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https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
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Use list initialization for atomics
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@ -145,7 +145,7 @@ public:
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protected:
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virtual void ReleaseThis() { delete this; }
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private:
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D3D12MA_ATOMIC_UINT32 m_RefCount = 1;
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D3D12MA_ATOMIC_UINT32 m_RefCount = {1};
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};
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} // namespace D3D12MA
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@ -6120,7 +6120,7 @@ private:
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D3D12MA_ATOMIC_UINT64 m_BlockBytes[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
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D3D12MA_ATOMIC_UINT64 m_AllocationBytes[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
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D3D12MA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch = 0;
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D3D12MA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch = {0};
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D3D12MA_RW_MUTEX m_BudgetMutex;
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UINT64 m_D3D12Usage[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
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UINT64 m_D3D12Budget[DXGI_MEMORY_SEGMENT_GROUP_COUNT] = {};
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@ -6355,7 +6355,7 @@ class AllocatorPimpl
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friend class Allocator;
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friend class Pool;
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public:
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std::atomic_uint32_t m_RefCount = 1;
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std::atomic_uint32_t m_RefCount = {1};
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CurrentBudgetData m_Budget;
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AllocatorPimpl(const ALLOCATION_CALLBACKS& allocationCallbacks, const ALLOCATOR_DESC& desc);
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