mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
synced 2024-11-28 06:31:03 +00:00
Fixes after merge
This commit is contained in:
parent
3a3b44555a
commit
353caa9b47
@ -5985,662 +5985,6 @@ bool BlockMetadata_TLSF::CheckBlock(
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Private class BlockMetadata_TLSF implementation
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BlockMetadata_TLSF::BlockMetadata_TLSF(const ALLOCATION_CALLBACKS* allocationCallbacks, bool isVirtual)
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: BlockMetadata(allocationCallbacks, isVirtual),
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m_AllocCount(0),
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m_BlocksFreeCount(0),
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m_BlocksFreeSize(0),
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m_IsFreeBitmap(0),
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m_MemoryClasses(0),
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m_ListsCount(0),
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m_FreeList(NULL),
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m_BlockAllocator(*allocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT),
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m_NullBlock(NULL)
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{
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D3D12MA_ASSERT(allocationCallbacks);
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}
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BlockMetadata_TLSF::~BlockMetadata_TLSF()
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{
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if (m_FreeList)
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D3D12MA_DELETE_ARRAY(*GetAllocs(), m_FreeList, m_ListsCount);
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}
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void BlockMetadata_TLSF::Init(UINT64 size)
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{
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BlockMetadata::Init(size);
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m_NullBlock = m_BlockAllocator.Alloc();
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m_NullBlock->size = size;
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m_NullBlock->offset = 0;
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m_NullBlock->prevPhysical = NULL;
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m_NullBlock->nextPhysical = NULL;
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m_NullBlock->MarkFree();
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m_NullBlock->NextFree() = NULL;
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m_NullBlock->PrevFree() = NULL;
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UINT8 memoryClass = SizeToMemoryClass(size);
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UINT16 sli = SizeToSecondIndex(size, memoryClass);
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m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;
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if (IsVirtual())
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m_ListsCount += 1UL << SECOND_LEVEL_INDEX;
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else
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m_ListsCount += 4;
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m_MemoryClasses = memoryClass + 2;
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memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(UINT32));
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m_FreeList = D3D12MA_NEW_ARRAY(*GetAllocs(), Block*, m_ListsCount);
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memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
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}
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bool BlockMetadata_TLSF::Validate() const
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{
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D3D12MA_VALIDATE(GetSumFreeSize() <= GetSize());
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UINT64 calculatedSize = m_NullBlock->size;
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UINT64 calculatedFreeSize = m_NullBlock->size;
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size_t allocCount = 0;
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size_t freeCount = 0;
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// Check integrity of free lists
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for (UINT32 list = 0; list < m_ListsCount; ++list)
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{
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Block* block = m_FreeList[list];
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if (block != NULL)
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{
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D3D12MA_VALIDATE(block->IsFree());
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D3D12MA_VALIDATE(block->PrevFree() == NULL);
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while (block->NextFree())
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{
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D3D12MA_VALIDATE(block->NextFree()->IsFree());
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D3D12MA_VALIDATE(block->NextFree()->PrevFree() == block);
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block = block->NextFree();
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}
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}
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}
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D3D12MA_VALIDATE(m_NullBlock->nextPhysical == NULL);
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if (m_NullBlock->prevPhysical)
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{
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D3D12MA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);
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}
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// Check all blocks
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UINT64 nextOffset = m_NullBlock->offset;
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for (Block* prev = m_NullBlock->prevPhysical; prev != NULL; prev = prev->prevPhysical)
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{
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D3D12MA_VALIDATE(prev->offset + prev->size == nextOffset);
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nextOffset = prev->offset;
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calculatedSize += prev->size;
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UINT32 listIndex = GetListIndex(prev->size);
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if (prev->IsFree())
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{
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++freeCount;
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// Check if free block belongs to free list
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Block* freeBlock = m_FreeList[listIndex];
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D3D12MA_VALIDATE(freeBlock != NULL);
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bool found = false;
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do
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{
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if (freeBlock == prev)
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found = true;
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freeBlock = freeBlock->NextFree();
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} while (!found && freeBlock != NULL);
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D3D12MA_VALIDATE(found);
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calculatedFreeSize += prev->size;
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}
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else
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{
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++allocCount;
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// Check if taken block is not on a free list
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Block* freeBlock = m_FreeList[listIndex];
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while (freeBlock)
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{
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D3D12MA_VALIDATE(freeBlock != prev);
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freeBlock = freeBlock->NextFree();
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}
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}
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if (prev->prevPhysical)
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{
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D3D12MA_VALIDATE(prev->prevPhysical->nextPhysical == prev);
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}
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}
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D3D12MA_VALIDATE(nextOffset == 0);
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D3D12MA_VALIDATE(calculatedSize == GetSize());
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D3D12MA_VALIDATE(calculatedFreeSize == GetSumFreeSize());
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D3D12MA_VALIDATE(allocCount == m_AllocCount);
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D3D12MA_VALIDATE(freeCount == m_BlocksFreeCount);
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return true;
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}
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void BlockMetadata_TLSF::GetAllocationInfo(AllocHandle allocHandle, VIRTUAL_ALLOCATION_INFO& outInfo) const
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{
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Block* block = (Block*)allocHandle;
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D3D12MA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");
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outInfo.offset = block->offset;
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outInfo.size = block->size;
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outInfo.pUserData = block->UserData();
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}
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bool BlockMetadata_TLSF::CreateAllocationRequest(
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UINT64 allocSize,
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UINT64 allocAlignment,
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AllocationRequest* pAllocationRequest)
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{
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D3D12MA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
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D3D12MA_ASSERT(pAllocationRequest != NULL);
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D3D12MA_HEAVY_ASSERT(Validate());
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allocSize += D3D12MA_DEBUG_MARGIN;
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// Quick check for too small pool
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if (allocSize > GetSumFreeSize())
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return false;
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// If no free blocks in pool then check only null block
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if (m_BlocksFreeCount == 0)
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return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest);
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// Round up to the next block
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UINT64 sizeForNextList = allocSize;
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UINT64 smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);
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if (allocSize > SMALL_BUFFER_SIZE)
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{
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sizeForNextList += (1ULL << (BitScanMSB(allocSize) - SECOND_LEVEL_INDEX));
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}
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else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)
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sizeForNextList = SMALL_BUFFER_SIZE + 1;
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else
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sizeForNextList += smallSizeStep;
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// Check larger bucket
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UINT32 nextListIndex = 0;
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Block* nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
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while (nextListBlock)
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{
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if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
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return true;
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nextListBlock = nextListBlock->NextFree();
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}
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// If failed check null block
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if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, pAllocationRequest))
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return true;
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// Check best fit bucket
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UINT32 prevListIndex = 0;
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Block* prevListBlock = FindFreeBlock(allocSize, prevListIndex);
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while (prevListBlock)
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{
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if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, pAllocationRequest))
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return true;
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prevListBlock = prevListBlock->NextFree();
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}
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// Worst case, full search has to be done
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while (++nextListIndex < m_ListsCount)
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{
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nextListBlock = m_FreeList[nextListIndex];
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while (nextListBlock)
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{
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if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, pAllocationRequest))
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return true;
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nextListBlock = nextListBlock->NextFree();
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}
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}
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// No more memory sadly
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return false;
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}
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void BlockMetadata_TLSF::Alloc(
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const AllocationRequest& request,
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UINT64 allocSize,
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void* userData)
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{
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// Get block and pop it from the free list
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Block* currentBlock = (Block*)request.allocHandle;
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UINT64 offset = request.algorithmData;
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D3D12MA_ASSERT(currentBlock != NULL);
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D3D12MA_ASSERT(currentBlock->offset <= offset);
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if (currentBlock != m_NullBlock)
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RemoveFreeBlock(currentBlock);
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// Append missing alignment to prev block or create new one
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UINT64 misssingAlignment = offset - currentBlock->offset;
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if (misssingAlignment)
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{
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Block* prevBlock = currentBlock->prevPhysical;
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D3D12MA_ASSERT(prevBlock != NULL && "There should be no missing alignment at offset 0!");
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if (prevBlock->IsFree() && prevBlock->size != D3D12MA_DEBUG_MARGIN)
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{
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UINT32 oldList = GetListIndex(prevBlock->size);
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prevBlock->size += misssingAlignment;
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// Check if new size crosses list bucket
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if (oldList != GetListIndex(prevBlock->size))
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{
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prevBlock->size -= misssingAlignment;
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RemoveFreeBlock(prevBlock);
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prevBlock->size += misssingAlignment;
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InsertFreeBlock(prevBlock);
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}
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else
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m_BlocksFreeSize += misssingAlignment;
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}
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else
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{
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Block* newBlock = m_BlockAllocator.Alloc();
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currentBlock->prevPhysical = newBlock;
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prevBlock->nextPhysical = newBlock;
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newBlock->prevPhysical = prevBlock;
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newBlock->nextPhysical = currentBlock;
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newBlock->size = misssingAlignment;
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newBlock->offset = currentBlock->offset;
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newBlock->MarkTaken();
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InsertFreeBlock(newBlock);
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}
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currentBlock->size -= misssingAlignment;
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currentBlock->offset += misssingAlignment;
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}
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UINT64 size = request.size + D3D12MA_DEBUG_MARGIN;
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if (currentBlock->size == size)
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{
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if (currentBlock == m_NullBlock)
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{
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// Setup new null block
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m_NullBlock = m_BlockAllocator.Alloc();
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m_NullBlock->size = 0;
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m_NullBlock->offset = currentBlock->offset + size;
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m_NullBlock->prevPhysical = currentBlock;
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m_NullBlock->nextPhysical = NULL;
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m_NullBlock->MarkFree();
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m_NullBlock->PrevFree() = NULL;
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m_NullBlock->NextFree() = NULL;
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currentBlock->nextPhysical = m_NullBlock;
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currentBlock->MarkTaken();
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}
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}
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else
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{
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D3D12MA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");
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// Create new free block
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Block* newBlock = m_BlockAllocator.Alloc();
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newBlock->size = currentBlock->size - size;
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newBlock->offset = currentBlock->offset + size;
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newBlock->prevPhysical = currentBlock;
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newBlock->nextPhysical = currentBlock->nextPhysical;
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currentBlock->nextPhysical = newBlock;
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currentBlock->size = size;
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if (currentBlock == m_NullBlock)
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{
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m_NullBlock = newBlock;
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m_NullBlock->MarkFree();
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m_NullBlock->NextFree() = NULL;
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m_NullBlock->PrevFree() = NULL;
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currentBlock->MarkTaken();
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}
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else
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{
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newBlock->nextPhysical->prevPhysical = newBlock;
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newBlock->MarkTaken();
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InsertFreeBlock(newBlock);
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}
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}
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currentBlock->UserData() = userData;
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if (D3D12MA_DEBUG_MARGIN > 0)
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{
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currentBlock->size -= D3D12MA_DEBUG_MARGIN;
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Block* newBlock = m_BlockAllocator.Alloc();
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newBlock->size = D3D12MA_DEBUG_MARGIN;
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newBlock->offset = currentBlock->offset + currentBlock->size;
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newBlock->prevPhysical = currentBlock;
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newBlock->nextPhysical = currentBlock->nextPhysical;
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newBlock->MarkTaken();
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currentBlock->nextPhysical->prevPhysical = newBlock;
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currentBlock->nextPhysical = newBlock;
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InsertFreeBlock(newBlock);
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}
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++m_AllocCount;
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}
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void BlockMetadata_TLSF::Free(AllocHandle allocHandle)
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{
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Block* block = (Block*)allocHandle;
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Block* next = block->nextPhysical;
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D3D12MA_ASSERT(!block->IsFree() && "Block is already free!");
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--m_AllocCount;
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if (D3D12MA_DEBUG_MARGIN > 0)
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{
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RemoveFreeBlock(next);
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MergeBlock(next, block);
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block = next;
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next = next->nextPhysical;
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}
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// Try merging
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Block* prev = block->prevPhysical;
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if (prev != NULL && prev->IsFree() && prev->size != D3D12MA_DEBUG_MARGIN)
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{
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RemoveFreeBlock(prev);
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MergeBlock(block, prev);
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}
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if (!next->IsFree())
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InsertFreeBlock(block);
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else if (next == m_NullBlock)
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MergeBlock(m_NullBlock, block);
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else
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{
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RemoveFreeBlock(next);
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MergeBlock(next, block);
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InsertFreeBlock(next);
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}
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}
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void BlockMetadata_TLSF::Clear()
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{
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m_AllocCount = 0;
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m_BlocksFreeCount = 0;
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m_BlocksFreeSize = 0;
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m_IsFreeBitmap = 0;
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m_NullBlock->offset = 0;
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m_NullBlock->size = GetSize();
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Block* block = m_NullBlock->prevPhysical;
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m_NullBlock->prevPhysical = NULL;
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while (block)
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{
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Block* prev = block->prevPhysical;
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m_BlockAllocator.Free(block);
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block = prev;
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}
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memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
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memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(UINT32));
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}
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void BlockMetadata_TLSF::SetAllocationUserData(AllocHandle allocHandle, void* userData)
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{
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Block* block = (Block*)allocHandle;
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D3D12MA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");
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block->UserData() = userData;
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}
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void BlockMetadata_TLSF::CalcAllocationStatInfo(StatInfo& outInfo) const
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{
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outInfo.BlockCount = 1;
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outInfo.AllocationCount = static_cast<UINT>(m_AllocCount);
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outInfo.UnusedRangeCount = static_cast<UINT>(m_BlocksFreeCount);
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outInfo.UsedBytes = GetSize() - GetSumFreeSize();
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outInfo.UnusedBytes = GetSumFreeSize();
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outInfo.AllocationSizeMin = UINT64_MAX;
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outInfo.AllocationSizeMax = 0;
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outInfo.UnusedRangeSizeMin = UINT64_MAX;
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outInfo.UnusedRangeSizeMax = 0;
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for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
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{
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if (block->IsFree())
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{
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outInfo.UnusedRangeSizeMin = D3D12MA_MIN(block->size, outInfo.UnusedRangeSizeMin);
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outInfo.UnusedRangeSizeMax = D3D12MA_MAX(block->size, outInfo.UnusedRangeSizeMax);
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}
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else
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{
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outInfo.AllocationSizeMin = D3D12MA_MIN(block->size, outInfo.AllocationSizeMin);
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outInfo.AllocationSizeMax = D3D12MA_MAX(block->size, outInfo.AllocationSizeMax);
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}
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}
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if (m_NullBlock->size > 0)
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{
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++outInfo.UnusedRangeCount;
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outInfo.UnusedRangeSizeMin = D3D12MA_MIN(m_NullBlock->size, outInfo.UnusedRangeSizeMin);
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outInfo.UnusedRangeSizeMax = D3D12MA_MAX(m_NullBlock->size, outInfo.UnusedRangeSizeMax);
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}
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}
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void BlockMetadata_TLSF::WriteAllocationInfoToJson(JsonWriter& json) const
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{
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json.BeginObject();
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json.WriteString(L"TotalBytes");
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json.WriteNumber(GetSize());
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json.WriteString(L"UnusuedBytes");
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json.WriteNumber(GetSumFreeSize());
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json.WriteString(L"Allocations");
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json.WriteNumber(GetAllocationCount());
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json.WriteString(L"UnusedRanges");
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json.WriteNumber(m_BlocksFreeCount + static_cast<bool>(m_NullBlock->size));
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json.WriteString(L"Suballocations");
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size_t blockCount = m_AllocCount + m_BlocksFreeCount;
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Vector<Block*> blockList(blockCount, *GetAllocs());
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size_t i = blockCount;
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if (m_NullBlock->size > 0)
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{
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++blockCount;
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blockList.push_back(m_NullBlock);
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}
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for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
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{
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blockList[--i] = block;
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}
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D3D12MA_ASSERT(i == 0);
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json.BeginArray();
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for (; i < blockCount; ++i)
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{
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Block* block = blockList[i];
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json.BeginObject(true);
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json.WriteString(L"Offset");
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json.WriteNumber(block->offset);
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if (block->IsFree())
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{
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json.WriteString(L"Type");
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json.WriteString(L"FREE");
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json.WriteString(L"Size");
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json.WriteNumber(block->size);
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}
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else if (IsVirtual())
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{
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json.WriteString(L"Type");
|
||||
json.WriteString(L"ALLOCATION");
|
||||
json.WriteString(L"Size");
|
||||
json.WriteNumber(block->size);
|
||||
if (block->UserData())
|
||||
{
|
||||
json.WriteString(L"UserData");
|
||||
json.WriteNumber((uintptr_t)block->UserData());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const Allocation* const alloc = (const Allocation*)block->UserData();
|
||||
D3D12MA_ASSERT(alloc);
|
||||
json.AddAllocationToObject(*alloc);
|
||||
}
|
||||
json.EndObject();
|
||||
}
|
||||
json.EndArray();
|
||||
json.EndObject();
|
||||
}
|
||||
|
||||
UINT8 BlockMetadata_TLSF::SizeToMemoryClass(UINT64 size) const
|
||||
{
|
||||
if (size > SMALL_BUFFER_SIZE)
|
||||
return BitScanMSB(size) - MEMORY_CLASS_SHIFT;
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT16 BlockMetadata_TLSF::SizeToSecondIndex(UINT64 size, UINT8 memoryClass) const
|
||||
{
|
||||
if (memoryClass == 0)
|
||||
{
|
||||
if (IsVirtual())
|
||||
return static_cast<UINT16>((size - 1) / 8);
|
||||
else
|
||||
return static_cast<UINT16>((size - 1) / 64);
|
||||
}
|
||||
return static_cast<UINT16>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));
|
||||
}
|
||||
|
||||
UINT32 BlockMetadata_TLSF::GetListIndex(UINT8 memoryClass, UINT16 secondIndex) const
|
||||
{
|
||||
if (memoryClass == 0)
|
||||
return secondIndex;
|
||||
|
||||
const UINT32 index = static_cast<UINT32>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;
|
||||
if (IsVirtual())
|
||||
return index + (1 << SECOND_LEVEL_INDEX);
|
||||
else
|
||||
return index + 4;
|
||||
}
|
||||
|
||||
UINT32 BlockMetadata_TLSF::GetListIndex(UINT64 size) const
|
||||
{
|
||||
UINT8 memoryClass = SizeToMemoryClass(size);
|
||||
return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));
|
||||
}
|
||||
|
||||
void BlockMetadata_TLSF::RemoveFreeBlock(Block* block)
|
||||
{
|
||||
D3D12MA_ASSERT(block != m_NullBlock);
|
||||
D3D12MA_ASSERT(block->IsFree());
|
||||
|
||||
if (block->NextFree() != NULL)
|
||||
block->NextFree()->PrevFree() = block->PrevFree();
|
||||
if (block->PrevFree() != NULL)
|
||||
block->PrevFree()->NextFree() = block->NextFree();
|
||||
else
|
||||
{
|
||||
UINT8 memClass = SizeToMemoryClass(block->size);
|
||||
UINT16 secondIndex = SizeToSecondIndex(block->size, memClass);
|
||||
UINT32 index = GetListIndex(memClass, secondIndex);
|
||||
m_FreeList[index] = block->NextFree();
|
||||
if (block->NextFree() == NULL)
|
||||
{
|
||||
m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);
|
||||
if (m_InnerIsFreeBitmap[memClass] == 0)
|
||||
m_IsFreeBitmap &= ~(1UL << memClass);
|
||||
}
|
||||
}
|
||||
block->MarkTaken();
|
||||
block->UserData() = NULL;
|
||||
--m_BlocksFreeCount;
|
||||
m_BlocksFreeSize -= block->size;
|
||||
}
|
||||
|
||||
void BlockMetadata_TLSF::InsertFreeBlock(Block* block)
|
||||
{
|
||||
D3D12MA_ASSERT(block != m_NullBlock);
|
||||
D3D12MA_ASSERT(!block->IsFree() && "Cannot insert block twice!");
|
||||
|
||||
UINT8 memClass = SizeToMemoryClass(block->size);
|
||||
UINT16 secondIndex = SizeToSecondIndex(block->size, memClass);
|
||||
UINT32 index = GetListIndex(memClass, secondIndex);
|
||||
block->PrevFree() = NULL;
|
||||
block->NextFree() = m_FreeList[index];
|
||||
m_FreeList[index] = block;
|
||||
if (block->NextFree() != NULL)
|
||||
block->NextFree()->PrevFree() = block;
|
||||
else
|
||||
{
|
||||
m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;
|
||||
m_IsFreeBitmap |= 1UL << memClass;
|
||||
}
|
||||
++m_BlocksFreeCount;
|
||||
m_BlocksFreeSize += block->size;
|
||||
}
|
||||
|
||||
void BlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)
|
||||
{
|
||||
D3D12MA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!");
|
||||
D3D12MA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");
|
||||
|
||||
block->offset = prev->offset;
|
||||
block->size += prev->size;
|
||||
block->prevPhysical = prev->prevPhysical;
|
||||
if (block->prevPhysical)
|
||||
block->prevPhysical->nextPhysical = block;
|
||||
m_BlockAllocator.Free(prev);
|
||||
}
|
||||
|
||||
BlockMetadata_TLSF::Block* BlockMetadata_TLSF::FindFreeBlock(UINT64 size, UINT32& listIndex) const
|
||||
{
|
||||
UINT8 memoryClass = SizeToMemoryClass(size);
|
||||
UINT32 innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));
|
||||
if (!innerFreeMap)
|
||||
{
|
||||
// Check higher levels for avaiable blocks
|
||||
UINT32 freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));
|
||||
if (!freeMap)
|
||||
return NULL; // No more memory avaible
|
||||
|
||||
// Find lowest free region
|
||||
memoryClass = BitScanLSB(freeMap);
|
||||
innerFreeMap = m_InnerIsFreeBitmap[memoryClass];
|
||||
D3D12MA_ASSERT(innerFreeMap != 0);
|
||||
}
|
||||
// Find lowest free subregion
|
||||
listIndex = GetListIndex(memoryClass, BitScanLSB(innerFreeMap));
|
||||
return m_FreeList[listIndex];
|
||||
}
|
||||
|
||||
bool BlockMetadata_TLSF::CheckBlock(
|
||||
Block& block,
|
||||
UINT32 listIndex,
|
||||
UINT64 allocSize,
|
||||
UINT64 allocAlignment,
|
||||
AllocationRequest* pAllocationRequest)
|
||||
{
|
||||
D3D12MA_ASSERT(block.IsFree() && "Block is already taken!");
|
||||
|
||||
UINT64 alignedOffset = AlignUp(block.offset, allocAlignment);
|
||||
if (block.size < allocSize + alignedOffset - block.offset)
|
||||
return false;
|
||||
|
||||
// Alloc successful
|
||||
pAllocationRequest->allocHandle = (AllocHandle)█
|
||||
pAllocationRequest->size = allocSize - D3D12MA_DEBUG_MARGIN;
|
||||
pAllocationRequest->algorithmData = alignedOffset;
|
||||
|
||||
// Place block at the start of list if it's normal block
|
||||
if (listIndex != m_ListsCount && block.PrevFree())
|
||||
{
|
||||
block.PrevFree()->NextFree() = block.NextFree();
|
||||
if (block.NextFree())
|
||||
block.NextFree()->PrevFree() = block.PrevFree();
|
||||
block.PrevFree() = NULL;
|
||||
block.NextFree() = m_FreeList[listIndex];
|
||||
m_FreeList[listIndex] = █
|
||||
if (block.NextFree())
|
||||
block.NextFree()->PrevFree() = █
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Private class NormalBlock implementation
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user