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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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Add Runtime support check for D3D12_HEAP_FLAG_CREATE_NOT_ZEROED
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@ -6616,6 +6616,14 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
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m_D3D12Architecture.CacheCoherentUMA = FALSE;
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}
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#ifdef __ID3D12Device8_INTERFACE_DEFINED__
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 o = {};
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hr = m_Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &o, sizeof(o));
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D3D12_HEAP_FLAGS additionalFlags = (hr == S_OK) ? D3D12_HEAP_FLAG_CREATE_NOT_ZEROED : D3D12_HEAP_FLAG_NONE;
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#else
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constexpr D3D12_HEAP_FLAGS additionalFlags = D3D12_HEAP_FLAG_NONE;
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#endif
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D3D12_HEAP_PROPERTIES heapProps = {};
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const UINT defaultPoolCount = GetDefaultPoolCount();
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for (UINT i = 0; i < defaultPoolCount; ++i)
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@ -6625,7 +6633,7 @@ HRESULT AllocatorPimpl::Init(const ALLOCATOR_DESC& desc)
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#ifdef __ID3D12Device8_INTERFACE_DEFINED__
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if (desc.Flags & ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED)
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heapFlags |= D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
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heapFlags |= additionalFlags;
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#endif
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m_BlockVectors[i] = D3D12MA_NEW(GetAllocs(), BlockVector)(
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