Fix GetResourceAllocationInfo2 and GetResourceAllocationInfo calls to work with DirectX-Headers header files

This commit is contained in:
Nathan Voglsam 2023-08-24 22:02:03 +10:00
parent a89a347536
commit 1046582d1d

View File

@ -8187,7 +8187,12 @@ HRESULT AllocatorPimpl::UpdateD3D12Budget()
D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(const D3D12_RESOURCE_DESC& resourceDesc) const
{
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device->GetResourceAllocationInfo(0, 1, &resourceDesc);
#else
D3D12_RESOURCE_ALLOCATION_INFO RetVal;
return *m_Device->GetResourceAllocationInfo(&RetVal, 0, 1, &resourceDesc);
#endif
}
#ifdef __ID3D12Device8_INTERFACE_DEFINED__
@ -8195,7 +8200,12 @@ D3D12_RESOURCE_ALLOCATION_INFO AllocatorPimpl::GetResourceAllocationInfoNative(c
{
D3D12MA_ASSERT(m_Device8 != NULL);
D3D12_RESOURCE_ALLOCATION_INFO1 info1Unused;
#if defined(_MSC_VER) || !defined(_WIN32)
return m_Device8->GetResourceAllocationInfo2(0, 1, &resourceDesc, &info1Unused);
#else
D3D12_RESOURCE_ALLOCATION_INFO RetVal;
return *m_Device8->GetResourceAllocationInfo2(&RetVal, 0, 1, &resourceDesc, &info1Unused);
#endif
}
#endif // #ifdef __ID3D12Device8_INTERFACE_DEFINED__