f4cdecebcf
At 0 distance from the listener, the sound is omni-directional. As the source and listener become 'radius' units apart, the sound becomes more directional. With HRTF, an omni-directional sound is handled using 0-delay, pass-through filter coefficients, which is blended with the real delay and coefficients as needed to become more directional. |
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.. | ||
Include | ||
alAuxEffectSlot.c | ||
alBuffer.c | ||
alEffect.c | ||
alError.c | ||
alExtension.c | ||
alFilter.c | ||
alFontsound.c | ||
alListener.c | ||
alMidi.c | ||
alPreset.c | ||
alSoundfont.c | ||
alSource.c | ||
alState.c | ||
alThunk.c | ||
sample_cvt.c |