mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-24 04:50:12 +00:00
Merge pull request #50 from crud89/master
Support using open-sourced DirectX headers.
This commit is contained in:
commit
2e5ccb114b
@ -59,9 +59,18 @@ Documentation of all members: D3D12MemAlloc.h
|
||||
*/
|
||||
|
||||
// If using this library on a platform different than Windows PC or want to use different version of DXGI,
|
||||
// you should include D3D12-compatible headers before this library on your own and define this macro.
|
||||
// you should include D3D12-compatible headers before this library on your own and define
|
||||
// D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED.
|
||||
// Alternatively, if you are targeting the open sourced DirectX headers, defining D3D12MA_USING_DIRECTX_HEADERS
|
||||
// will include them rather the ones provided by the Windows SDK.
|
||||
#ifndef D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
|
||||
#if defined(D3D12MA_USING_DIRECTX_HEADERS)
|
||||
#include <directx/d3d12.h>
|
||||
#include <dxguids/dxguids.h>
|
||||
#else
|
||||
#include <d3d12.h>
|
||||
#endif
|
||||
|
||||
#include <dxgi1_4.h>
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user