AuroraOpenALSoft/OpenAL32/alAuxEffectSlot.c
2009-08-16 16:02:13 -07:00

470 lines
12 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alThunk.h"
#include "alError.h"
static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect);
ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
ALsizei i, j;
Context = GetContextSuspended();
if(!Context) return;
if (n > 0)
{
ALCdevice *Device = Context->Device;
if(Context->AuxiliaryEffectSlotCount+n <= Device->AuxiliaryEffectSlotMax)
{
// Check that enough memory has been allocted in the 'effectslots' array for n Effect Slots
if (!IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
{
ALeffectslot **list = &Context->AuxiliaryEffectSlot;
while(*list)
list = &(*list)->next;
i = 0;
while(i < n)
{
*list = calloc(1, sizeof(ALeffectslot));
if(!(*list))
{
// We must have run out or memory
alDeleteAuxiliaryEffectSlots(i, effectslots);
alSetError(AL_OUT_OF_MEMORY);
break;
}
(*list)->Gain = 1.0;
(*list)->AuxSendAuto = AL_TRUE;
for(j = 0;j < BUFFERSIZE;j++)
(*list)->WetBuffer[j] = 0.0f;
(*list)->refcount = 0;
effectslots[i] = (ALuint)ALTHUNK_ADDENTRY(*list);
(*list)->effectslot = effectslots[i];
Context->AuxiliaryEffectSlotCount++;
i++;
list = &(*list)->next;
}
}
}
else
alSetError(AL_INVALID_OPERATION);
}
ProcessContext(Context);
}
ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
ALeffectslot *ALAuxiliaryEffectSlot;
ALsizei i;
Context = GetContextSuspended();
if(!Context) return;
if (n >= 0)
{
// Check that all effectslots are valid
for (i = 0; i < n; i++)
{
if (!alIsAuxiliaryEffectSlot(effectslots[i]))
{
alSetError(AL_INVALID_NAME);
break;
}
else
{
ALAuxiliaryEffectSlot = (ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslots[i]);
if(ALAuxiliaryEffectSlot->refcount > 0)
{
alSetError(AL_INVALID_NAME);
break;
}
}
}
if (i == n)
{
// All effectslots are valid
for (i = 0; i < n; i++)
{
// Recheck that the effectslot is valid, because there could be duplicated names
if (alIsAuxiliaryEffectSlot(effectslots[i]))
{
ALeffectslot **list;
ALAuxiliaryEffectSlot = ((ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslots[i]));
// Remove Source from list of Sources
list = &Context->AuxiliaryEffectSlot;
while(*list && *list != ALAuxiliaryEffectSlot)
list = &(*list)->next;
if(*list)
*list = (*list)->next;
ALTHUNK_REMOVEENTRY(ALAuxiliaryEffectSlot->effectslot);
if(ALAuxiliaryEffectSlot->EffectState)
ALEffect_Destroy(ALAuxiliaryEffectSlot->EffectState);
memset(ALAuxiliaryEffectSlot, 0, sizeof(ALeffectslot));
free(ALAuxiliaryEffectSlot);
Context->AuxiliaryEffectSlotCount--;
}
}
}
}
else
alSetError(AL_INVALID_VALUE);
ProcessContext(Context);
}
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
{
ALCcontext *Context;
ALeffectslot **list;
Context = GetContextSuspended();
if(!Context) return AL_FALSE;
list = &Context->AuxiliaryEffectSlot;
while(*list && (*list)->effectslot != effectslot)
list = &(*list)->next;
ProcessContext(Context);
return (*list ? AL_TRUE : AL_FALSE);
}
ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
ALeffectslot *ALEffectSlot = (ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslot);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
if(alIsEffect(iValue))
{
ALeffect *effect = (ALeffect*)ALTHUNK_LOOKUPENTRY(iValue);
InitializeEffect(Context, ALEffectSlot, effect);
}
else
alSetError(AL_INVALID_VALUE);
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(iValue == AL_TRUE || iValue == AL_FALSE)
ALEffectSlot->AuxSendAuto = iValue;
else
alSetError(AL_INVALID_VALUE);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alAuxiliaryEffectSloti(effectslot, param, piValues[0]);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
ALeffectslot *ALEffectSlot = (ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
if(flValue >= 0.0f && flValue <= 1.0f)
ALEffectSlot->Gain = flValue;
else
alSetError(AL_INVALID_VALUE);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
ALeffectslot *ALEffectSlot = (ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslot);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
*piValue = ALEffectSlot->effect.effect;
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
*piValue = ALEffectSlot->AuxSendAuto;
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alGetAuxiliaryEffectSloti(effectslot, param, piValues);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
ALeffectslot *ALEffectSlot = (ALeffectslot*)ALTHUNK_LOOKUPENTRY(effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
*pflValue = ALEffectSlot->Gain;
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
Context = GetContextSuspended();
if(!Context) return;
if (alIsAuxiliaryEffectSlot(effectslot))
{
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alGetAuxiliaryEffectSlotf(effectslot, param, pflValues);
break;
default:
alSetError(AL_INVALID_ENUM);
break;
}
}
else
alSetError(AL_INVALID_NAME);
ProcessContext(Context);
}
static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect)
{
if((!effect) || (effect->type != ALEffectSlot->effect.type))
{
ALeffectState *NewState = NULL;
if(effect)
{
if(effect->type == AL_EFFECT_EAXREVERB)
NewState = EAXVerbCreate(Context);
else if(effect->type == AL_EFFECT_REVERB)
NewState = VerbCreate(Context);
else if(effect->type == AL_EFFECT_ECHO)
NewState = EchoCreate(Context);
/* No new state? An error occured.. */
if(!NewState)
return;
}
if(ALEffectSlot->EffectState)
ALEffect_Destroy(ALEffectSlot->EffectState);
ALEffectSlot->EffectState = NewState;
}
if(!effect)
{
memset(&ALEffectSlot->effect, 0, sizeof(ALEffectSlot->effect));
return;
}
memcpy(&ALEffectSlot->effect, effect, sizeof(*effect));
ALEffect_Update(ALEffectSlot->EffectState, Context, effect);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
#ifdef _DEBUG
if(Context->AuxiliaryEffectSlotCount > 0)
AL_PRINT("alcDestroyContext(): deleting %d AuxiliaryEffectSlot(s)\n", Context->AuxiliaryEffectSlotCount);
#endif
while(Context->AuxiliaryEffectSlot)
{
ALeffectslot *temp = Context->AuxiliaryEffectSlot;
Context->AuxiliaryEffectSlot = Context->AuxiliaryEffectSlot->next;
// Release effectslot structure
if(temp->EffectState)
ALEffect_Destroy(temp->EffectState);
ALTHUNK_REMOVEENTRY(temp->effectslot);
memset(temp, 0, sizeof(ALeffectslot));
free(temp);
}
Context->AuxiliaryEffectSlotCount = 0;
}