AuroraOpenALSoft/Alc/effects/null.c

156 lines
4.3 KiB
C

#include "config.h"
#include <stdlib.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
typedef struct ALnullState {
DERIVE_FROM_TYPE(ALeffectState);
} ALnullState;
/* This destructs (not free!) the effect state. It's called only when the
* effect slot is no longer used.
*/
static ALvoid ALnullState_Destruct(ALnullState* UNUSED(state))
{
}
/* This updates the device-dependant effect state. This is called on
* initialization and any time the device parameters (eg. playback frequency,
* format) have been changed.
*/
static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice* UNUSED(device))
{
return AL_TRUE;
}
/* This updates the effect state. This is called any time the effect is
* (re)loaded into a slot.
*/
static ALvoid ALnullState_update(ALnullState* UNUSED(state), ALCdevice* UNUSED(device), const ALeffectslot* UNUSED(slot))
{
}
/* This processes the effect state, for the given number of samples from the
* input to the output buffer. The result should be added to the output buffer,
* not replace it.
*/
static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALuint UNUSED(samplesToDo), const ALfloat *restrict UNUSED(samplesIn), ALfloat (*restrict samplesOut)[BUFFERSIZE])
{
/* NOTE: Couldn't use the UNUSED macro on samplesOut due to the way GCC's
* __attribute__ declaration interacts with the parenthesis. */
(void)samplesOut;
}
/* This frees the memory used by the object, after it has been destructed. */
static void ALnullState_Delete(ALnullState *state)
{
free(state);
}
/* Define the forwards and the ALeffectState vtable for this type. */
DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
typedef struct ALnullStateFactory {
DERIVE_FROM_TYPE(ALeffectStateFactory);
} ALnullStateFactory;
/* Creates ALeffectState objects of the appropriate type. */
ALeffectState *ALnullStateFactory_create(ALnullStateFactory *UNUSED(factory))
{
ALnullState *state;
state = calloc(1, sizeof(*state));
if(!state) return NULL;
/* Set vtables for inherited types. */
SET_VTABLE2(ALnullState, ALeffectState, state);
return STATIC_CAST(ALeffectState, state);
}
/* Define the ALeffectStateFactory vtable for this type. */
DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory);
ALeffectStateFactory *ALnullStateFactory_getFactory(void)
{
static ALnullStateFactory NullFactory = { { GET_VTABLE2(ALnullStateFactory, ALeffectStateFactory) } };
return STATIC_CAST(ALeffectStateFactory, &NullFactory);
}
void ALnull_setParami(ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_setParamiv(ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, const ALint* UNUSED(vals))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_setParamf(ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_setParamfv(ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat* UNUSED(vals))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_getParami(const ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(val))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_getParamiv(const ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(vals))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_getParamf(const ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(val))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
void ALnull_getParamfv(const ALeffect* UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(vals))
{
switch(param)
{
default:
SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
}
}
DEFINE_ALEFFECT_VTABLE(ALnull);