diff --git a/docs/html/custom_pools.html b/docs/html/custom_pools.html
index 40dce7e..14b22ea 100644
--- a/docs/html/custom_pools.html
+++ b/docs/html/custom_pools.html
@@ -84,8 +84,9 @@ Usage
To create a custom pool, fill in structure D3D12MA::POOL_DESC and call function D3D12MA::Allocator::CreatePool to obtain object D3D12MA::Pool. Example:
POOL_DESC poolDesc = {};
poolDesc.HeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
-
+
+
poolDesc.HeapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
Pool* pool;
HRESULT hr = allocator->CreatePool(&poolDesc, &pool);
diff --git a/include/D3D12MemAlloc.h b/include/D3D12MemAlloc.h
index dac75e5..a12034f 100644
--- a/include/D3D12MemAlloc.h
+++ b/include/D3D12MemAlloc.h
@@ -1864,8 +1864,9 @@ to obtain object D3D12MA::Pool. Example:
\code
POOL_DESC poolDesc = {};
poolDesc.HeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
-// This flag is optional but recommended.
+// These flags are optional but recommended.
poolDesc.Flags = D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED;
+poolDesc.HeapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
Pool* pool;
HRESULT hr = allocator->CreatePool(&poolDesc, &pool);