From 0e558a557711fbce1156473eae4ea1e19289c170 Mon Sep 17 00:00:00 2001 From: Adam Sawicki Date: Thu, 27 Jan 2022 13:18:46 +0100 Subject: [PATCH] Adding image from isitmaintained.com to README --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9cbb89f..af95d13 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Easy to integrate memory allocation library for Direct3D 12. -**Documentation:** See [D3D12 Memory Allocator](https://gpuopen-librariesandsdks.github.io/D3D12MemoryAllocator/html/) (generated from Doxygen-style comments in [src/D3D12MemAlloc.h](src/D3D12MemAlloc.h)) +**Documentation:** Browse online: [D3D12 Memory Allocator](https://gpuopen-librariesandsdks.github.io/D3D12MemoryAllocator/html/) (generated from Doxygen-style comments in [src/D3D12MemAlloc.h](src/D3D12MemAlloc.h)) **License:** MIT. See [LICENSE.txt](LICENSE.txt) @@ -14,6 +14,8 @@ Easy to integrate memory allocation library for Direct3D 12. Windows: [![Build status](https://ci.appveyor.com/api/projects/status/860i07bxv55ydgvg?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/d3d12memoryallocator) +[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator "Average time to resolve an issue") + # Problem Memory allocation and resource (buffer and texture) creation in new, explicit graphics APIs (VulkanĀ® and Direct3D 12) is difficult comparing to older graphics APIs like Direct3D 11 or OpenGLĀ® because it is recommended to allocate bigger blocks of memory and assign parts of them to resources. [Vulkan Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/) is a library that implements this functionality for Vulkan. It is available online since 2017 and it is successfully used in many software projects, including some AAA game studios. This is an equivalent library for D3D12.