al | ||
alc | ||
common | ||
config | ||
core | ||
data | ||
examples | ||
include/AL | ||
.gitignore | ||
BSD-3Clause | ||
ChangeLog | ||
config.h.in | ||
COPYING | ||
README.md | ||
version.cmake | ||
version.h.in |
OpenAL Soft
OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. It's forked from the open-sourced Windows version available originally from openal.org's SVN repository (now defunct). OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and environmental reverb, are available through the EFX extension. It also facilitates streaming audio, multi-channel buffers, and audio capture.
More information is available on the official website.
Acknowledgements
Special thanks go to:
- Creative Labs for the original source code this is based off of.
- Christopher Fitzgerald for the current reverb effect implementation, and helping with the low-pass and HRTF filters.
- Christian Borss for the 3D panning code previous versions used as a base.
- Ben Davis for the idea behind a previous version of the click-removal code.
- Richard Furse for helping with my understanding of Ambisonics that is used by the various parts of the library.