth,
* we use the resonance property for Q. This also inlines the call.
*/
w0 = F_2PI * cutoff / state->Frequency;
/* FIXME: Resonance controls the resonant peak, or Q. How? Not sure
* that Q = resonance*0.1. */
alpha = sinf(w0) / (2.0f * state->Resonance*0.1f);
state->LowPass.b[0] = (1.0f - cosf(w0)) / 2.0f;
state->LowPass.b[1] = 1.0f - cosf(w0);
state->LowPass.b[2] = (1.0f - cosf(w0)) / 2.0f;
state->LowPass.a[0] = 1.0f + alpha;
state->LowPass.a[1] = -2.0f * cosf(w0);
state->LowPass.a[2] = 1.0f - alpha;
state->LowPass.b[2] /= state->LowPass.a[0];
state->LowPass.b[1] /= state->LowPass.a[0];
state->LowPass.b[0] /= state->LowPass.a[0];
state->LowPass.a[2] /= state->LowPass.a[0];
state->LowPass.a[1] /= state->LowPass.a[0];
state->LowPass.a[0] /= state->LowPass.a[0];
temps[it] = ALfilterState_processSingle(&state->LowPass, smp);
}
state->GainCtrl = gain;
for(kt = 0;kt < MaxChannels;kt++)
{
ALfloat gain = state->Gain[kt];
if(!(gain > GAIN_SILENCE_THRESHOLD))
continue;
for(it = 0;it < td;it++)
SamplesOut[kt][base+it] += gain * temps[it];
}
base += td;
}
}
DECLARE_DEFAULT_ALLOCATORS(ALautowahState)
DEFINE_ALEFFECTSTATE_VTABLE(ALautowahState);
typedef struct ALautowahStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALautowahStateFactory;
static ALeffectState *ALautowahStateFactory_create(ALautowahStateFactory *UNUSED(factory))
{
ALautowahState *state;
state = ALautowahState_New(sizeof(*state));
if(!state) return NULL;
SET_VTABLE2(ALautowahState, ALeffectState, state);
state->AttackRate = 0.0f;
state->ReleaseRate = 0.0f;
state->Resonance = 0.0f;
state->PeakGain = 1.0f;
state->GainCtrl = 1.0f;
ALfilterState_clear(&state->LowPass);
return STATIC_CAST(ALeffectState, state);
}
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALautowahStateFactory);
ALeffectStateFactory *ALautowahStateFactory_getFactory(void)
{
static ALautowahStateFactory AutowahFactory = { { GET_VTABLE2(ALautowahStateFactory, ALeffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &AutowahFactory);
}
void ALautowah_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALautowah_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
{
ALautowah_setParami(effect, context, param, vals[0]);
}
void ALautowah_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
{
ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.AttackTime = val;
break;
case AL_AUTOWAH_RELEASE_TIME:
if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.ReleaseTime = val;
break;
case AL_AUTOWAH_RESONANCE:
if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.Resonance = val;
break;
case AL_AUTOWAH_PEAK_GAIN:
if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN))
SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
props->Autowah.PeakGain = val;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALautowah_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
{
ALautowah_setParamf(effect, context, param, vals[0]);
}
void ALautowah_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
void ALautowah_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
{
ALautowah_getParami(effect, context, param, vals);
}
void ALautowah_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
{
const ALeffectProps *props = &effect->Props;
switch(param)
{
case AL_AUTOWAH_ATTACK_TIME:
*val = props->Autowah.AttackTime;
break;
case AL_AUTOWAH_RELEASE_TIME:
*val = props->Autowah.ReleaseTime;
break;
case AL_AUTOWAH_RESONANCE:
*val = props->Autowah.Resonance;
break;
case AL_AUTOWAH_PEAK_GAIN:
*val = props->Autowah.PeakGain;
break;
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALautowah_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
{
ALautowah_getParamf(effect, context, param, vals);
}
DEFINE_ALEFFECT_VTABLE(ALautowah);