diff --git a/src/D3D12MemAlloc.h b/src/D3D12MemAlloc.h index 1ab25ef..a6007cc 100644 --- a/src/D3D12MemAlloc.h +++ b/src/D3D12MemAlloc.h @@ -664,8 +664,6 @@ Features deliberately excluded from the scope of this library: - Descriptor allocation. Although also called "heaps", objects that represent descriptors are separate part of the D3D12 API from buffers and textures. -- Support for `D3D12_HEAP_TYPE_CUSTOM`. Only the default heap types are supported: - `UPLOAD`, `DEFAULT`, `READBACK`. - Support for reserved (tiled) resources. We don't recommend using them. - Support for `ID3D12Device::Evict` and `MakeResident`. We don't recommend using them. - Handling CPU memory allocation failures. When dynamically creating small C++