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Fix documentation of Allocator::AllocateMemory function
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@ -727,7 +727,7 @@ public:
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REFIID riidResource,
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void** ppvResource);
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/* \brief Allocates memory without creating any resource placed in it.
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/** \brief Allocates memory without creating any resource placed in it.
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This function is similar to `ID3D12Device::CreateHeap`, but it may really assign
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part of a larger, existing heap to the allocation.
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@ -741,6 +741,9 @@ public:
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`pAllocInfo->SizeInBytes` must be multiply of 64KB.
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`pAllocInfo->Alignment` must be one of the legal values as described in documentation of `D3D12_HEAP_DESC`.
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If you use #ALLOCATION_FLAG_COMMITTED you will get a separate memory block -
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a heap that always has offset 0.
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*/
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HRESULT AllocateMemory(
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const ALLOCATION_DESC* pAllocDesc,
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